Re: 128 sisu.kompassi.com TEST Server (EU)
Posted: 2011-09-26 22:48
[quote=""'[R-COM"]BloodyDeed;1671745']I fully respect your work here, especially Soppas[/quote]
Well, that goes with out saying. There is no prompt words for describing the feat of reverseengineering and rewriting the init-code to the server. I hope I on my hand was't unclear on my apprication.
[quote="Hulabi""]The Sisu server has an excellent admining team, it's one of the best in the mod i'd say. Mumble rule is actively enforced and there are always plenty of admins online, who respond to !reports in a matter of seconds and keep the idiots out of the server. (So it wouldn't make a difference even if another clan ran it)
It's the 48 hour limit that's killing it.[/quote]
Yea, mumble is enforced really well and it's good admined. The only problems where in the far beginning when there was only one admin for 128 players.
The discontinuity is killing the server. It takes to long to seed since it doesn't have regulars. Due to the recent PR patch the crashrate has risen considerably and such things take the fun out of it.
Well, that goes with out saying. There is no prompt words for describing the feat of reverseengineering and rewriting the init-code to the server. I hope I on my hand was't unclear on my apprication.
[quote="Hulabi""]The Sisu server has an excellent admining team, it's one of the best in the mod i'd say. Mumble rule is actively enforced and there are always plenty of admins online, who respond to !reports in a matter of seconds and keep the idiots out of the server. (So it wouldn't make a difference even if another clan ran it)
It's the 48 hour limit that's killing it.[/quote]
Yea, mumble is enforced really well and it's good admined. The only problems where in the far beginning when there was only one admin for 128 players.
The discontinuity is killing the server. It takes to long to seed since it doesn't have regulars. Due to the recent PR patch the crashrate has risen considerably and such things take the fun out of it.
In 64 players to much players are sucked into assets. Already at 80 players you feel the difference as every extra player goes into infantry. 64 players is to slow and undynamic when you get used to 128 players. In one way 128 players restore the glorious teamwork there was in PR before 0.86 and the lmg-crisis.Hulabi wrote: Me, personally, after having played PR with 128 players, all in mumble and communicating, rules being enforced by admins etc. I feel that the "regular" 64p servers are just not enjoyable, ofcourse there's an exception or two, but that's it.