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Re: PR:BF2 v1.0 Feature List

Posted: 2013-07-31 16:40
by frankwilliam
Awsome, the new rallypoint system sounds like it could work out great!

Re: PR:BF2 v1.0 Feature List

Posted: 2013-07-31 16:43
by Unhealed
___sangue-ruim___ wrote:I hope its still disabled...
Me too. I liked that change.
But I don't mind if BLUFOR will be able to pick up basic insurgent kits(anyone can operate AKs), but the other way around - hell no.

Re: PR:BF2 v1.0 Feature List

Posted: 2013-07-31 16:45
by Stealthgato
[R-DEV]AncientMan wrote:Updated stationary weapons to allow firing from slow movement speeds (<10 km/h).
Oh boy, does this mean we can move slowly with ATGMs armed on the Spandrel and Bradley? ohohohohohoho


Also, on picking up enemy kits - I get it removing ability to use LATs, specialists etc. but you should leave the ability to take other faction's basic rifleman kit, imo.

Re: PR:BF2 v1.0 Feature List

Posted: 2013-07-31 16:47
by Roughbeak
"Remove Normandy and Falkland minimods"

Why, at least put them in the files. I thought those were extremely epic. ;)

Re: PR:BF2 v1.0 Feature List

Posted: 2013-07-31 16:55
by SANGUE-RUIM
Roughbeak wrote:"Remove Normandy and Falkland minimods"

Why, at least put them in the files. I thought those were extremely epic. ;)
they will put everything back on later...

Re: PR:BF2 v1.0 Feature List

Posted: 2013-07-31 16:55
by Mauser GDog
Updated Operation Marlin with the addition of French Forces replacing Canadian Forces.

Well if that's not a slap in the face with a sweaty French leather glove! :shock: Pull out the Canucks and call in the Frenchmen!? Damn, we need some Canadian Devs to get us back in the fight! :mrgreen:

Which maps are left with Canadian Forces?
Operation Archer (I think?), anything else?

Re: PR:BF2 v1.0 Feature List

Posted: 2013-07-31 16:57
by Unhealed
Stealthgato wrote:Oh boy, does this mean we can move slowly with ATGMs armed on the Spandrel and Bradley? ohohohohohoho


Also, on picking up enemy kits - I get it removing ability to use LATs, specialists etc. but you should leave the ability to take other faction's basic rifleman kit, imo.
I think they made that change mainly becouse there is no nametags anymore, so it's harder to tell who is who and it's ten times more harder to tell it when someone is wearing enemy kit.
I like that, becouse seeing friendly in full enemy gear except uniform was really dumb.

Re: PR:BF2 v1.0 Feature List

Posted: 2013-07-31 16:59
by Stealthgato
Mauser GDog wrote:Updated Operation Marlin with the addition of French Forces replacing Canadian Forces.

Well if that's not a slap in the face with a sweaty French leather glove! :shock: Pull out the Canucks and call in the Frenchmen!? Damn, we need some Canadian Devs to get us back in the fight! :mrgreen:

Which maps are left with Canadian Forces?
Operation Archer (I think?), anything else?
The map was made for the French forces to begin with, it just got released before the faction was ready so you were just a guest :P There's Operation Archer, Yamalia, Kokan Alternative and judging by the "Why 1.0 isn't out yet" video they'll be on the Alternative layer of Kashan Desert.

Re: PR:BF2 v1.0 Feature List

Posted: 2013-07-31 17:01
by Rhino
Mauser GDog wrote:Updated Operation Marlin with the addition of French Forces replacing Canadian Forces.

Well if that's not a slap in the face with a sweaty French leather glove! :shock: Pull out the Canucks and call in the Frenchmen!? Damn, we need some Canadian Devs to get us back in the fight! :mrgreen:

Which maps are left with Canadian Forces?
Operation Archer (I think?), anything else?
lol, Op Marlin was always intended to be a FF map, CF where just there till they showed up :p

As for a list of maps with the CF on them (some may be only on alternative layers):
  1. Kashan Desert
  2. Kokan
  3. Op Archer
  4. Yamalia
EDIT: Damn ninjas!

Re: PR:BF2 v1.0 Feature List

Posted: 2013-07-31 17:03
by Mauser GDog
Stealthgato wrote:The map was made for the French forces to begin with, it just got released before the faction was ready so you were just a guest :P There's Operation Archer, Yamalia, Kokan Alternative and judging by the "Why 1.0 isn't out yet" video they'll be on the Alternative layer of Kashan Desert.
Fair enough, too many good men were dying in the fruitless endevour for the west that is OP Marlin anyways, let the French have their fun! :D

The other maps you listed are more than enough for my Canucks to keep busy with...
Hmmmmm, dedicated Canadian Forces Server? 8)

Re: PR:BF2 v1.0 Feature List

Posted: 2013-07-31 17:05
by Mauser GDog
[R-DEV]Rhino wrote:lol, Op Marlin was always intended to be a FF map, CF where just there till they showed up :p
Canadians as placeholders.....why of all the insults I never.....stay calm, breath, there is still lots of fighting for everyone boys!

Rhino, do you seriously have almost 40k posts!?!?!?
You sir, are a dedicated man.

Re: PR:BF2 v1.0 Feature List

Posted: 2013-07-31 17:06
by Yosik
Why did you remove Dien Duong and Siege at Ochamchira?
Those were really fun maps, especially Ochamchira.. Are they going to come back eventually?

Re: PR:BF2 v1.0 Feature List

Posted: 2013-07-31 17:18
by PR0_SNIPE
lol'd at civilian wave animation!!!! will use.

Re: PR:BF2 v1.0 Feature List

Posted: 2013-07-31 17:26
by Arc_Shielder
ma21212 wrote:Indeed, Im wondering if its the voices from EOD.
Nope. (7)

Re: PR:BF2 v1.0 Feature List

Posted: 2013-07-31 17:35
by nAyo
Forgotten wrote:,,Removed binoculars from most conventional army kits.'' - why did u do that? :cry:
I pray to god for my thread/poll about binos (https://www.realitymod.com/forum/f252-p ... dback.html) to be taken into consideration, otherwise I would not understand the purpose of a community poll :|

Re: PR:BF2 v1.0 Feature List

Posted: 2013-07-31 17:56
by DonDOOM
nAyo wrote:I pray to god for my thread/poll about binos (https://www.realitymod.com/forum/f252-p ... dback.html) to be taken into consideration, otherwise I would not understand the purpose of a community poll :|
The outcome of your poll was that nothing regarding binos should be changed since the beta, which is the case.

Re: PR:BF2 v1.0 Feature List

Posted: 2013-07-31 17:59
by ComradeHX
I am glad Rally points make a lot of sense now.

Instead of infinitely-lasting spawn points; now it is used to support FOBs(so one person spawncamping does not work at all) and attacks (next to APC).

Re: PR:BF2 v1.0 Feature List

Posted: 2013-07-31 18:07
by KrunCh
Added cannabis/hemp field clumps (you can't smoke it, but you can set it on fire...).
LOL :25_flamer

Re: PR:BF2 v1.0 Feature List

Posted: 2013-07-31 18:43
by Donatello
DonDOOM wrote:The outcome of your poll was that nothing regarding binos should be changed since the beta, which is the case.
Look closer.

52,8% of voters requested binos to be back in one way or another :wink:

PS This game encourages you to watch out around (bushes etc) so binos is only known way to keep my\your eyes comfortable (because of that "pixel-effect"; read first post in that thread - thats good one, constructive).

Re: PR:BF2 v1.0 Feature List

Posted: 2013-07-31 18:55
by carmikaze
Why was it necessary to remove the JDAM?