Re: Why did nobody join the 128Player Server
Posted: 2012-06-02 11:28
Soppa can you get mumble working for today when the server is up?
To give you, and others, a serious responds.Joker86 wrote:I never played 128 man server, but wouldn't so many players shift the focus away from single squads and their capable members to question of sheer mass and firepower, turning PR from some kind of assymetric conflict/small skirmish-game to a big scale battle simulation?
Crud I missed it!!!! Maybe I can join the next go around.[R-DEV]Soppa wrote:Seems Win32 version is working now.
90 players inThanks everyone who joined!
//Soppa
Joined in for a bit, very nice. 119 when I was in, that is AWESOME!! Big bonus, NO LAG!!mockingbird0901 wrote:Its still up.. You haven't missed your chance.
Well, then I was not so wrong after all!Noergaard wrote: Pros for 128:
For me one of the major differences is the feel of a front line. With more people it becomes much more difficult to flank or run past enemy defense. In that sense more fighting is a natural consequence. You have to engage straight with the enemy much more, and to do that, infantry tactics is crucial. It is no longer enough to flank around and kill 5-6 guys with some nades. With 8 people lying on the other ridge, you need a much more decisive attack. Furthermore, firefights are longer and preserving ammo, ensuring logistics become much more important.
And yes, heavy assets play a vital role here. But that is also cool! I remember a firefight in Kashan Dessert (Yes, that cr... map is actually fun with more people![]()
We had been fighting from a ridge for at least 10 mins. Not being able to push on, but at least able to hold the line (again with to squads, around 15ppl and 4 medics that is more easy). Finally our CAS came to rescue after winning the dogfights in the air. That was epic and can only happen with 128!