Commander Interface needs overhaul

Post your feedback on the current Project Reality release (including SinglePlayer).
Truism
Posts: 1189
Joined: 2008-07-27 13:52

Re: Commander Interface needs overhaul

Post by Truism »

How classified are blue force tracker, fbcb2 etc? Wouldn't the best option for pr be to replicate one of the real life c2 systems in use as the commander interface (and as part of the design assume everyone else is using it properly as part of the system to remove complexity from the system and make it usable in pubs)?

If the commander loses some functionality, so be it. Command isn't easy even with good C2 systems.
SSGTSEAL <headshot M4> Osama

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Bluedrake42
Posts: 1933
Joined: 2009-07-23 17:52

Re: Commander Interface needs overhaul

Post by Bluedrake42 »

*googles fbcb2*
*mind fucking blown*
Bluedrake42
Posts: 1933
Joined: 2009-07-23 17:52

Re: Commander Interface needs overhaul

Post by Bluedrake42 »

doop-de-doo wrote:I can set multiple icons on the map with no time limit using the "point>access radio>set distance>set item" system. Unfortunately, the CO doesn't get a marker to use to find distances.
also btw all the maps DO have grids with a distance key on it
it may take a little extra brain power but I'm just saying =P
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: Commander Interface needs overhaul

Post by Rabbit »

Eh, I wish there could be different ones, like if you are in a vehicle you get the current one like an FBCB2, and a topographical map if you are on foot. If only. I can only think on one overcomplicated way.
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