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Re: [Coding] Balistics/zeroing [WIP]
Posted: 2008-07-28 23:10
by zangoo
double post
Re: [Coding] Balistics/zeroing [WIP]
Posted: 2008-07-28 23:11
by zangoo
ok i need to restate that, it isnt all or nothing, it is all or nothing for each gun. eg: sniper = no tracers, automatic rifleman = all tracers.
edit: i edited my post so people understand, sorry about that.
Re: [Coding] Balistics/zeroing [WIP]
Posted: 2008-07-29 22:03
by zangoo
ok, jonny and mosquill are we also going to do ballistics for the 12.7, 20,25,30mm bullets? so far i have info on the 12.7 and 25mm bullets.
Re: [Coding] Balistics/zeroing [WIP]
Posted: 2008-07-29 22:07
by Masaq
zangoo wrote:ok i need to restate that, it isnt all or nothing, it is all or nothing for each gun. eg: sniper = no tracers, automatic rifleman = all tracers.
edit: i edited my post so people understand, sorry about that.
Both options are equally as unrealistic for the majority of weapons...
Re: [Coding] Balistics/zeroing [WIP]
Posted: 2008-07-29 23:37
by zangoo
i understand that fully, trust me this bug has given me and others a big headache. but as of now, this is the only option if project reality wants ballistics and zeroed guns.
Re: [Coding] Balistics/zeroing [WIP]
Posted: 2008-07-30 02:38
by Sabre_tooth_tigger
ballistics > tracers
Whats the point seeing where its going if its not going to where it realistically should
Its not like its carved in stone anyway, remove the tracers and see how things go later but this is the priority imo
Re: [Coding] Balistics/zeroing [WIP]
Posted: 2008-07-30 02:54
by zangoo
i dont understand? you said
Whats the point seeing where its going if its not going to where it realistically should
what do you mean?
Re: [Coding] Balistics/zeroing [WIP]
Posted: 2008-07-30 02:54
by Rudd
a poll is recommended
Re: [Coding] Balistics/zeroing [WIP]
Posted: 2008-07-30 03:12
by Sabre_tooth_tigger
I just meant the tracers arent as important imo. Your calcs are about the damage and accuracy so that should be far more important to the game.
Firing all tracers screws the barrel up eventually I think but all or nothing is fine with me, just do it

Re: [Coding] Balistics/zeroing [WIP]
Posted: 2008-07-30 12:59
by Sabre_tooth_tigger
Is it not like that now, theres no drop on 50 cal. So the only real change will be smaller cals are more varied in their accuracy which is how it should be?
Re: [Coding] Balistics/zeroing [WIP]
Posted: 2010-12-05 21:38
by lromero
Hey Johnny are you still working on this?
Re: [Coding] Balistics/zeroing [WIP]
Posted: 2010-12-26 02:30
by Stg.Hellfire
that could help you:
JBM - Calculations - Trajectory
PS:set drag at 1 and put decelleration to the bullet