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Re: The russian HAT and LAT kits

Posted: 2012-11-04 13:41
by Predator.v2
I tried it a couple of times lately and i can only repeat my post.
I could hit targets on several distances with this "zeroing point".

Predator.v2 wrote:From what i know, this picture isnt correct. Middle of your screen is just at the line that runs above the horizontal numbers (the bottom of the doubleboxes).

So unless the rpg fires higher like the Spg, the zeroing point is this point (5 on the left side, 3 on the right side). Plus i have always aimed with this point (plus considering missile drop over distance) and managed to hit armor several hundreds of meters away.

Re: The russian HAT and LAT kits

Posted: 2012-11-04 20:31
by godfather_596
I noticed that on falklands an indicator was displayed indicating the accuracy of the HAT (the super bazooka) just like the guided HATs of non-Russian armies. Could we implement something similar for the RPG with the scope and have it placed on the zeroing point maybe?

Re: The russian HAT and LAT kits

Posted: 2012-11-04 21:44
by godfather_596
Just came out of a co-op game on Operation Harvest (singleplayer map pack). Played as Russians and sat on the hilltop CP and went tank sniping with the HAT kit. I was only able to engage tanks at a distance of about 250m or closer according to the marker I placed and had a high miss rate although it decreased with practice. My verdict is that the RPG should have an entry in the manual to explain the scope (made specifically by the Devs) as well as including a Metis for longer range engagements since I couldn't hit anything beyond the riverbed.