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Re: PR:BF2 v1.0 Map Gallery
Posted: 2013-08-01 19:01
by BroCop
Mats391 wrote:the map sizes are wrong. its not 2km^2 and 4km^2 its 4km^2 and 16km^2.
Where did you get that from?
1024m^2 multiplied by 2 is 2km^2 not 4km^2
1024m^2 multiplied by 4 is still 4km^2 and not 16km^2
Re: PR:BF2 v1.0 Map Gallery
Posted: 2013-08-01 19:20
by Rhino
Mats391 wrote:the map sizes are wrong. its not 2km^2 and 4km^2 its 4km^2 and 16km^2.
humm, not sure now you mention it which way it should be presented, since in my mind, both are correct... since 4km^2 dose mean 4km x 4km, but the result of that calculation is a 16km^2 area....
Although to be more accurate its actually a 4096m x 4096m map, which the resulting area of that is 16.777km^2
Re: PR:BF2 v1.0 Map Gallery
Posted: 2013-08-01 19:21
by A.Finest
Pretty usefull for sure!

Re: PR:BF2 v1.0 Map Gallery
Posted: 2013-08-01 19:22
by Rudd

I think Rhino is right
Posted: 2013-08-01 19:25
by Pmosis
When you say 4km^2 the km^2 part is the unit, you're not supposed to calculate or actually do any math... It means "square kilometers". If the maps are 2km along each side they should be labeled as 4km^2 maps.
Re: PR:BF2 v1.0 Map Gallery
Posted: 2013-08-01 19:28
by Rhino
Pmosis wrote:When you say 4km^2 the km^2 part is the unit, you're not supposed to calculate or actually do any math... It means "square kilometers". If the maps are 2km along each side they should be labeled as 4km^2 maps.
ye you might be right there, soo long since I've done any really advanced maths I've pretty much forgot it all

Re: PR:BF2 v1.0 Map Gallery
Posted: 2013-08-01 19:52
by Moonlight
If you present it as 4x4km map nobody gets hurt. It IS a good PR (public relations! ha!) move to call them 4square km and 16 square km though

Re: PR:BF2 v1.0 Map Gallery
Posted: 2013-08-01 20:13
by Redamare
CANT WAIT

.... I wonder why you changed BI-ming to Hill488 :l What ever still should be fun! I like how the new French map requires you to build CSB's Very well thought out in terms of logistics .... Just keep em coming... IMO Maps like Al-basrah should be edited to require More CSB's and not as many Land bridge
Re: PR:BF2 v1.0 Map Gallery
Posted: 2013-08-01 20:19
by AfterDune
Bi Ming wasn't in PR and Vietnam was in need of maps. So Dr Rank (and K4on I believe) decided to convert Bi Ming to give it a more Vietnam look and feel. Turned out real nice too - and comes with awesome assets

.
Re: PR:BF2 v1.0 Map Gallery
Posted: 2013-08-01 20:37
by SnipeHunt
Will Op. Ghost Train still host Brits vs China?
Re: PR:BF2 v1.0 Map Gallery
Posted: 2013-08-01 20:40
by Rudd
SnipeHunt wrote:Will Op. Ghost Train still host Brits vs China?
yes, at the bottom of each overview in the gallery you can see the teams on the map

Re: PR:BF2 v1.0 Map Gallery
Posted: 2013-08-01 20:42
by SnipeHunt
Thanks. I looked in the changelog, must have missed the descriptions in the gallerys.
edit, another IE fail, No dropdown box. Firefox works fine.
Re: PR:BF2 v1.0 Map Gallery
Posted: 2013-08-01 21:28
by 40mmrain
IDF have AAVs
Apaches on kokan and karbala
4 jets a side khamisiyah large
please dont be typos. Glad to see a bit of experimentation going on with unique asset layers.
Posted: 2013-08-01 21:31
by Mineral
Map sizes have been wrong for years now. Too late to bother with it now. Just don't say 4km^2. Say 4k or 16km^2. Then people know what you are speaking off.
Re: PR:BF2 v1.0 Map Gallery
Posted: 2013-08-01 21:35
by Kerryburgerking
40mmrain wrote:IDF have AAVs
Apaches on kokan and karbala
4 jets a side khamisiyah large
please dont be typos. Glad to see a bit of experimentation going on with unique asset layers.
I'm pretty sure those are kiowas on kokan atleast.
Re: PR:BF2 v1.0 Map Gallery
Posted: 2013-08-01 21:36
by melonmuncher
40mmrain wrote:IDF have AAVs
Apaches on kokan and karbala
4 jets a side khamisiyah large
please dont be typos. Glad to see a bit of experimentation going on with unique asset layers.
That's the attack chopper symbol, it's only kiowas
Re: PR:BF2 v1.0 Map Gallery
Posted: 2013-08-01 21:42
by 40mmrain
I thought as much, the number of kiowas reduced from standard to large was why I had supposed that
though lashkar has a tiger now. Canadians have AAVs now, is it the ADATS, or avengers or what?
Re: PR:BF2 v1.0 Map Gallery
Posted: 2013-08-01 21:59
by IWI-GALIL.556FA
We want EJOD DESERT back!!! lol

Very nice work. Can't wait to play!!!

Posted: 2013-08-01 22:02
by matty1053
Yehaaaaa
Re: PR:BF2 v1.0 Map Gallery
Posted: 2013-08-01 22:35
by Jafar Ironclad
40mmrain wrote:I thought as much, the number of kiowas reduced from standard to large was why I had supposed that
though lashkar has a tiger now. Canadians have AAVs now, is it the ADATS, or avengers or what?
Gunship symbol on the map load screen encompasses all attack helicopters (light helos, gunships, etc.)
US Avengers on Bijar Canyons and Kashan Desert for now on IDF and Canada, respectively. ADATS would be awesome to get in some day though.