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Re: Ambient Occlusion for PR: Battlefield 2
Posted: 2015-06-09 11:36
by GrumpyPilot95
I followed the steps on the first post, but still see no change on the game. I have a GTX980, PR 1.3. What can I do, guys? Thanks.
Re: Ambient Occlusion for PR: Battlefield 2
Posted: 2015-06-13 16:46
by =Romagnolo=
hi, how do I play with it?
Re: Ambient Occlusion for PR: Battlefield 2
Posted: 2015-06-16 08:28
by ComradeHX
Apparently GeDoSaTo almost works:
Use generic plugin override for PRBF2.exe.
zBufCompatibilityFlag 2
zBufClearIndex 0
ssaoType HBAO
ssaoStrength 3
ssaoScale 1
ssaoBlurType sharp
Result is decent HBAO but looking lower than horizontal == weapon starts to disappear and AO is rendered through smoke.
Re: Ambient Occlusion for PR: Battlefield 2
Posted: 2015-07-01 00:09
by yate
Ambient Occlusion doesn't work for me in 1.3 with 970 GTX, I've tried 0x3 (Fallout 3) and 0x18 (Aion) with no luck. I'll probably keep trying a few more flags.