Re: following commander orders
Posted: 2013-03-25 22:24
I much prefer a server that enforces the chain of command. It brings the level of gameplay up and can increase the fun. You might think a CO is no good, but how would you know if you don't follow their orders? You don't know what they're game plan is, all you know is that you are an obstacle and preventing somebody from doing their job and having a good time.
I've CO'd plenty and have had a number of COs that made the game great. Personally, I liked it better before mumble 1.0 when the CO was necessary to establish communications between the squads. I enjoyed arranging transport and supplies for various squads, as well as coordinating squads to attack/defend objectives.
It's too bad a CO can't kick an SL from his post for not following orders, similar to how an SL can kick an SM for same.
The CO position in vBF2 and PR is part of what set this game apart from every other game out there. Still is. Perhaps PR 1.0 has something in store for the CO. Let's hope so.
I've CO'd plenty and have had a number of COs that made the game great. Personally, I liked it better before mumble 1.0 when the CO was necessary to establish communications between the squads. I enjoyed arranging transport and supplies for various squads, as well as coordinating squads to attack/defend objectives.
It's too bad a CO can't kick an SL from his post for not following orders, similar to how an SL can kick an SM for same.
The CO position in vBF2 and PR is part of what set this game apart from every other game out there. Still is. Perhaps PR 1.0 has something in store for the CO. Let's hope so.