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Re: Critical Open Tasks

Posted: 2012-05-16 13:43
by CTRifle
Why thank you, still lots to do tho!

Re: Critical Open Tasks

Posted: 2012-05-21 17:19
by Rhino
sorry slightly forgot about this, just remembered :p

Nice work although a few pointers, first of all abit bright, if you compare it to the other flags on the sheets its really bright when you look at it ingame :p
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There is also a bit of a gap between the stem back of the flag and the flag as you can see above.

I fixed both these things, bridging the gap and toning down the brightness/contrast, also added some padding round the edges to stop the black borders and think its good now :D
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Cheers! :D

EDIT: still quite bright in the sunlight even with my toned down colours ingame, but think its good :)
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Re: Critical Open Tasks

Posted: 2012-05-21 19:10
by CTRifle
thanks, never done that before so didnt know exactly what was needed but thanks :)

Re: Critical Open Tasks

Posted: 2012-05-25 08:59
by ZondaX15
Just did the Mirage. Based it off the main one on this thread, but used colours from another photo of a scale model.

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Re: Critical Open Tasks

Posted: 2012-05-25 09:20
by Rhino
nice work but not sure about the blue, doesn't seem to be a very common camo? Possibly this one might be better? http://i.imgur.com/1sNle.jpg

Other than that, nice work :D

Re: Critical Open Tasks

Posted: 2012-05-25 13:23
by Doc.Pock
I love it. Would you want to texture my iai dagger when its done? I can suply u with tons of refs from rhino ;-)

Re: Critical Open Tasks

Posted: 2012-05-25 13:45
by Rhino
he already has my refs :p

Re: Critical Open Tasks

Posted: 2012-05-25 14:09
by Panzerfire
Nice Mirage. Looking very good.

Re: Critical Open Tasks

Posted: 2012-05-25 15:40
by Doc.Pock
[R-DEV]Rhino wrote:he already has my refs :p
ok. ive been going over them and they prove to be quite more useull than the ones i had before

Re: Critical Open Tasks

Posted: 2012-05-25 15:58
by Rhino
any extra you have on top of my ones please upload thou, you can never have enough refs ;)

Re: Critical Open Tasks

Posted: 2012-05-25 22:55
by ZondaX15
Don't you just love it when the 'magic wand tool' works exactly the way you want it to? :P
Here's what I've come up with now.

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Re: Critical Open Tasks

Posted: 2012-05-25 23:28
by CTRifle
that looks great! awesome work man

Re: Critical Open Tasks

Posted: 2012-05-26 04:30
by ZondaX15
Just did the Dragger. Modified the Mirage skin aswell, just so it looked ok with the same drop tanks.

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Re: Critical Open Tasks

Posted: 2012-05-26 05:39
by ZondaX15
Just finished the drop tanks. There is some overlapping UVs in there, so I did the best with what I had.
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I know that in these screenshots they're pretty plain looking (like, not panel lines or anything), but rest assured, I have fixed it now :)

Re: Critical Open Tasks

Posted: 2012-05-26 07:17
by Doc.Pock
looks awesome as always.
rhino ill see how many of my old refs i can find between the pile you gave me as i mixed it all... ;)

Re: Critical Open Tasks

Posted: 2012-05-26 09:32
by Rhino
Ye the drop tanks are modified harrier ones and its UVs are quite odd, not properly stitched up etc, realized that after I had done all its lods and then tried to make an AO map for it :p
Might try and fix the UVs up a bit later :)

Looking good but I don't think both of them should have the yellow bits, even if a slightly different layout think only the Dagger should have the yellow bits to make it more easily identifiable at range from the mirage :)

Also the daggers nose needs tweaking a bit, currently the black comes back way too far. Also shouldn't have "Mirage III" under the cockpit and should instead have the other markings we talked about, take it you just haven't got round to that yet :)
Also checking the Mirages refs I think the black on its nose should be shorter too.

The glass on both of them also needs redoing since orignally the glass wasn't UVed to the main sheet, one of the fixes I made but I UVed it to a semi-emtpy part of the sheet, but it had all thous details on the glass which needs to be made a somewhat plain colour if you can :)
Also the HUD glass needs to be fixed too, currently brown on that texture.

Other than that looking good so far!


@DP: if you can simplest thing to do is just upload everything you have in that case, both your old ones and my new ones :)

Cheers!

Re: Critical Open Tasks

Posted: 2012-05-26 10:29
by Doc.Pock
will do...

question for u rhino:
my model starts to dissapear in viewport when im zooming in and it worked yesterday and it dissappers far away....

Re: Critical Open Tasks

Posted: 2012-05-26 10:40
by Rhino
haven't had that problem but I haven't used traditional max viewport tools since I got my spacepilot :p

Re: Critical Open Tasks

Posted: 2012-05-26 10:48
by Doc.Pock
well i scaled up and down a bit till it wrked lol. thnx adriaan :)

Re: Critical Open Tasks

Posted: 2012-05-26 10:49
by Rhino
BTW you should really work in 1:1 metric scale, makes everything so much simpler for the exporter.