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Re: Disabling helicopters after v0.98 update seems worse?

Posted: 2013-03-21 17:14
by K4on
Dunno if I posted here already, but we are working hard exspecially on the chopper amor- and disabling system to make it better for 1.0, since as many of you already said, the current system is a bit strange.

Re: Disabling helicopters after v0.98 update seems worse?

Posted: 2013-03-21 17:21
by fillsson
Tried it on silent eagle with a huey vs an mg4. Sadly I can't remember the exact number of bullets it took but I think it was around 1 - 1 1/2 mags.
Seems pretty normal to me.

Re: Disabling helicopters after v0.98 update seems worse?

Posted: 2013-03-22 02:11
by nAyo
[R-DEV]K4on wrote:Dunno if I posted here already, but we are working hard exspecially on the chopper amor- and disabling system to make it better for 1.0, since as many of you already said, the current system is a bit strange.
Oh very nice to know that!

Re: Disabling helicopters after v0.98 update seems worse?

Posted: 2013-03-29 16:50
by Murphy
Last night we got shot down in a BH by a few bursts of PKM, but on the previous trip we were hit by a Stinger and were not even smoking. I really hope this kind of situation gets reversed, I would love to see AA actually become effective against trans choppers and small arms become more of an annoyance.

Strange situation this chopper damage system, I'm super relieved that you guys are addressing it.
Thank you devs!!!!!

Posted: 2013-03-30 03:28
by Steeps
Also Trooper and I were in a CAS Huey on Muttrah and were disabled by an MG3. We landed and the chopper wasn't even smoking, but it would not take off.

Re: Disabling helicopters after v0.98 update seems worse?

Posted: 2013-06-15 17:39
by VON-5
I also have been flying hueys on Muttrah for a very long time, until I came back recently and noticed that AA missles would more often knock out the engines. I thought this was just me being a rusty pilot, but after playing for a while, the problem is still there.