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Re: [Map] Madain Invasion (2km) [WIP]
Posted: 2013-07-22 10:59
by The_Turkish_Moose
Ok thanks gx and Wicca im part of PRTA, we've spoke before on TeamSpeak
Re: [Map] Madain Invasion (2km) [WIP]
Posted: 2013-07-22 11:50
by Rabbit
The_Turkish_Moose wrote:Ok thanks gx and Wicca im part of PRTA, we've spoke before on TeamSpeak
This is why we blame wicca at prta.
Re: [Map] Madain Invasion (2km) [WIP]
Posted: 2013-07-25 18:29
by The_Turkish_Moose
Just a small update before I go on Holiday. I've been working on less city and more residential areas but I'm still keeping the map low in detail to ensure this city (One of the biggest on PR) renders well in game
Construction site
North Madain

Re: [Map] Madain Invasion (2km) [WIP]
Posted: 2013-07-25 18:49
by Rudd
In the const area, try and make the terrain a little knobbly, Black gold is a great example of how to use terrain (and undergrowth associated with it) to vastly increase the realism of what you are looking at - with no additional performance impact

(aside from perhaps a little bit more UG variety)
enjoy your holiday!

Re: [Map] Madain Invasion (2km) [WIP]
Posted: 2013-07-26 09:41
by The_Turkish_Moose
I understand what you mean Rudd but I think I'll leave that bit till last so if I decide to change anything, the terrain is still unchanged
Re: [Map] Madain Invasion (2km) [WIP]
Posted: 2013-07-30 05:03
by waldov
Looks nice, except the pool at the construction site is a little random, good work none the less.
Re: [Map] Madain Invasion (2km) [WIP]
Posted: 2013-08-12 23:24
by Zeno
possible to get a minimap up in this Bi**h ?
Re: [Map] Madain Invasion (2km) [WIP]
Posted: 2013-08-13 18:55
by The_Turkish_Moose
I will upload it once I finish the basic map layout
Re: [Map] Madain Invasion (2km) [WIP]
Posted: 2013-09-07 12:13
by The_Turkish_Moose
Re: [Map] Madain Invasion (2km) [WIP]
Posted: 2013-09-07 12:18
by Amok@ndy
i would really scale down the tiling of the groundtexture, those elements look so big
Re: [Map] Madain Invasion (2km) [WIP]
Posted: 2013-09-08 21:37
by The_Turkish_Moose
If I knew how to believe me I would! I'll try changing it
Re: [Map] Madain Invasion (2km) [WIP]
Posted: 2013-09-08 22:15
by Rabbit
Higher number makes it smaller.
I suggest you read through this.
http://forgottenhope.warumdarum.de/tuto ... system.php
Re: [Map] Madain Invasion (2km) [WIP]
Posted: 2013-09-09 04:35
by Rhino
Keep in mind, the more you tile a texture, the harder it is for GFX cards to render.
Re: [Map] Madain Invasion (2km) [WIP]
Posted: 2013-09-09 14:41
by The_Turkish_Moose
Ok, thanks guys! I'll fiddle with the settings to get a suitable result
Update: The main city is almost complete, just the North west to finalise
Re: [Map] Madain Invasion (2km) [WIP]
Posted: 2013-09-24 13:33
by The_Turkish_Moose
Once I've completed my map, I was wondering if someone from the community could help me out with the technical side such as the init.con and shading e.c.t
Re: [Map] Madain Invasion (2km) [WIP]
Posted: 2013-09-24 13:45
by Rabbit
The_Turkish_Moose wrote:Once I've completed my map, I was wondering if someone from the community could help me out with the technical side such as the init.con and shading e.c.t
init.con is pretty easy, and there are a lot of tutorials on here, what exactly did you want to do with it?
Re: [Map] Madain Invasion (2km) [WIP]
Posted: 2013-09-24 19:20
by The_Turkish_Moose
Re: [Map] Madain Invasion (2km) [WIP]
Posted: 2013-09-30 08:00
by The_Turkish_Moose
Update:
The entire map should be completed by the end of the year and hopefully will be available for download by January/ February time. I'm planning an event for this map one day in the future with people in PRTA
Madain City

Re: [Map] Madain Invasion (2km) [WIP]
Posted: 2013-09-30 12:08
by Ason
Looks better and better

Btw where did you find those black lampposts that you are using in city square?
Re: [Map] Madain Invasion (2km) [WIP]
Posted: 2013-09-30 12:19
by The_Turkish_Moose
StaticObjects/ PR/ CityBuildings/ Muttrah_Lamppost (Or something like that)