rodrigoma wrote:if we can get the model, lets just add a zpu-4 on it and ride it into battle!
I don't quite see how you expect to mount a ZPU-4 on a zastava van...
Re: [WIP] Syrian Community mod - need help
Posted: 2012-09-18 10:39
by Mineral
CroCop wrote:The model is there and will be used, just dont panic
source? Can some dev please answer with confirmation? And I'm not panicking? I just don't want to waste my teams time trying to get the model and code it when it's going to be fully coded for a future release of PR anyway.
and kinda agree with rhino, it don't see it fitting Will mostly be used as ammo/transport vehicle. Just as variation next to the cars/techies and trucks.
Re: [WIP] Syrian Community mod - need help
Posted: 2012-09-18 11:02
by BroCop
GP_MineralWouter wrote:source? Can some dev please answer with confirmation? And I'm not panicking? I just don't want to waste my teams time trying to get the model and code it when it's going to be fully coded for a future release of PR anyway.
and kinda agree with rhino, it don't see it fitting Will mostly be used as ammo/transport vehicle. Just as variation next to the cars/techies and trucks.
You do realize that altfuture (the modeler) got R-CON for the van?
As said, dont bloody panic about it
Re: [WIP] Syrian Community mod - need help
Posted: 2012-09-18 13:47
by Mineral
CroCop wrote:You do realize that altfuture (the modeler) got R-CON for the van?
As said, dont bloody panic about it
stop being bloody annoying. Did you also see that his tags were removed? The last message about it is that he has send the model to the devs. That's all. And this is not your concern. So please don't post things you don't know anything about. I will wait for the devs response and otherwise I will contact him.
Re: [WIP] Syrian Community mod - need help
Posted: 2012-09-18 15:25
by Tim270
Drop [R-DEV]Hauteclocque a PM and he can most likely give you the best asnwer
Re: [WIP] Syrian Community mod - need help
Posted: 2012-09-18 16:22
by Amok@ndy
i dont see a reason why we should owe you are confirmation, you got a reply of a teammember telling you that you dont have to care about this asset and now you say that the teammember is annoying you ...
Re: [WIP] Syrian Community mod - need help
Posted: 2012-09-18 17:02
by Mineral
I don't find any confirmation in crocop's post. He is a PR tester sure. But to me that isn't really a person to get the actual answer from. But am I wrong to care about my project ? Sorry if I showed disrespect, I never meant that. It's just saw his post as letting me know that this project is not important. Maybe I misinterpreted his post. In my eyes only devs know theses kinds of things so that's why I kept asking for a dev to answer soooowry
Re: [WIP] Syrian Community mod - need help
Posted: 2012-09-18 19:59
by Amok@ndy
testers know a lot. we have received the files of the zavasta and are working on it.
Re: [WIP] Syrian Community mod - need help
Posted: 2012-11-29 11:05
by AfterDune
Any news here?
Re: [WIP] Syrian Community mod - need help
Posted: 2012-11-29 12:54
by Doc.Pock
were still working. but not very fast, atleast for me. the real life isnt very forgiving about doing other stuff
Re: [WIP] Syrian Community mod - need help
Posted: 2012-11-29 14:59
by Microwaife
Not very fast for me either, alot of stuff to do. But I'll have more time to work on the map around christmas, if PR 1.0 doesn't come out around that date.
Re: [WIP] Syrian Community mod - need help
Posted: 2012-11-29 19:56
by CTRifle
super busy with school..
Re: [WIP] Syrian Community mod - need help
Posted: 2012-11-29 19:58
by Mineral
well, we started good. Maps got started, models too. But we quickly realized that we lacked coders and texture artists(I am not that good ). Finding community coders that are not already working for a Mod-team is hard to find. So our momentum has stopped. I hope that after the 1.0 launch(getting people interested again) some people will have some free time to get this going again. Doesn't have to be much. A syrian faction (so much already in PR) and some additions to the ins team( AA techie, ZPU1,AKM) and maps.
But for now this wont see much progress as nobody really has the time for it, and without proper coders and maps in further development their wont be progress soon
what we have:
(HIND and shilka are lacking PR coding)
Looking good so far! looking forward to this! looks very instresting
Re: [WIP] Syrian Community mod - need help
Posted: 2012-11-30 23:49
by Wakain
Lol, the truck reads 'The army'. Good writing though, this usually is done in a rather bad fashion. Also the Shilka's propaganda is fabulous, maybe some slogans? (God, Syria, al-Assad or something)
Re: [WIP] Syrian Community mod - need help
Posted: 2012-12-02 13:19
by Daniel
Awesome models...
Re: [WIP] Syrian Community mod - need help
Posted: 2012-12-28 06:30
by pr|Zer0
you you need a mapper, let me know, I can work something out
Re: [WIP] Syrian Community mod - need help
Posted: 2012-12-28 07:10
by torenico
Are these photos of Al-Assad, right? It's not that clear.
I'll try to get back into modelling. I was happy enough when i "successfully" modeled two European style houses and a wall, but i never managed to texture them. If i don't give up early, would you accept a noob for further training?. I only worked on statics, all my attempts to make vehicles were... terrible. Couldn't even get everything on scale hehe.
If your planning on adding Airplanes for the Syrian Air Force, i think the Albatros L39 will be the ideal one. It's being used as a light attack airplane (Fits well in PR environment), armed with small bombs, rocket pods and a auto cannon. Deployed in the surroundings of Aleppo.
These models and skins are amazing, congratulations!
Re: [WIP] Syrian Community mod - need help
Posted: 2012-12-28 09:13
by Mineral
cheers guys, as said for now I'm way to busy with other projects to work on this soon. I will probably try to get in going again after the 1.0 launch. I'll send everyone who sounded interested a PM when the time comes. But until then, I can only finish this when I find coders who have experience with BF2 vehicle coding or have enough skill to pick it up.