lespyd wrote:I'm directly refuting your assertion, as the primary source. That is my point.
What I was saying was relating to DoD
rules, not the claiming script (again, chapeau bas) nor messages given to admins when kill in DoD happens. Rules artificialy limiting gameplay were lifted, which is good (it was really long time comming and i really doubt it could happen without DEV intervention) - but there's still room for improvement.
lespyd wrote:
If you want to talk semantics, I believe DoD is considered a "transit zone" after my conversation with a developer (I'd point out, this is the exact opposite of what you say, where people did "work together" to understand the intentions). After looking at complaints, both from people doing the wronging and people wronged as it relates to DoD fights, it was determined that most issues happen when ground units "camp" air assets, whether intentional or not. This led to the creation to the present ruleset for the HOG server. At the same time this ruleset allows for dog fights to continue to happen and to completion.
To sum up:
The punishments are up to the people running the server, you have every right to argue that but the head admins already said it won't be changing it seems. I have no skin in the game here. I will however, provide context and refute what you think to be true, and say they are not, in the first person. No one else can do that as I was the one having those conversations.
And here lies the issue. Some admins will always hand out bans for ground to air kill in DoD within 5-10 seconds without second thought. I presented a case of Pavlovsk bay, where USMC CAS wouldn't touched as long as it engaged from DoD. Nobody got banned, because nobody wanted their evening ruined.
But the other day we played Kafr Halab and russian CAS was flying around, hitting our troops while we were building a FOB, so since we had a crate I asked one of my squad members to grab AA kit to try and kill it. So he did, but he splashed it somewhere around A10, and 5 seconds later got tb'ed for it, to our surprise. Now this map is a good example of new map design, which moves vulnerable airbases outside of the map. Currently you can't even rearm your helicopter in main bases there. That and also extended combat zone outside of the map for aircraft makes current rule an artificial gameplay boundary.
What I am proposing is an intermediate solution of making map exceptions to solve it OR list of maps where ground to air kills cannot happen (whichever list would be shorter) Obviously got to come up with proper wording, though If what you said about about head admins view on this is true, it'd be a wasted effort to even continue this discussion.
Yet I'm still going to hope for an improvement, you did it once, you can do it again.