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Re: [Official] Map Feedback - Ramiel

Posted: 2013-07-13 04:17
by OkitaMakoto
Why not?

Re: [Official] Map Feedback - Ramiel

Posted: 2013-07-13 09:01
by Rudd
Because he made COFFEE in panama, and COFFEE in Desert Storm ofc :P Everyone else got to fight, got to be a ranger :D

Re: [Official] Map Feedback - Ramiel

Posted: 2013-07-14 14:57
by Blackburn92xBHD
AAS Layer:

US needs some more Tickets... they usually lose 200 tickets for the first flag...
and ARF needs to spawn further away from 1st flag..

Ins. Layer:

Cache locations need to be more hidden...
i could see 6 of 7 caches from the UAV as commander through the wholes in the roof

Re: [Official] Map Feedback - Ramiel

Posted: 2013-07-14 17:07
by Rabbit
The Pakistan portion of the relief column had a few t-48s, worse comes to worse and a proper balance can not be obtained many add one after the first crash site in UN colors?

Re: [Official] Map Feedback - Ramiel

Posted: 2013-07-14 20:45
by AFsoccer
The real US Army didn't get the APCs until after midnight, when they needed extraction from the safe house... so yeah, we could do that but I'll wait until the map is played a bit more to see if things start evening out. Towards the end of the beta, and after some of the tweaks we already made, we started seeing more US successes as they developed strategies that worked better.

Re: [Official] Map Feedback - Ramiel

Posted: 2013-08-11 13:05
by Hurricane
I'm not 100% sure but I think there are helicopter ambient sounds on this map. These are totally distracting, if there's no helicopter nearby you shouldn't hear one. I'm not talking about the common sound bugs, really sometimes I heard a heli flying overhead for a few seconds with really nothing in sight.

Maybe it was just a Blackhawk barely going in and out of my "audible zone" though.

Re: [Official] Map Feedback - Ramiel

Posted: 2013-08-11 16:13
by AFsoccer
The AAS64 layer (Blackhawk Down) does has a background war noise, with jets and probably some helicopters mixed in. It's to add to the immersion of how Mogadishu was that day, and increase the tension. It should still be fairly obvious on how to distinguish a real in-game helo and the background noise because the in-game noise will move and change pitch.

The insurgency mode has regular ambient background (city noises and wind).