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Re: [R-DEV]dbzao's Public Gameplay Test #2

Posted: 2012-04-11 21:18
by TeRR0R
ytman wrote:Insurgent teams must maintain total control over the immediate area of the cache when dealing with C4.
... which is not really possible on a single compound in the open area when there are tanks/apc convering everything.
redfor are only good for ambushes or cqc inside compounds. No chance to protect outer walls all the time.

Re: [R-DEV]dbzao's Public Gameplay Test #2

Posted: 2012-04-11 22:21
by Alpha.s9
TeRR0R wrote:... which is not really possible on a single compound in the open area when there are tanks/apc convering everything.
redfor are only good for ambushes or cqc inside compounds. No chance to protect outer walls all the time.
I think since c4 changes are not on the list here we should put all that in a different thread.

EDIT TO ADD "DIFFERENT THREAD" LINK :P

https://www.realitymod.com/forum/f18-pr ... ation.html

I propose we use that for INS changes not related to the ones specific to DBs test.

Re: [R-DEV]dbzao's Public Gameplay Test #2

Posted: 2012-04-13 19:55
by Mineral
these settings will also be used on the new PRTA NA01 server. This server is launching tonight.
https://www.realitymod.com/forum/f29-pr ... ver-2.html

Re: [R-DEV]dbzao's Public Gameplay Test #2

Posted: 2012-04-13 20:11
by JimmyKid1996
TeRR0R wrote:redfor
Opfor... :P

Re: [R-DEV]dbzao's Public Gameplay Test #2

Posted: 2012-04-13 20:57
by TeRR0R
I know, but redfor is a well known term here. So I can use it as well. 8-)

Sorry for OT.