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Re: Operation Rusty Bayonet: The Battle of Ia Drang

Posted: 2012-04-28 23:14
by Oskar
ExeTick wrote:is the transport choppers going to land on one place only or anywhere they want?
There will be set landing zones in the initial US deployment. After the first 10 minutes, land wherever your SL or CO tells you.

Re: Operation Rusty Bayonet: The Battle of Ia Drang

Posted: 2012-04-29 00:33
by ExeTick
alright. well I was thinking about we were soldiers were they had the almost the same landing zone all the time :P

Re: Operation Rusty Bayonet: The Battle of Ia Drang

Posted: 2012-04-29 01:40
by Oskar
ExeTick wrote:alright. well I was thinking about we were soldiers were they had the almost the same landing zone all the time :P
They used the open field as their LZ X-Ray and then had to open a new one by blowing down trees, yes - but this is an open-ended battle. If the CO wants the choppers to land only at an LZ that he designates, he will tell you.

Re: Operation Rusty Bayonet: The Battle of Ia Drang

Posted: 2012-04-30 14:27
by VoodooActual
Awaiting OPORD :D

Re: Operation Rusty Bayonet: The Battle of Ia Drang

Posted: 2012-04-30 20:47
by Tarranauha200
Need moreh people for NVA. US is looking quite full.

Btw join "#EventOPRusty" on IRCnet.

Re: Operation Rusty Bayonet: The Battle of Ia Drang

Posted: 2012-05-01 17:47
by Qadis
Tarranauha200 wrote:Need moreh people for NVA. US is looking quite full.

Btw join "#EventOPRusty" on IRCnet.
Use Quakenet, the PR channel is there anyway

Re: Operation Rusty Bayonet: The Battle of Ia Drang

Posted: 2012-05-01 18:18
by Nugiman
After how many minutes will the 'night time' start? Is it set already?
I think after about 45-60 minutes would be fine, then night time for about 15 minutes to resupply and everything and then fight again :D

Re: Operation Rusty Bayonet: The Battle of Ia Drang

Posted: 2012-05-02 20:20
by Tiger1
How many tickets will there be during this round on each team?

Re: Operation Rusty Bayonet: The Battle of Ia Drang

Posted: 2012-05-02 22:20
by Oskar
Around a 1000 for each team.

Re: Operation Rusty Bayonet: The Battle of Ia Drang

Posted: 2012-05-03 06:36
by Tiger1
let's hope that'll be enough for a extended battle..

Re: Operation Rusty Bayonet: The Battle of Ia Drang

Posted: 2012-05-03 11:26
by Oskar
Andersson wrote:let's hope that'll be enough for a extended battle..
If it isn't we can always extend it midgame.

Re: Operation Rusty Bayonet: The Battle of Ia Drang

Posted: 2012-05-03 11:39
by Daniel
Midgame? That's possible?

Re: Operation Rusty Bayonet: The Battle of Ia Drang

Posted: 2012-05-03 14:02
by Nugiman
Nugiman wrote:After how many minutes will the 'night time' start? Is it set already?
I think after about 45-60 minutes would be fine, then night time for about 15 minutes to resupply and everything and then fight again :D
No ones answering..did i get it wrong then?
In first post it says theres a night time where US has to cease fire and vietcong is allowed to break it. And that its used for re-supply.
Will that actually be possible in the event?

Re: Operation Rusty Bayonet: The Battle of Ia Drang

Posted: 2012-05-03 15:28
by Oskar
Nugiman wrote:No ones answering..did i get it wrong then?
In first post it says theres a night time where US has to cease fire and vietcong is allowed to break it. And that its used for re-supply.
Will that actually be possible in the event?
It won't suddenly become night in-game, if that's what you're asking! But we can always pretend...

Re: Operation Rusty Bayonet: The Battle of Ia Drang

Posted: 2012-05-04 07:31
by Oskar
Event will be open to public players!
I.e. those that have not signed up can come too, but signed up players take precedence. Simply join the server and join any open squad that needs players.

Password to event server is:

.

Posted: 2012-05-04 07:47
by dtacs
I have a feeling that the NVA is going to be steamrolled without a commander and comprised mainly of public players not filled in on the situation. I could be wrong though, hope it goes well.

Re: Operation Rusty Bayonet: The Battle of Ia Drang

Posted: 2012-05-04 12:21
by Oskar
dtacs wrote:I have a feeling that the NVA is going to be steamrolled without a commander and comprised mainly of public players not filled in on the situation. I could be wrong though, hope it goes well.
We do have a commander though, Ploddit has stepped up.

Re: Operation Rusty Bayonet: The Battle of Ia Drang

Posted: 2012-05-04 15:50
by Daniel
Wow, and never thought of password being:" " xD so, empty... xD
Just set "rustyB" or "napalm" as the server-pw. Or dedicate the pw to iSmall for the awesome poster: pw "iSmall-poster" xD or server: "thxOlut". ;)

Re: Operation Rusty Bayonet: The Battle of Ia Drang

Posted: 2012-05-04 15:51
by Daniel
or "localmumbleonly" :p

Re: Operation Rusty Bayonet: The Battle of Ia Drang

Posted: 2012-05-04 16:30
by Tarranauha200
Just set the password to "War aint hell, its worse"