Page 4 of 4
Re: Clear, Secure, Control.
Posted: 2013-02-17 20:35
by Pronck
C'mon DEVs react! Don't be scared

Re: Clear, Secure, Control.
Posted: 2013-02-19 21:08
by Pronck
Bump! Would like to hear opinions from the DEVs about this suggestion.
Posted: 2013-02-20 11:00
by BloodyDeed
We have simply no resources left to implement something like that at the moment.
Re: Clear, Secure, Control.
Posted: 2013-02-20 11:58
by Pronck
But is it possible to make game mode like this or is it too difficult or hardcoded?
Re: Clear, Secure, Control.
Posted: 2013-02-20 13:13
by BloodyDeed
Don't see a reason why this shouldn't be possible.
Re: Clear, Secure, Control.
Posted: 2013-02-20 15:04
by SShadowFox
So is possible to have dynamic CP radius?
Re: Clear, Secure, Control.
Posted: 2013-02-20 15:42
by piepieonline
It should be...
Hopefully just "host.rcon_invoke('objecttemplate.radius ' + radius)", otherwise you could just delete the control point and create a new one...
Re: Clear, Secure, Control.
Posted: 2013-02-20 16:10
by Pronck
Seems like we have something over here for either PR2 or v1.1

Re: Clear, Secure, Control.
Posted: 2013-03-19 10:10
by cryst113
Nice suggestion OP, I really like it!
I hope this could get implemented, would make the ins maps more interesting

Re: Clear, Secure, Control.
Posted: 2013-03-22 09:07
by waldov
I hope we can see this in 1.1 would be awesome and amazing!