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Re: Does medic really needs a scope to have some fun?

Posted: 2013-06-21 21:42
by ComedyInK
I say I would like an other reason for medics to not get scopes. The whole "A Medic should stay in the back" argument is old, and seeing as it's verified, that yes, there are real life armies that DO let the Medic carry an Optic on their rifle. Most of the posts made aren't even about the Medic class itself anymore, they're about snipers and marksmen and Squad Leaders.

Thread is deviating form the original post. IF a medic is out rushing or is shooting out of a window instead of guarding stairs, it's on the Squad Leader. Either tell his *** to get back into position, or kick him from the squad.

Like I said, your opinion is not the same as everyone else. Just because you are "skilled" enough to not use a scope, doesn't mean others should be limited.

I feel as the game should be done based on the needs and wants on the player base, while still keeping it authentic .

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 Bino's are being taken out of the game, I still feel the reason for this is extremely ludicrous. The Russian Specialist kit will no longer have a shotgun, although I feel as this a bad choice, in the end it's justified as there as RU Army don't carry shotguns, and that it doesn't take anything MAJOR away from gameplay. IDF Classes won't get Optics; MAJOR shift in gameplay. Already on big maps, the IDF is at a disadvantage. Just because they aren't issued Optics, doesn't mean they shouldn't have them in-game. You're limiting the engaging distance of the riflemen and the AR.

Re: Does medic really needs a scope to have some fun?

Posted: 2013-06-21 22:03
by nAyo
I play medic 247 and I have never really had scope cravings. I think it's perfectly fine how it is.

Re: Does medic really needs a scope to have some fun?

Posted: 2013-06-21 22:42
by Spec
Everyone keep in mind that this was mainly a gameplay decision. For factions that didn't HAVE to have optics on their weapons for realism purposes (read: Germany due to the optics being part of the weapon), Medics have no optics purely because that play-tested better.

This isn't a point that you can argue. The decision against realism has already been made here, and any counter-arguments will fall on deaf ears. We've made our choice, folks, sorry.

Now, gameplay-wise, the Medic actually does benefit from ironsights since he's able to clear the immediate area of the injured person, which is more important to him than engaging on long range (which he is still capable of, anyway. Just a lower chance of spotting and IDing targets, but shooting works just as well. We're dealing with limited view distance here, a scope only increases the target size, but it's still visible as a bunch of pixels even without.)
Now, why do we make Medics less powerful on long range?
I think one of the main arguments is that their medic-related abilites are MUCH greater in game than in real life, therefore, to balance, their combat abilities were reduced a bit (but not significantly). We're not dealing with a normal Medic here, we're dealing with someone who can bring you back from death and patch you up so you're all fine again within 10 seconds.

I'll lock this, as it's going nowhere.

Ya'll should play some more Falklands as British Medics. Now that's really impaired long range capabilities (but excellent capabilities in clearing the immediate surroundings of an injured person, should there be the requirement).