[Map] Alert (4km) [WIP]

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40mmrain
Posts: 1271
Joined: 2011-08-17 05:23

Re: [Map] Alert (4km) [WIP]

Post by 40mmrain »

thats the purpose of being mounted, if squads incorporate armour into their units they will be victorious. As soon as someone realizes how to play properly, people start copying them. If we design maps that require players to adapt, and to develop new tactics that keeps the game fresh, interesting, and challenging. If new maps facilitate no new tactics, theyre not very interesting.

Of course you can produce a **** map where armour is overwhelming, and whoever has the active 30mm or 25mm cannon wins, is bad, but if it ends up being entirely playable, and unique, then that should be the goal of every mapper. There's nothing wrong with being experimental in map making
Last edited by 40mmrain on 2013-01-26 06:00, edited 1 time in total.
zombie-yellow
Posts: 395
Joined: 2012-10-26 01:07

Re: [Map] Alert (4km) [WIP]

Post by zombie-yellow »

40mmrain wrote:thats the purpose of being mounted, if squads incorporate armour into their units they will be victorious. As soon as someone realizes how to play properly, people start copying them. If we design maps that require players to adapt, and to develop new tactics that keeps the game fresh, interesting, and challenging. If new maps facilitate no new tactics, theyre not very interesting.

Of course you can produce a **** map where armour is overwhelming, and whoever has the active 30mm or 25mm cannon wins, is bad, but if it ends up being entirely playable, and unique, then that should be the goal of every mapper. There's nothing wrong with being experimental in map making

I totally support that statement.
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CTRifle
Retired PR Developer
Posts: 1056
Joined: 2011-01-03 14:57

Re: [Map] Alert (4km) [WIP]

Post by CTRifle »

Little update, working on packing all the custom stuff and also did this ;)

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I wanted the CF to have something else other than a chinook so I retextured the Huey and made it drop CF crates instead of US. Still have to test this tho, for those wondering I copied and pasted the whole huey file and renamed it. Anyone know if this will work? Hope so :P

EDIT: Didnt work, is there a way to load just the custom texture and the .tweak so I can make it drop CF crates?

Ill post pics of the crevices? that Lucky made for me :D once there packed and in game properly
Last edited by CTRifle on 2013-02-08 19:42, edited 1 time in total.
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zombie-yellow
Posts: 395
Joined: 2012-10-26 01:07

Re: [Map] Alert (4km) [WIP]

Post by zombie-yellow »

The door texture on the wall really annoys me lol :p other than that, awesome work on these textures !
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Mineral
Retired PR Developer
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Joined: 2012-01-02 12:37
Location: Belgium

Re: [Map] Alert (4km) [WIP]

Post by Mineral »

eeuh , ctrifle, you might want to read this:
You people claim we don't work. - Project Reality Forums

nice work tho!
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CTRifle
Retired PR Developer
Posts: 1056
Joined: 2011-01-03 14:57

Re: [Map] Alert (4km) [WIP]

Post by CTRifle »

Shat... totally forgot about that. Luckily I didnt spend much time on that..
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zombie-yellow
Posts: 395
Joined: 2012-10-26 01:07

Re: [Map] Alert (4km) [WIP]

Post by zombie-yellow »

WOOHOO !!!! CH-146 with M134 Miniguns !!!!! The shit is real ! =D !!!! cantwaitcantwaitcantwait

Canada ftw =)
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HughJass
Posts: 2599
Joined: 2007-10-14 03:55

Re: [Map] Alert (4km) [WIP]

Post by HughJass »

i've always wanted to do a map like this, base it in tiksi (somewhere in north russia) do you consider putting a sort of chunk of glacier ice between the coast and the ocean?
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CTRifle
Retired PR Developer
Posts: 1056
Joined: 2011-01-03 14:57

Re: [Map] Alert (4km) [WIP]

Post by CTRifle »

I was thinking more on the lines of big iceberg, but I could prob do some icey type land mass between them
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The_MDexs
Posts: 108
Joined: 2009-12-22 12:57

Re: [Map] Alert (4km) [WIP]

Post by The_MDexs »

Yea Map Is awsome but the name.....

MDexs
CTRifle
Retired PR Developer
Posts: 1056
Joined: 2011-01-03 14:57

Re: [Map] Alert (4km) [WIP]

Post by CTRifle »

Hey think is some "cooler" XD and Ill change it ;)
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Arc_Shielder
Retired PR Developer
Posts: 1621
Joined: 2010-09-15 06:39

Re: [Map] Alert (4km) [WIP]

Post by Arc_Shielder »

"The Frosty Menace"

"Snowball of Doom"

"Santa's Hell"
CTRifle
Retired PR Developer
Posts: 1056
Joined: 2011-01-03 14:57

Re: [Map] Alert (4km) [WIP]

Post by CTRifle »

Arcturus_Shielder wrote:
"Santa's Hell"
LOL :grin:
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zombie-yellow
Posts: 395
Joined: 2012-10-26 01:07

Re: [Map] Alert (4km) [WIP]

Post by zombie-yellow »

Well... CFS Alert is the name of the place. Just like Vadso City, Muttrah City or Kashan Desert... I think the name should remain as it is :)
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LITOralis.nMd
Retired PR Developer
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Joined: 2010-04-10 16:15

Re: [Map] Alert (4km) [WIP]

Post by LITOralis.nMd »

"Canadian Borscht" Do John Candy proud!

"Ice Road Puckers"

"DumbBell Dorf" IDK if there is a Russian equivalent for German word "Dorf" = village,
Alert is on Dumbbell Bay,
CTRifle
Retired PR Developer
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Joined: 2011-01-03 14:57

Re: [Map] Alert (4km) [WIP]

Post by CTRifle »

haha :P
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Rudd
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Re: [Map] Alert (4km) [WIP]

Post by Rudd »

HughJass wrote:i've always wanted to do a map like this, base it in tiksi (somewhere in north russia) do you consider putting a sort of chunk of glacier ice between the coast and the ocean?
I've always wanted to try and create a frozen river or something useing an ice looking groundtexture and envmaps to create a little reflection :P
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CTRifle
Retired PR Developer
Posts: 1056
Joined: 2011-01-03 14:57

Re: [Map] Alert (4km) [WIP]

Post by CTRifle »

thanks for the idea :P
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Rudd
Retired PR Developer
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Re: [Map] Alert (4km) [WIP]

Post by Rudd »

CTRifle wrote:thanks for the idea :P
no worries dude :D
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izoiva
Posts: 613
Joined: 2012-02-16 12:17

Re: [Map] Alert (2km) [WIP]

Post by izoiva »

[R-CON]rodrigoma wrote:2km? 4km??
I think it would be pretty cool for an infantry map lol, as I dont know how many land can operate on those conditions and terrain .
Imagine huge open fields, detailed with low cover and ice , no apache or tank instakilling you from 2km away...

Better wake up lol
anyways looks nice, not really a fan of winter maps but this can work XD
Russians use MTLB as an APC in northen part of Russia.
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