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Re: Caches/Ghosting

Posted: 2012-03-31 07:48
by spiked_rye
LyRiCs wrote:i want the old way.. 150m radius..
insurgency mode should be "searching house after house for weapon caches and hideouts"

and not:
"oh there is a cache marker, lets attack it must be exact on the marker in the building.. oh ok shoot it with the chopper"
-.-

it has to be a SEARCH and not a permanent attack on cache marker or a run on possible "unknown cache-places" because every veteran knows all the places..
It's a shame that you can't simulate a civilian population easily. I suppose you could have some none cache objects spawn in the area that cost tickets if BLUFOR kill them, but also cost INS if they attack them. It'd be very unrealistic and a bit of a faff, but it'd mean buildings would have to be searched rather than flattened.

That said, a larger radius would also help big time :)

Re: Caches/Ghosting

Posted: 2012-03-31 13:41
by fabioxxxx
the number of unknown caches could be lower in the end of the round ... make just one cache spawn at the time when are just two left.

it's a huge cook block when someone gets the last unknow cache... this could make the end of the battle more fun. for the insurgents and blufor.

some times the guys hunting for unknowns get more than half of the caches... it ruins the fun for everybody .

Re: Caches/Ghosting

Posted: 2012-04-01 08:07
by Fastjack
fabioxxxx wrote:the number of unknown caches could be lower in the end of the round ... make just one cache spawn at the time when are just two left.
It's like deleting one of the last ones. The 8th cache was implemented to have an alternate option for Blufor to attack.

In my opinion, if the insurgents have only 2 caches left, defend the last unknown until it's known and have troops close to it.

Re: Caches/Ghosting

Posted: 2012-04-01 11:30
by Tarranauha200
Just found this program on some random forum, can predict cache location with 20-46% accuracy depending on map. Download this and watch video.

Tried it out yesterday, works! Detailed instructions come with readme file.