[WIP] Syrian Community mod - need help

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Rhino
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Re: [WIP] Syrian Community mod - need help

Post by Rhino »

rodrigoma wrote:if we can get the model, lets just add a zpu-4 on it and ride it into battle!
I don't quite see how you expect to mount a ZPU-4 on a zastava van... :p
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Mineral
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Re: [WIP] Syrian Community mod - need help

Post by Mineral »

CroCop wrote:The model is there and will be used, just dont panic :p
source? Can some dev please answer with confirmation? And I'm not panicking? I just don't want to waste my teams time trying to get the model and code it when it's going to be fully coded for a future release of PR anyway.


and kinda agree with rhino, it don't see it fitting :) Will mostly be used as ammo/transport vehicle. Just as variation next to the cars/techies and trucks.
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BroCop
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Re: [WIP] Syrian Community mod - need help

Post by BroCop »

GP_MineralWouter wrote:source? Can some dev please answer with confirmation? And I'm not panicking? I just don't want to waste my teams time trying to get the model and code it when it's going to be fully coded for a future release of PR anyway.


and kinda agree with rhino, it don't see it fitting :) Will mostly be used as ammo/transport vehicle. Just as variation next to the cars/techies and trucks.
You do realize that altfuture (the modeler) got R-CON for the van?

As said, dont bloody panic about it :p
Last edited by BroCop on 2012-09-18 13:25, edited 1 time in total.
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Mineral
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Re: [WIP] Syrian Community mod - need help

Post by Mineral »

CroCop wrote:You do realize that altfuture (the modeler) got R-CON for the van?

As said, dont bloody panic about it :p
stop being bloody annoying. Did you also see that his tags were removed? The last message about it is that he has send the model to the devs. That's all. And this is not your concern. So please don't post things you don't know anything about. I will wait for the devs response and otherwise I will contact him.
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Tim270
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Re: [WIP] Syrian Community mod - need help

Post by Tim270 »

Drop [R-DEV]Hauteclocque a PM and he can most likely give you the best asnwer ;)
Amok@ndy
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Re: [WIP] Syrian Community mod - need help

Post by Amok@ndy »

i dont see a reason why we should owe you are confirmation, you got a reply of a teammember telling you that you dont have to care about this asset and now you say that the teammember is annoying you ...
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Mineral
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Re: [WIP] Syrian Community mod - need help

Post by Mineral »

I don't find any confirmation in crocop's post. He is a PR tester sure. But to me that isn't really a person to get the actual answer from. But am I wrong to care about my project ? Sorry if I showed disrespect, I never meant that. It's just saw his post as letting me know that this project is not important. Maybe I misinterpreted his post. In my eyes only devs know theses kinds of things so that's why I kept asking for a dev to answer :) soooowry :p
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Amok@ndy
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Re: [WIP] Syrian Community mod - need help

Post by Amok@ndy »

testers know a lot. we have received the files of the zavasta and are working on it.
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AfterDune
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Re: [WIP] Syrian Community mod - need help

Post by AfterDune »

Any news here? :)
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Doc.Pock
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Re: [WIP] Syrian Community mod - need help

Post by Doc.Pock »

were still working. but not very fast, atleast for me. the real life isnt very forgiving about doing other stuff :)
Microwaife
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Re: [WIP] Syrian Community mod - need help

Post by Microwaife »

Not very fast for me either, alot of stuff to do. But I'll have more time to work on the map around christmas, if PR 1.0 doesn't come out around that date. :P

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CTRifle
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Re: [WIP] Syrian Community mod - need help

Post by CTRifle »

super busy with school..
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Mineral
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Re: [WIP] Syrian Community mod - need help

Post by Mineral »

well, we started good. Maps got started, models too. But we quickly realized that we lacked coders and texture artists(I am not that good :D ). Finding community coders that are not already working for a Mod-team is hard to find. So our momentum has stopped. I hope that after the 1.0 launch(getting people interested again) some people will have some free time to get this going again. Doesn't have to be much. A syrian faction (so much already in PR) and some additions to the ins team( AA techie, ZPU1,AKM) and maps.

But for now this wont see much progress as nobody really has the time for it, and without proper coders and maps in further development their wont be progress soon :)

what we have:
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(HIND and shilka are lacking PR coding)

AKM model(80% done)
dock's ZPU1 started (was looking good!!)
and 3 maps in start blocks. I actually had a pretty good heightmap for my golan heights maps done: http://content.screencast.com/users/Min ... 0_2223.png :D
http://i.imgur.com/uqjL2.jpg
Last edited by Mineral on 2012-11-29 20:06, edited 3 times in total.
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M42 Zwilling
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Re: [WIP] Syrian Community mod - need help

Post by M42 Zwilling »

MineralWouter, did you get my PM?
FrostZeroOne
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Re: [WIP] Syrian Community mod - need help

Post by FrostZeroOne »

Looking good so far! looking forward to this! looks very instresting :)
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Wakain
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Re: [WIP] Syrian Community mod - need help

Post by Wakain »

Lol, the truck reads 'The army'. Good writing though, this usually is done in a rather bad fashion. Also the Shilka's propaganda is fabulous, maybe some slogans? (God, Syria, al-Assad or something)
pr|Zer0
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Re: [WIP] Syrian Community mod - need help

Post by pr|Zer0 »

you you need a mapper, let me know, I can work something out :)
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torenico
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Re: [WIP] Syrian Community mod - need help

Post by torenico »

Are these photos of Al-Assad, right? It's not that clear.



I'll try to get back into modelling. I was happy enough when i "successfully" modeled two European style houses and a wall, but i never managed to texture them. If i don't give up early, would you accept a noob for further training?. I only worked on statics, all my attempts to make vehicles were... terrible. Couldn't even get everything on scale hehe.


If your planning on adding Airplanes for the Syrian Air Force, i think the Albatros L39 will be the ideal one. It's being used as a light attack airplane (Fits well in PR environment), armed with small bombs, rocket pods and a auto cannon. Deployed in the surroundings of Aleppo.

Source:

Luftwaffe A.S: SyAAF L-39 Albatros - Updated II

Also take a look on this big army base of the SAA. It can be of good reference ;)

Luftwaffe A.S: Eye-Catching AFB: T4 (Syria)


These models and skins are amazing, congratulations!
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Mineral
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Re: [WIP] Syrian Community mod - need help

Post by Mineral »

cheers guys, as said for now I'm way to busy with other projects to work on this soon. I will probably try to get in going again after the 1.0 launch. I'll send everyone who sounded interested a PM when the time comes. But until then, I can only finish this when I find coders who have experience with BF2 vehicle coding or have enough skill to pick it up.

Cya after 1.0 ;)
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