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Re: 128 Player TEST Sisu (Europe)

Posted: 2011-07-30 19:17
by DonDOOM
Just join via IP: 213.139.174.50
Standard port.

Re: 128 Player TEST Sisu (Europe)

Posted: 2011-07-30 19:41
by Mantooth
Anyone know why the server isnt showing up?

Re: 128 Player TEST Sisu (Europe)

Posted: 2011-07-30 19:51
by Mantooth
Huh, for some reason the server is showing up for me now. No idea why, as I didnt do anything to try to fix it. Well for those people who cannot see the server the IP is:
(213.139.174.50)
you can try joining via IP for now until the server shows up on your lists. As of the writing of this post, the server is full. Use Project Reality - PRSPY - Server and player browser and tracker - Create a buddy list - Launch PR directly to monitor the server for an opening.
Hope this helps anyone whos having trouble with it.

Re: 128 Player TEST Sisu (Europe)

Posted: 2011-07-30 20:30
by angellfall
Mantooth wrote:Anyone know why the server isnt showing up?
Server is not showing up when the server is running 128 layer map. This is due clienside issue.

Re: 128 Player TEST Sisu (Europe)

Posted: 2011-07-30 21:24
by angellfall
Mantooth wrote:Anyone know why the server isnt showing up?
Server is not showing up when the server is running 128 layer map. This is due clienside issue.

Re: 128 Player TEST Sisu (Europe)

Posted: 2011-07-30 23:41
by Bellator
Check your favorites or copy the IP from somewhere.

Re: 128 Player TEST Sisu (Europe)

Posted: 2011-07-31 06:38
by Soppa
Mantooth wrote:The PRSPY program says that the 126 server is up and populated, but when I launch PR and update my server list, the server does not show up. Anyone know whats going on? I'd really love to give this server a try. I've heard great things
It wont show up on server browser when its running 128 layer maps.
This will be fixed on PR 0.97.

Re: 128 Player TEST Sisu (Europe)

Posted: 2011-07-31 06:45
by Mantooth
Well I'm glad that got cleared up. Sorry there were so many posts about this, but I guess more posts is better than no posts. Looming forward to getting in on the action when the servers populated!

Re: 128 Player TEST Sisu (Europe)

Posted: 2011-07-31 07:11
by PLODDITHANLEY
I had a CTD on Kashan, and via mumble I heard quite a few others.

I never have normally.

Re: 128 Player TEST Sisu (Europe)

Posted: 2011-07-31 14:16
by Oskar
PLODDITHANLEY wrote:I had a CTD on Kashan, and via mumble I heard quite a few others.

I never have normally.
Me as well, although I have been crashing more than usual this patch.

Re: 128 Player TEST Sisu (Europe)

Posted: 2011-07-31 16:34
by krillepille
too bad the server is only running pr 48h a week, its hard to play on a normal server now, they just feel so empty and dead. In fh2 128 players where cool too but most of the maps are a little small for that amount of players, and in vanilla bf its just chaos. In my opinion you should have the server up for like 3 days in pr and then 3 days in fh2 and maybe one day in vanilla bf. I hope you can fix al the ctd problems and such soon so we can have at least one server running 128 players all the time.

Re: 128 Player TEST Sisu (Europe)

Posted: 2011-07-31 17:26
by temexter
krillepille wrote:too bad the server is only running pr 48h a week, its hard to play on a normal server now, they just feel so empty and dead. In fh2 128 players where cool too but most of the maps are a little small for that amount of players, and in vanilla bf its just chaos. In my opinion you should have the server up for like 3 days in pr and then 3 days in fh2 and maybe one day in vanilla bf. I hope you can fix al the ctd problems and such soon so we can have at least one server running 128 players all the time.
We'd gladly run PR more than 48h weekly. Unfortunately it's not up to us to decide.

https://www.realitymod.com/forum/f10-pr ... ost1592705

Re: 128 Player TEST Sisu (Europe)

Posted: 2011-07-31 17:34
by Pesticide
for future events, try to make sure a commander is in place and the heli/cas pilots are certified. On kashan we lost all 4 transports to one hat guy and a tank when we told them it was hot and to abort and yet they kept landing nearby getting wacked ...

ALso ticket count should be bigger

Re: 128 Player TEST Sisu (Europe)

Posted: 2011-07-31 18:06
by Lugi
Why the server is not up today? You used all of your 48 hours on saturday?

Re: 128 Player TEST Sisu (Europe)

Posted: 2011-07-31 18:07
by LieutenantNessie
Pesticide wrote:for future events, try to make sure a commander is in place and the heli/cas pilots are certified. On kashan we lost all 4 transports to one hat guy and a tank when we told them it was hot and to abort and yet they kept landing nearby getting wacked ...

ALso ticket count should be bigger
Hahahahahahha Pesticide :D Angellfall took 'em all out while we were waiting for CAS to spawn. Oh you

Re: 128 Player TEST Sisu (Europe)

Posted: 2011-07-31 19:06
by angellfall
Lugi wrote:Why the server is not up today? You used all of your 48 hours on saturday?
Even tho we have permission to run the server for 48h's per week that does not mean it will be fullfilled everytime :(

Re: 128 Player TEST Sisu (Europe)

Posted: 2011-08-02 04:18
by iClover
I read most of that post in the link, but I still couldn't find a reason why they are limiting the game time, may I ask why?

Re: 128 Player TEST Sisu (Europe)

Posted: 2011-08-02 09:43
by Lugi
You won't find it there, it's because a few server owners were complaining.

Re: 128 Player TEST Sisu (Europe)

Posted: 2011-08-02 09:57
by temexter
iClover wrote:I read most of that post in the link, but I still couldn't find a reason why they are limiting the game time, may I ask why?
> 64 player PR server code is unofficial and Sisu is doing testing for that. Reverse engineering and code bypassing the 64 player limit is done by Soppa and Tema and Soppa owns the server too.

Nevertheless, terms for testing > 64p server are given by PR Management Team (as they own the PR code and hence control the use of licences) so you should ask them for the reasons and motives...

Re: 128 Player TEST Sisu (Europe)

Posted: 2011-08-02 13:58
by angellfall
iClover wrote:I read most of that post in the link, but I still couldn't find a reason why they are limiting the game time, may I ask why?
To be short with you: so sisu wont "steal" players from other server + so 128p games wont come standard (yet)