Re: Favorite Map that never gets played?
Posted: 2012-07-01 16:35
No. I'm saying Pavlovsk is worse than Shijia in terms of gameplay.dtacs wrote:You're saying Pavlovsk is better than Shijia?
No. I'm saying Pavlovsk is worse than Shijia in terms of gameplay.dtacs wrote:You're saying Pavlovsk is better than Shijia?
Hmm, looks interesting... and definitely better than how the map is right now. Good job, I'm looking forward to trying this out.Rudd wrote:https://www.realitymod.com/forum/f253-v ... ost1786249
re pavlosk, check out how Pavlovsk's issues will be addressed
When server is good and has good admins I usually stay on server no matter what map is played (although in my opinion good server doesn't repeat maps too often except for seeding/late server hours).'[R-DEV wrote:BloodyDeed;1789716']It makes me happy when I read this thread and see how many people actually like the rarely played maps.
But then I play on our server and as soon as we decide to play something special you won't believe how bitchy players get. You get insulted and flamed so much that you really get the impression everybody wants to play muttrah 24/7.
We are playing so many maps so often...why do people instaleave if we come up with Ochamchira, Iron Ridge or Shijia.
So my message to you, if you realize an admin wants to play a rarely played map show your support and assist the admins in making that decision.
I'm pretty sure Pavlovsk would've worked pretty nice with a Muttrah-layer. All flags neutral, and everyone spawns in each team's main base. I've read Rudd's thread though, and it looks promising.[R-DEV]AFsoccer wrote:Amphibious assault maps are always difficult to balance, especially on the first release. Think about Muttrah (when MEC used to rush Docks and cap out the US), and Beirut (similar issues). But we continue to tweak them until we find the right balance.
Muttrah isn't unbalanced at all, and that's definitely due to the layout of the flags. Without an above average USMC team Russia has pretty much won the battle of Pavlovsk Bay before it has even started.[R-DEV]Rhino wrote:There are other ways to balance a amphibious assault map rather than that method. TBH its one of my least favorite methods since it doesn't simulate a dug in enemy but most of the other methods wouldn't really work very for Muttrah which is why I didn't use them.
It can be fun, but often becomes stale. I Just hate when all the obj's are on the bottom of the map.crot wrote:I'd say Iron Eagle. I don't know why people rip on it so much, it is actually very fun to play.
hm.. I never gotten bored on that map even if I was armor or infantry. You just gotta know where to place FOBs with AA and TOW and you're set. But I get what you're saying about it getting stale when the trans get shot down, then it becomes a hassle.SGT.Ice wrote:It can be fun, but often becomes stale. I Just hate when all the obj's are on the bottom of the map.
There's been some really fun/entertaining Armor/Air warfare. However due to the spacing of the city/whatoat & thermal infantry easily get picked off, which can be a pain. That's probably why people do not like to play Iron.