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Re: Some general thoughts (on armor!)
Posted: 2012-03-21 03:44
by Tit4Tat
@ MaSSive, i dont understand ur complaint on russian HAT's. 90% of Russian/Millitian maps are wooded/hill type area's where the RPG (HAT) is in a world of its own, twice as quick as normal HAT to set up, carriers more ammo/reload time very quick, AS deadly as any other HAT, has far less settle time etc.
Ill always pick russian HAT over any other HAT if iam in a wooded area which most russian/militia maps are.
Most US/Brits/Israel etc maps are set in open/urban enviroments where HAT/ERYX/Matador etc fit perfect due to there zoom, guidance, accuracy etc.
Now iam sure if russians had maps like burning sands/kashan and were fighitng Brits/US there would be complaints as how ineffective are russian HAT's.
Plus, iam sure if it was possible for two man manning e.g 9M113 Kornet in PR than we would see totally different map layout for different factions imo.
Re: Some general thoughts (on armor!)
Posted: 2012-03-25 20:59
by Stealthgato
The TUSK is already in PR btw. Check Karbala.
Re: Some general thoughts (on armor!)
Posted: 2012-03-25 21:34
by MaSSive
Tit4Tat wrote:@ MaSSive, i dont understand ur complaint on russian HAT's. 90% of Russian/Millitian maps are wooded/hill type area's where the RPG (HAT) is in a world of its own, twice as quick as normal HAT to set up, carriers more ammo/reload time very quick, AS deadly as any other HAT, has far less settle time etc.
Ill always pick russian HAT over any other HAT if iam in a wooded area which most russian/militia maps are.
Most US/Brits/Israel etc maps are set in open/urban enviroments where HAT/ERYX/Matador etc fit perfect due to there zoom, guidance, accuracy etc.
Now iam sure if russians had maps like burning sands/kashan and were fighitng Brits/US there would be complaints as how ineffective are russian HAT's.
Plus, iam sure if it was possible for two man manning e.g 9M113 Kornet in PR than we would see totally different map layout for different factions imo.
Its all fine that youre saying but youre forgetting few things.
1) Its unguided
2) You need to study its fuken scope to be able to use it properly
3) Since its not guided its weaker than any other factions HAT is it?
4) It has much bigger deviation than any other factions HAT
And yeah if I use it I grab one without scope ( right click on request - ALT HAT ) but chances are you'll be sniped with enemy hat in your face before you get a chance to use it.
In forest maps like you said its fine. How about urban areas or wide open desert? Nope.
Stealthgato wrote:The TUSK is already in PR btw. Check Karbala.
You sure thats TUSK? Anyway if it is I cant see its protection system of any use on INS maps. 80% time tank dies from bombcars. Ill check this out though in files to see if tank on Karbala is more nerfed than any standard US tank.
Re: Some general thoughts (on armor!)
Posted: 2012-03-25 22:10
by Stealthgato
Reactive armor at least.
Re: Some general thoughts (on armor!)
Posted: 2012-03-25 22:17
by MaSSive
It sure looks like one, now does it perform like one...well see. Oh I cant recall when I played that map last time...
Re: Some general thoughts (on armor!)
Posted: 2012-03-25 22:38
by sylent/shooter
IIRC, the modelled ReActive armour of vehicles in PR, like wise in BF2, are not able to be coded properly to work in a meaningful setting. That being said, the sides are substantially beefed up with health points, but it doesn't actually work like it should. Being, one shot removes a panel etc.
Re: Some general thoughts (on armor!)
Posted: 2012-03-25 22:57
by Rhino
sylent/shooter wrote:IIRC, the modelled ReActive armour of vehicles in PR, like wise in BF2, are not able to be coded properly to work in a meaningful setting.
It can be, but to do so takes quite a bit of work. If the vehicle isn't setup like from that in the begging, you need to re-export it, if its a vehicle we have made, or the export scene has been "lost", then you need to re-export the vehicle, then you need to make new materials if they don't already exist, and then assign thous materials to the correct armour types etc, and then repeat the above to all the other vehicles that require it.
The biggest problem is all of the above is pretty "skilled" work that most people don't know how to do.
Re: Some general thoughts (on armor!)
Posted: 2012-03-25 23:15
by sylent/shooter
Would that require the addition of computer resources? The more materials to load and compute would make the game more slower would it not?
Re: Some general thoughts (on armor!)
Posted: 2012-03-26 00:08
by Tit4Tat
[R-COM]MaSSive wrote:Its all fine that youre saying but youre forgetting few things.
1) Its unguided
2) You need to study its fuken scope to be able to use it properly
3) Since its not guided its weaker than any other factions HAT is it?
4) It has much bigger deviation than any other factions HAT
And yeah if I use it I grab one without scope ( right click on request - ALT HAT ) but chances are you'll be sniped with enemy hat in your face before you get a chance to use it.
In forest maps like you said its fine. How about urban areas or wide open desert? Nope.
Huh?
iam not sure if u understood my original response to yours or u misread mine but u just confirmed everything i said!?
Re: Some general thoughts (on armor!)
Posted: 2012-03-26 00:16
by ShockUnitBlack
[R-COM]MaSSive wrote:2) You need to study its fuken scope to be able to use it properly
As with all LAT sights, the Russian RPG-7 is aligned to the centre of the player's screen.
Re: Some general thoughts (on armor!)
Posted: 2012-03-26 00:27
by MaSSive
Tit4Tat wrote:Huh?
iam not sure if u understood my original response to yours or u misread mine but u just confirmed everything i said!?
I did? That was the purpose of it, and if you read it carefully you will see a major disadvantage of it, or advantage of others above it. Sure on some occasions its capabilities are better than any guided one, but in different scenarios its worthless.
ShockUnitBlack wrote:As with all LAT sights, the Russian RPG-7 is aligned to the centre of the player's screen.
Oh so where would zero be on 500m or more? Top of the screen? You got my point, I hope...
PS: were talking about scoped RU HAT RPG7vr not rpg7v ( LAT )
Re: Some general thoughts (on armor!)
Posted: 2012-03-26 01:45
by BroCop
Tit4Tat wrote:
Now iam sure if russians had maps like burning sands/kashan and were fighitng Brits/US there would be complaints as how ineffective are russian HAT's.
Black Gold, Yamalia.
And trust me, there appears to be a lot of complaints on the Yamalia part
Re: Some general thoughts (on armor!)
Posted: 2012-03-26 02:23
by Tit4Tat
I did? That was the purpose of it, and if you read it carefully you will see a major disadvantage of it, or advantage of others above it. Sure on some occasions its capabilities are better than any guided one, but in different scenarios its worthless.
excatly..!! this is why 90% of the time atm its perfect and 10% its worthless, as it has been pointed out on maps like black gold and yamalia.

Re: Some general thoughts (on armor!)
Posted: 2012-03-26 02:49
by MaSSive
Tit4Tat wrote:excatly..!! this is why 90% of the time atm its perfect and 10% its worthless, as it has been pointed out on maps like black gold and yamalia.
Look those two maps have A LOT of armor and with Russian HAT being what it is now, its very unbalanced gameplay. Some say "oh yeah but T90 has a ATGM" - yeah it does, but Leopard 2 reloads faster and CF HAT is lethal, not to mention LAV3's.
Black gold? Almost the same. CH HAT is sniper. Its capable of firing straight shot on 1000+ range and <strike>its guided</strike>. What to do here? Cry?
I can go on with this, but not much point until we finally get some solution. Sure discussion wont hurt.
Re: Some general thoughts (on armor!)
Posted: 2012-03-26 03:07
by SuperHornet
The Chinese HAT is unguided.
Re: Some general thoughts (on armor!)
Posted: 2012-03-26 03:18
by MaSSive
SuperHornet wrote:The Chinese HAT is unguided.
Whoops you're right. I haven't used it much, I'm sorry.
https://www.realitymod.com/forum/f10-pr ... model.html
Re: Some general thoughts (on armor!)
Posted: 2012-03-26 06:01
by ShockUnitBlack
[R-COM]MaSSive wrote:
Oh so where would zero be on 500m or more? Top of the screen? You got my point, I hope...
None of the LAT sights properly compensate for drop, RPG-7 included. You just have to guess.
Re: Some general thoughts (on armor!)
Posted: 2012-03-26 23:52
by 40mmrain
ShockUnitBlack wrote:None of the LAT sights properly compensate for drop, RPG-7 included. You just have to guess.
The LAW the canadians use does. In fact I've used it to hit stuff at 200m+ before. It's the best LAT, because the sight is so unobtrusive, and clear unlike the RPG, chinese LAT, british, american, etc. LAT