Heavy Death wrote:Sprint thingy way changed iirc, you can now run till like 80% and then it has the 20% thingy when you cannot run again. It was better before, now its back to sprint 24/7.
Funny because it felt like sprinting time was reduced for me
Maps
Saarema is THE best PR map I have ever played on. The atmosphere and the skybox are pure awesomeness. The big forest gives you many opportunities for nice infantry-maneuverings while at the same time being good for APCs because of the lovely roads.
Sadly, either me or the server CTD'd everytime I played on it.
BlackGold's improvements are also great. I like all those stones being placed all over the map making it easier for infantry to hop from cover to cover when moving into an objective. The destroyed road looks stunning, especially on the "orange"-Layout.
AAS-INF, I am not entirely sure if I like it. I have nothing against the fog, but playing in the city felt really vanilla-ish because of the tons of flags and people swarming around like headless chickens.
Ramiel's changes seem to be great aswell, I like the system with the Mosque-DoD on the INS layer, although I have encountered people shooting in and out of it a couple of times.
Weapons
Massive improvements in every way! I have nothing to add to what others said.
One thing only, I feel like the suppression-effects seem to be not as impressive as they used to be.
Sounds
Massive! Vehicles are no longer covering every other sound when they are close, but are still quite loud (ohh... the BMP-Sound, so awesome!).
I find that infantry-weapons are harder to hear now, I don't know why, possibly because the overall battlefield-loudness has become more dense.
Healing/Wound
Why do I have clear view when I get revived?
Being wounded feels meh, no more ouch-sounds? The "redness" of the screen also seems to be reduced.
I am not sure about the longer healing time, but it's propably a good change.
100 Players
Not sure If I like it. On some maps it provides an awesome gameplay while it causes pure chaos on other layers (small maps, small flags, ...).
I was hating the fact that the nametag-thingy couldn't be fixed, but after having played a bit, it feels okay, especially since you cannot pick up enemy kits anymore.
Gameplay
Overall gameplay-changes are great. The new weapon- vehicle- and effects-system makes the game a lot more intense.
What I did not like was, that the 100 players in combination with infinite rallys caused constant, ongoing, never-ending firefights everywhere. I prefer to have bit of a maneuvering time before I hop into firefights. Almost every round felt like a complete overload in every aspect (comms with 8 people, 100 players). I don't like a constantly high adrenaline-level, because that makes awesome moments become "meh" moments.
Seeing enemies and having contact is standard, the time having no contacts at all is drastically reduced.
Other than that, it is still possible to maneuver around in a tactical way, and with everyone being on mumble (when it stops crashing..), some awesome gameplay emerges.
Servers
... need to have a closer look on racism-issues.
Will it still be possible for admins to perform mumble-checks and such?