Re: PR:BF2 v1.0 Feature List
Posted: 2013-07-31 16:40
Awsome, the new rallypoint system sounds like it could work out great!
Me too. I liked that change.___sangue-ruim___ wrote:I hope its still disabled...
Oh boy, does this mean we can move slowly with ATGMs armed on the Spandrel and Bradley? ohohohohohoho[R-DEV]AncientMan wrote:Updated stationary weapons to allow firing from slow movement speeds (<10 km/h).
they will put everything back on later...Roughbeak wrote:"Remove Normandy and Falkland minimods"
Why, at least put them in the files. I thought those were extremely epic.![]()
I think they made that change mainly becouse there is no nametags anymore, so it's harder to tell who is who and it's ten times more harder to tell it when someone is wearing enemy kit.Stealthgato wrote:Oh boy, does this mean we can move slowly with ATGMs armed on the Spandrel and Bradley? ohohohohohoho
Also, on picking up enemy kits - I get it removing ability to use LATs, specialists etc. but you should leave the ability to take other faction's basic rifleman kit, imo.
The map was made for the French forces to begin with, it just got released before the faction was ready so you were just a guestMauser GDog wrote:Updated Operation Marlin with the addition of French Forces replacing Canadian Forces.
Well if that's not a slap in the face with a sweaty French leather glove!Pull out the Canucks and call in the Frenchmen!? Damn, we need some Canadian Devs to get us back in the fight!
Which maps are left with Canadian Forces?
Operation Archer (I think?), anything else?
lol, Op Marlin was always intended to be a FF map, CF where just there till they showed upMauser GDog wrote:Updated Operation Marlin with the addition of French Forces replacing Canadian Forces.
Well if that's not a slap in the face with a sweaty French leather glove!Pull out the Canucks and call in the Frenchmen!? Damn, we need some Canadian Devs to get us back in the fight!
Which maps are left with Canadian Forces?
Operation Archer (I think?), anything else?
Fair enough, too many good men were dying in the fruitless endevour for the west that is OP Marlin anyways, let the French have their fun!Stealthgato wrote:The map was made for the French forces to begin with, it just got released before the faction was ready so you were just a guestThere's Operation Archer, Yamalia, Kokan Alternative and judging by the "Why 1.0 isn't out yet" video they'll be on the Alternative layer of Kashan Desert.
Canadians as placeholders.....why of all the insults I never.....stay calm, breath, there is still lots of fighting for everyone boys![R-DEV]Rhino wrote:lol, Op Marlin was always intended to be a FF map, CF where just there till they showed up![]()
Nope. (7)ma21212 wrote:Indeed, Im wondering if its the voices from EOD.
I pray to god for my thread/poll about binos (https://www.realitymod.com/forum/f252-p ... dback.html) to be taken into consideration, otherwise I would not understand the purpose of a community pollForgotten wrote:,,Removed binoculars from most conventional army kits.'' - why did u do that?![]()
The outcome of your poll was that nothing regarding binos should be changed since the beta, which is the case.nAyo wrote:I pray to god for my thread/poll about binos (https://www.realitymod.com/forum/f252-p ... dback.html) to be taken into consideration, otherwise I would not understand the purpose of a community poll![]()
LOLAdded cannabis/hemp field clumps (you can't smoke it, but you can set it on fire...).
Look closer.DonDOOM wrote:The outcome of your poll was that nothing regarding binos should be changed since the beta, which is the case.