Helicopter Wheels #1
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rPoXoTauJIo
- PR:BF2 Developer
- Posts: 1979
- Joined: 2011-07-20 10:02
Re: Helicopter Wheels
^^This.
It's not normal when you trying to find a wall or barrier on helipad to stop a helicopter from rolling.
It's not normal when you trying to find a wall or barrier on helipad to stop a helicopter from rolling.

assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.
Time to give up and respawn.
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40mmrain
- Posts: 1271
- Joined: 2011-08-17 05:23
Re: Helicopter Wheels
use the pitch control to control your helicopter, if you pitch up, youll taxi backwards.
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Steeps
- Posts: 1994
- Joined: 2011-08-15 15:58
Re: Helicopter Wheels
Well yes, but there's no need to constantly be moving my mouse to get a helicopter to sit still. If I let go of my mouse, the helicopter will roll forward way too much.

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F33bz
- Posts: 63
- Joined: 2013-03-02 06:05
Re: Helicopter Wheels
throttle also affects forward/backward movement. Even the slightest tilt has it rolling forward and it's a bit of a pain for those who use an actual throttle controller.
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camo
- PR:BF2 Developer
- Posts: 3165
- Joined: 2013-01-26 09:00
Re: Helicopter Wheels
the chinese Zhi-9 or dauphin seems very prone to rolling, i watched them crash 3 times in one match due to someone trying to turn it around on the landing pad and have it flip over
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: Helicopter Wheels
Not that I can think of no, with still keeping rolling wheels.Steeps wrote:Is there any possibility of adding a deadzone to the wheels? Like a certain point where if you stop, it will stop rolling. It's really frustrating to have to constantly fight a helicopter just to stay on a landing pad. It's pretty much impossible to stop the Chinese Mi-17 from rolling everywhere.
I fly with a joystick so isn't so hard for me to manage the ground movement but for a mouse, I can't even see how people fly properly with them in the air so can see how it can be difficult to control movement on the ground with themSteeps wrote:Well yes, but there's no need to constantly be moving my mouse to get a helicopter to sit still. If I let go of my mouse, the helicopter will roll forward way too much.
Actually having a proper throttle controller makes it far easier to control than keyboard with no-input as the throttle affects movement even with 0 input on some choppers, especially the ones that sit on a tilt on the ground like the Apache and most other attack choppers and you can manage it with a little throttle input, even on the choppers that are not at an angle you can too.F33bz wrote:throttle also affects forward/backward movement. Even the slightest tilt has it rolling forward and it's a bit of a pain for those who use an actual throttle controller.
Ye the Zhi-9 and Panther series are pretty prone to flipping if you turn sharply on the ground but that's mostly down to their r/l, three wheel design with the single wheel being at the frontcamo_jnr_jnr wrote:the chinese Zhi-9 or dauphin seems very prone to rolling, i watched them crash 3 times in one match due to someone trying to turn it around on the landing pad and have it flip over
Once you get use to it and respect it I haven't had a problem but people are bound to flip it a lot at first especially with the new wheel system.
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viirusiiseli
- Posts: 1171
- Joined: 2012-02-29 23:53
Re: Helicopter Wheels
The wheel system is cool and all but it doesn't contribute that much into gameplay and it just seems to be causing more and more heli crashes, as if we didn't have enough of them already in mainbases.
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nAyo
- Posts: 571
- Joined: 2008-10-29 22:07
Re: Helicopter Wheels
Yes indeed, and as steeps said they roll quite a lot, and when you accidentally hit the mouse when you're landed it'll instantly move, it is not very handy.viirusiiseli wrote:The wheel system is cool and all but it doesn't contribute that much into gameplay and it just seems to be causing more and more heli crashes, as if we didn't have enough of them already in mainbases.
I think this is cool and well done but that's it, it brings nothing to the game and it is clearly useless, I really see no advantage of it.
Here is the thing, almost no one fly choppers with a joystick... and as people already say with a mouse it is too sensitive and moves too much.I fly with a joystick so isn't so hard for me to manage the ground movement but for a mouse, I can't even see how people fly properly with them in the air so can see how it can be difficult to control movement on the ground with them![]()
Last edited by nAyo on 2013-07-02 21:30, edited 2 times in total.
"I, for one, am not a dictator. I'm the Supreme Leader" - Master
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QCRulzz
- Posts: 93
- Joined: 2008-04-05 05:28
Re: Helicopter Wheels
Parking brakes.... OR only allow the wheels for turner left and right, not forward or backward. Flying is not as fun as it was with this...
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StevenSqueelberg
- Posts: 3
- Joined: 2013-07-03 03:34
Re: Helicopter Wheels
Map your PITCH FORWARD and BACKWARD for helicopter controls to your UP and DOWN arrow keys just like for your jets. Once you land your chopper at main, just hold down the DOWN arrow key to hold in place. There you have it: parking brakes.
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Rhino
- Retired PR Developer
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Re: Helicopter Wheels
Give it some time to get use to it, from the feedback I've had so far a lot of people like the feature. Just like flying a chopper, its going to take time to get use to it.nAyo wrote:Here is the thing, almost no one fly choppers with a joystick... and as people already say with a mouse it is too sensitive and moves too much.
As said above, no known way right now of coding a "parking brake" but we may try and look into it.QCRulzz wrote:Parking brakes.... OR only allow the wheels for turner left and right, not forward or backward. Flying is not as fun as it was with this...
And on our new choppers like the Zhi-9 and Panther series, wheels that can rotate, do rotate. Only on old choppers, mainly vBF2 ones, where we can't change them without a full re-export are they static.
This may work on some choppers but on most it will taxi you backwards.StevenSqueelberg wrote:Map your PITCH FORWARD and BACKWARD for helicopter controls to your UP and DOWN arrow keys just like for your jets. Once you land your chopper at main, just hold down the DOWN arrow key to hold in place. There you have it: parking brakes.
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corey19981
- Posts: 1
- Joined: 2013-07-03 13:49
Re: Helicopter Wheels
a quick workaround is to park your heli up against the nearest wall or fence. The heli will try to roll forward so it will just lean against the wall. it doesn't take damage. then when you want to use it just reverse and take off.
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notmyingamename
- Posts: 89
- Joined: 2010-03-19 05:59
Re: Helicopter Wheels
i've just been tapping my reverse or getting out altogether. with one trans squad moving 49-50 players, communicating between squads, managing the squad itself and watching/marking the map, there's not much logic in diverting any focus towards staying still on the pad. that's just adding work, and there's enough of it already. i'll probably make a macro called chocks and call it done.StevenSqueelberg wrote:Map your PITCH FORWARD and BACKWARD for helicopter controls to your UP and DOWN arrow keys just like for your jets. Once you land your chopper at main, just hold down the DOWN arrow key to hold in place. There you have it: parking brakes.
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Gracler
- Posts: 947
- Joined: 2009-03-22 05:16
Re: Helicopter Wheels
Since I use a joystick it's not a problem... Just adjust the analogue throttle or bail out if you have to sit and wait on the pad for a while. The barrier also works well if needs be. Wheeled helicopters are the king of the sloped hills now since they can maneuver with the wheels on ground.
- Mats391
- PR:BF2 Lead Developer
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Re: Helicopter Wheels
i had a bit of time with it and i like it. i fly with keyboard+mouse and had no real problems to get the chopper to stop.

Mineral: TIL that Wire-guided missiles actually use wire
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Ratface
- Retired PR Developer
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- Joined: 2011-04-21 18:57
Re: Helicopter Wheels
I do like the ability to taxi, but as others have said taxing while you want to just hold still on a landing pad becomes kind of annoying. However, I have just started exiting the chopper and getting back in when called in for a mission, people only have to wait an extra minute but that means I don't accidentally crash into a wall or anything if I leave the computer for a minute 
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x-spades-x
- Posts: 267
- Joined: 2009-07-24 00:44
Re: Helicopter Wheels
My thing I hate is that when I land at base and rearm or wait for troops... I'd like to take a drink... check my phone, rest my fingers for a second lol, but cannot anymore because even at main you have to sit there and balance the chopper so it doesnt run people over or drift off somewhere crazy.

[PR]x-spades-x
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: Helicopter Wheels
Important
Right guys I'm going to do a new poll on this straight after the Open Beta is over so make sure you get some time on trying some wheeled choppers this weekend, as well as giving them a fair chance to try and get the hang of them, to see what they are like and then you'll all need to recast your votes in the new poll, since this poll was made for the PR:F test, and hopefully more people have had a chance to fly in the OB with it.
Cheers!
Right guys I'm going to do a new poll on this straight after the Open Beta is over so make sure you get some time on trying some wheeled choppers this weekend, as well as giving them a fair chance to try and get the hang of them, to see what they are like and then you'll all need to recast your votes in the new poll, since this poll was made for the PR:F test, and hopefully more people have had a chance to fly in the OB with it.
Cheers!
- Mats391
- PR:BF2 Lead Developer
- Posts: 7643
- Joined: 2010-08-06 18:06
Re: Helicopter Wheels #1 (Pre v1.0 OB)
after flying some more my opinion changed a bit. On chinese choppers everything is perfect, they dont move on even ground. But for the russian cow its horrible, you cant get it to stop and if you land at a slight angle you speed off like a car.
Would it be possible to have them only controlled when a certain weapon is selected?
Would it be possible to have them only controlled when a certain weapon is selected?

Mineral: TIL that Wire-guided missiles actually use wire


