Re: 100 players on one server - too many
Posted: 2013-08-10 12:22
NO NO NO 32 players too much , 16 should be awesome!... really , if you dont like it dont play it ... go to 64 players room and stfu...
How dare you speak in this way? To a Community that has supported PR for such a long time?Not_able_to_kill wrote: ...
Adapt or leave, or find or create a server/community that runs a 64 player server.
...
Why? Because we were actively playing this game as a clan for about 3 years. Organizing a weekly event on every sunday, with us filling a whole team of 32 players. We were probably one of the very few communites who were exhausting PRs tactical and strategic possbilities to its limit on a regular basis. Strict comms, strict squad assignment, strict leadership without any jokes or bullshiting. Pure MilSim. What you usually only get on special organized events, we accomplished every sunday. I COed all of this for about 1 1/2 years, every week now. We have played every map, and every layout, won and lost on every map. We basically experienced everything you can experience in PR. We were fighting on all objectives, planned and performed every strategic move and combined every asset with every unit you could possibly do in this game. If there is anyone who knows what strategy and tactic is about in PR, then it will be, among others, the guys from QRF. We are not a bunch of l33t skilled pro killers. Alot of us ONLY play on sundays and therefore actually have bad CQB skills and whatnot. But we settled this with the maximum amount of teamwork and strategy you can probably get in PR. It is not everybodies taste, but we love it. We did not always win, but when we did, we knew we deserved it. We did not do any "questionable" tactics like mining mainroads a couple of grids in front of the main. Or let our CAS camp the borders of enemy main and wait for the enemy CAS to return and catch him right before it enters its DOD. We won our rounds honestly with real Combined Arms Power and we can be proud of it.Not_able_to_kill wrote:If he doesn't want that, then why won't he play an RTS game or Dota 2 or something?
This is a tactical action shooter.
Why don't you just play any of the 150.000.000 action arcade shooters? See how stupid this is? I'm suggesting change for the better, that keeps the game unique, if you want generic shooters, I think you're well situated at the moment with Planetside and whatnot.Not_able_to_kill wrote:If he doesn't want that, then why won't he play an RTS game or Dota 2 or something?
This is a tactical action shooter.

Legitimately made my day.The arguments are so nice and sweet i will actual get diabetes.
It's already up. See you guys on QRF 64!Adapt or leave, or find or create a server/community that runs a 64 player server.
I don't quite get what's your problem here. Can't you just keep organizing your 64p events?Spook wrote:Organizing a weekly event on every sunday, with us filling a whole team of 32 players.
Thats the point dude. We cannot! The new gamemechanics made our old style of playing the game hard or impossible, be it on our server or on others.Everybody has their own playstyles and tactics? Then make your own on 100p gameplay, don't expect somebody to do it for you.
As an individual I am playing PR since 2008 aswell and by you telling me that I am bragging about something I can see that you did not take anytime to get my point I was actually trying to make with the first part of my post..Who cares if you've played 3 years? I've played since 2007-2008 and I don't brag about it.
As said the changes in the gamemechanics make it very hard now, not just because of 100p but also because of other changed features. But thats another topic, forget about those events. I am not talking about them but about the gameplay itself. It does not matter what 100p server you jump on, you are now forced to play the fast-paced action game style. Thats what bugs me. And do not tell me to play just like we did before instead of doing the same as other squads...it simply does not work like that anymore. I have tried it and its almost impossible. We do not have the manpower of seeding our <100 slots server every time, therefore we have to rely to other 64p servers which are not existent yet...thats basically all I ask for. More seeded servers with 64p .I don't quite get what's your problem here. Can't you just keep organizing your 64p events?
Do you have any idea how stupid that is? Your kind of players are pretty much everything wrong with this community.Spook wrote:PR was and will always be a closed-community! When was the last time you saw 100000 players online?
Thats actually the most awesome thing about PR. Everyone knows everyone. You jump in the server and randomly meet a bunch of friends from other communties. PR is a like a social network.
And did you actually read my post? I said that PR offers a wide range of different gaming styles, and thats good. I never said we should stop people from creating their own way of playing the game.
Thats the point dude. We cannot! The new gamemechanics made our old style of playing the game hard or impossible, be it on our server or on others.
PR was what you wanted it to be. When there were the possibilties for MilSim how can you say it was never aiming for that direction?
As said the changes in the gamemechanics make it very hard now, not just because of 100p but also because of other changed features. But thats another topic, forget about those events. I am not only talking about them but about the gameplay itself aswell. It does not matter what 100p server you jump on, you are now forced to play the fast-paced action game style. Thats what bugs me. And do not tell me to play just like we did before instead of doing the same as other squads...it simply does not work like that anymore. I have tried it and its almost impossible. We do not have the manpower of seeding our <100 slots server every time, therefore we have to rely to other 64p servers which are not existent yet...thats basically all I ask for. More seeded servers with 64p .
Ever heard of evolution? If you don't evolve, you'll go extinct.Thats the point dude. We cannot! The new gamemechanics made our old style of playing the game hard or impossible, be it on our server or on others.
Well well we reached the point where I am linking myself out of here since all my posts above express exactly the opposite thing and you seem to simply reject reading them. I talk about being tolerant and appreciate every kind of gamestyle...yet you start accusing me of being elitist just because I like MilSim, thats hilarious.elitist and close-minded.
Argh..I never disapproved the new gameplay style! I said MilSim gameplay style is getting stamped out while everything else gets improved. Thats what I said a bazillion times, now. In the past the action-playerbase and the strategic-playerbase were co-existing peacefully. Now everything tends to go into the direction of arcade and action. Just read, I am starting to get emotional about this, you are really a though guy to discuss withWhy are you allowed to disapprove the new gameplay style and think it should be rolled back but we can't think yours is outdated and should evolve to the new one?
Spook wrote:Dude 50% of our members are either complete newbies, or are playing the game for less than a year now. We have trained countless of players in the last years and even in the last few weeks we got so many new recruits which are willing to learn how to play PR from us.
Well well we reached the point where I am linking myself out of here since all my posts above express exactly the opposite thing and you seem to simply reject reading them. That we are tolerant and appreciate every kind of gamestyle...yet you start accusing me of being elitist just because I like MilSim, thats hilarious.
Ironically you are telling me that I am close-minded...
I totally agree. Did not play a lot of PR after the testing servers got shut down. The few times I tried felt like spec ops teams going at each other.Lugi wrote:To be honest I fell exactly the opposite of what 100p haters do. I'd like to see more than 100 players, cause the best PR games I've ever played were on 128 and 200 player server. It just felt much more realistic and enjoyable, and after playing there I just couldn't go back to normal 64p servers and that ghost hunting type of gameplay.
~10 spec ops dudes running around the map with really bad aiming skills due to deviation.cyberzomby wrote:I totally agree. Did not play a lot of PR after the testing servers got shut down. The few times I tried felt like spec ops teams going at each other.
Yes, really good posting !!! I lost the interrest of the game and play other games now, sometimes BF3 . Bf3 feels like PR on 100er servers, no teamplay....not enough squads for 100 people and the 8 person squads dont get all in the chopper to transport ! only 7 people like in NH 90 !Spook wrote: I am thankful for all the work you have done for free. But regarding gameplay, the ones responsible screwed up big time IMO. And I hope they will realize this fast and make some changes before a big part of the tactic oriented playerbase loses interest in this game. And please do not tell me to come, join you and fix it myself. It was working before and now it is not. So whoever destroyed a running system should repair it himself again.