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Re: Alpha Project got it right

Posted: 2012-02-24 10:03
by Rhino
Na I understood what you meant, although yes we wouldn't have that level of customization although tbh we wouldn't really want that level for gameplay reasons if we did add in both GPMGs and LMGs into the AR role.

Re: Alpha Project got it right

Posted: 2012-02-25 08:35
by SGT.Ice
FelipeFR wrote:Both, actually. I think that the kits themselves are not really needed, but that's just my opinion.

What we reaaaaaaaaaaaaaaaaaaaaaly need is a system like this11!11!!



Maybe in PR2?
That's more a spec ops deal. so sadly it won't happen. Maybe in PR 10.

Re: Alpha Project got it right

Posted: 2012-02-26 02:37
by randeDANDE
Must say I really do like their red dot sights, holo, just their sights in general. But still PR gameplay is unmatchable

Re: Alpha Project got it right

Posted: 2012-02-26 03:50
by ShockUnitBlack
What about having the player spawn and, when next to a crate, allow them to access a menu similar to Alpha Project's (which is clearly superior to the existing system). They can select the kit they want and have it spawn on the ground beside them.

Re: Alpha Project got it right

Posted: 2012-02-26 08:38
by SGT.Ice
[quote=""'[R-DEV"]Rhino;1737501']Na I understood what you meant, although yes we wouldn't have that level of customization although tbh we wouldn't really want that level for gameplay reasons if we did add in both GPMGs and LMGs into the AR role.[/quote]

[quote="ShockUnitBlack""]What about having the player spawn and, when next to a crate, allow them to access a menu similar to Alpha Project's (which is clearly superior to the existing system). They can select the kit they want and have it spawn on the ground beside them.[/quote]

I'd personally like to choose between the A2,A4 and M4 as the US Army or marines. But... that's just me.

Re: Alpha Project got it right

Posted: 2012-04-13 02:52
by ShockUnitBlack
Necro, but supposedly functional weapon mounting system from Alpha Project. Have wanted this for ages for mortars and TOWs.

Re: Alpha Project got it right

Posted: 2012-04-13 02:58
by 40mmrain
ShockUnitBlack wrote:Necro, but supposedly functional weapon mounting system from Alpha Project. Have wanted this for ages for mortars and TOWs.
I believe TOWs are a little too heavy for such a thing. But you know, there are carriable ATGMs, mortars, HMGS, etc in PR:ARMA2, right?

Re: Alpha Project got it right

Posted: 2012-04-13 03:35
by ShockUnitBlack
There are.

Re: Alpha Project got it right

Posted: 2012-04-13 06:12
by Pvt.LHeureux
It will work exactly like the MGs in FH2 that you can place on the ground then use.

Re: Alpha Project got it right

Posted: 2012-04-13 18:26
by richyrich55
FelipeFR wrote: EDIT: Just had an idea. What if the ATTACHMENTS were limited, instead of the kits themselves? PURE BADASSSARY.

What's the word on this, Devs? Seems interesting and feasible.

Re: Alpha Project got it right

Posted: 2012-04-14 16:25
by cereal3
So do their 3D scopes mean only the scope itself zooms? Or does the whole screen zoom still? Not sure if that was possible on BF2's engine.

Re: Alpha Project got it right

Posted: 2012-04-15 11:13
by Arnoldio
Whole screen zooms, like in PR. Imagine it lik optical zoom on a camera, resolution stays the same. Project Alpha has the same zoom, but additional digital zoom in the scope where the image you see gets zoomed in, while reducing resolution. It gives the effect that the scope zooms more, but the scope image is more pixelated..

Re: Alpha Project got it right

Posted: 2012-04-15 11:19
by Navo
Why can't we just 'outzoom' the edges of the screen with the same method.

Re: Alpha Project got it right

Posted: 2012-04-15 13:17
by AquaticPenguin
Navo wrote:Why can't we just 'outzoom' the edges of the screen with the same method.
To zoom part of the screen you scale the image up for a small area, to outzoom you would have to scale down the space around the small area, trouble is most of that is not on the screen.

Re: Alpha Project got it right

Posted: 2012-04-15 18:35
by Wadziu
That zoom shader gives +100 point to immersion and on 720p i can't really spot any difference in resolution. Combining outside scope shader effect from PR with inside scope effect from PA would make epic combination.

Re: Alpha Project got it right

Posted: 2012-04-18 16:30
by paradoXel
Customization would definitely attract more people to PR, but I see no way how it could be incorporated in the game, especially in insurgent classes.

Re: Alpha Project got it right

Posted: 2013-04-03 19:47
by awesome5
=LK= A.H. wrote:Foregrip and other cosmetic changes aren't necessary, but otherwise this would be much better than the current system, which is clunky as all hell: Don't want a Mepro sight as an IDF medic/want to remove the scope from your MG? Better find a box then.

That adjustable EOTech is kinda cool as well.
A foregrip is cosmetic...? Right, like an ACOG Scope is just a decoration. It would increase CQC accuracy and/or lower short range firing deviation/recoil. Only thing I would consider to be "cosmetic" on a gun is it's skin. Everything else has a purpose IRL and could easily translate to having a purpose in PR.

Re: Alpha Project got it right

Posted: 2013-04-03 20:22
by ComradeHX
awesome5 wrote:A foregrip is cosmetic...? Right, like an ACOG Scope is just a decoration. It would increase CQC accuracy and/or lower short range firing deviation/recoil. Only thing I would consider to be "cosmetic" on a gun is it's skin. Everything else has a purpose IRL and could easily translate to having a purpose in PR.
Cosmetic.

They do not make gun shoot any better; just some add ons to make shooter feel/see better.

Re: Alpha Project got it right

Posted: 2013-04-04 06:46
by risegold8929
They do not make gun shoot any better; just some add ons to make shooter feel/see better.
May not make the "gun" shoot better per say, but it let's the shooter shoot better... or are we talking about the foregrip in Alpha Project doing nothing at all and is therefore cosmetic?

Re: Alpha Project got it right

Posted: 2013-04-04 07:16
by waldov
I think the reality is that this discussion is rather pointless. Sure FH2 has awesome textures and models and Alpha project is got awesome kit customization but in the end of the day for all there cool features the gameplay of all the other BF2 mods has never even reached the level of project reality and in the end of the day i would chose Amazing gameplay over flasher graphics, customization and Arma 2. for this reason me and thousands of other people play and will continue to play Project reality.if you think better graphics and cool features make up for mediocre gameplay(in comparison) your free to play something other then Project reality.End of discussion


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To Project reality DEVs i salute you!