Release Iraqi Insurgency mode is not fun :/
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Wifout Teef
- Posts: 9
- Joined: 2011-04-06 07:39
Re: Release Iraqi Insurgency mode is not fun :/
It's probably all been said before, but I'll put in my two cents. Insurgency in general is still fun and great, but there is an issue specifically on Fallujah West. Ever since 1.0, it is just miserable to play as insurgents. I can't put my finger on it because I don't know exactly what was changed, but the kill/death ratios of each team is outrageous. It just simply isn't fun to be on a team that has 40 kills and 200 deaths on average. A lot of people suggest removing the armor and such. I'm not totally for that idea because I like the APCs on that map. Perhaps it could be lowered a bit but I don't know honestly. It feels like it's just that map honestly. I've played al-basrah as the british and we got dominated because the map is just much more in the insurgents favor so you actually have to work hard.
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PLODDITHANLEY
- Posts: 3608
- Joined: 2009-05-02 19:44
Re: Release Iraqi Insurgency mode is not fun :/
The new UAV is very OP on Fallujah and in my experience this map is small enough to get some good blufor teamwork together as CO.
As much as I love CO ing on Fallujah I do wonder if the UAV should be removed....
As much as I love CO ing on Fallujah I do wonder if the UAV should be removed....
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tankninja1
- Posts: 962
- Joined: 2011-05-31 22:22
Re: Release Iraqi Insurgency mode is not fun :/
It's not that people give up and not get revived just as much as before. But now many of the insurgent kits have been nerfed either getting a full auto gun or getting grenades. Doesn't help that their HP health or whatever seems to have been lowered. High recoil doesn't help much either. With iron sights high recoil make it hard to hit anything especially with low graphics setting. I stand with what I said being an insurgent in 1.0 is a blood bath. If you aren't in a good squad it gets really annoying every 5 minutes and spending 25% of the game dead.Ca6e wrote:And this is all becouse people give up knowing they do not loose tickets, but only give them intell points. If everyone will have medic(civi) in the SQ, things will be different, maybe 2:1 for US in kill ratio!

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[508th_PIR] Grey
- Posts: 313
- Joined: 2011-09-12 02:31
Re: Release Iraqi Insurgency mode is not fun :/
Indeed! My little AKS-74u spilled a lot of blood this weekend.tankninja1 wrote:I stand with what I said being an insurgent in 1.0 is a blood bath.
That pretty much says it all. It can be fun running around by yourself, trying to cause havoc for BLUFOR, but it's much easier and far more effective if you can coordinate with like-minded individuals.If you aren't in a good squad it gets really annoying every 5 minutes and spending 25% of the game dead.
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badmojo420
- Posts: 2849
- Joined: 2008-08-23 00:12
Re: Release Iraqi Insurgency mode is not fun :/
I wasn't impressed when I picked up a kit and saw it had the artillery shell IED, so I threw that fucker down on the main street in Fallujah and waited fro the LAV to drive right over it and.....BOOM!
LAV kept going like nothing had happened, no smoke, nothing.
Can we revert back to 0.8 IEDs please? Ones that are so powerful you have to get blocks away from it before you're safe. The TK's are worth it.
LAV kept going like nothing had happened, no smoke, nothing.
Can we revert back to 0.8 IEDs please? Ones that are so powerful you have to get blocks away from it before you're safe. The TK's are worth it.
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007.SirBond
- Posts: 276
- Joined: 2012-12-12 05:03
Re: Release Iraqi Insurgency mode is not fun :/
Most people forget that in 0.98, Insurgents could respawn in 30 seconds, thus allowing them to constantly attack Blufor. I remember many times in 0.98, if I killed 1 or 2 Blufor in a squad, I could respawn nearby as long as a hideout was close and attack them again and again while they tried to revive their fellow squadmate. Now in PR 1.0, Insurgents take much longer to re-spawn, this results in less pressure on Blufor. When I play as Blufor, it feels like a walk in the park fighting against INS.
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ShockUnitBlack
- Posts: 2100
- Joined: 2010-01-27 20:59
Re: Release Iraqi Insurgency mode is not fun :/
This is an excellent point.007.SirBond wrote:Most people forget that in 0.98, Insurgents could respawn in 30 seconds, thus allowing them to constantly attack Blufor. I remember many times in 0.98, if I killed 1 or 2 Blufor in a squad, I could respawn nearby as long as a hideout was close and attack them again and again while they tried to revive their fellow squadmate. Now in PR 1.0, Insurgents take much longer to re-spawn, this results in less pressure on Blufor. When I play as Blufor, it feels like a walk in the park fighting against INS.
My main issue with the Insurgency is that nobody likes playing OPFOR, not because they lack scopes, but because they don't have any opportunity to really take up the initiative in battle. Insurgents basically sit around waiting for BLUFOR to attack - very boring - and then get their fifteen seconds of glory in, fifteen seconds which probably result in their death.
People like to have a certain degree of initiative - they like to say "let's go and take that flag"; "move up and destroy that cache"; not "let's wait around for some BLUFOR guys to show up here so we can have a gunfight." Insurgents, always fighting on the defensive, don't get a whole lot of opportunities to fight with the initiative and I think it's primarily for that reason that people don't generally like playing OPFOR in Insurgency.
There's some good stuff in Insurgency - rolling around in techies listening to Baghdad FM is fun and "Zapping" can be awesome when it gets the intended results - but playing as the generic AK-wielding grunt that constitutes the vast majority of OPFOR Insurgency playtime is usually pretty lame to be frank, and definitely not on par with the rest of the PR experience.
I think the best Insurgency maps tend to be ones that have a great deal of transport available to the insurgents - Kokan is a good example - because transport (and, by extension of that, mobility) gives players the ability to seize the initiative by driving straight into the action. Slogging around on foot is slow thus forces insurgents to become a reactive force, waiting for BLUFOR to show up and start the fighting. That's bad gameplay for the insurgents, and is why I prefer AAS as a gamemode - because both sides there (generally) have a certain degree of initiative.
Last edited by ShockUnitBlack on 2013-08-20 05:06, edited 5 times in total.
"I Want To Spend The Rest Of My Life With You Tonight."
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SterrUwe321
- Posts: 80
- Joined: 2011-06-28 10:14
Re: Release Iraqi Insurgency mode is not fun :/
ShockUnitBlack wrote: I think the best Insurgency maps tend to be ones that have a great deal of transport available to the insurgents - Kokan is a good example - because transport (and, by extension of that, mobility) gives players the ability to seize the initiative by driving straight into the action. Slogging around on foot is slow thus forces insurgents to become a reactive force, waiting for BLUFOR to show up and start the fighting. That's bad gameplay for the insurgents, and is why I prefer AAS as a gamemode - because both sides there (generally) have a certain degree of initiative.
And the Ins can select kits with scopes. It's so annoying if you can't get a RPK just because the Map designer decided to only place 1 in your main.
And the Stryker is not such a pain in the *** like the apc.
But yeah you're right! I hate it when i sit in the Ins Main in Fallujah, Ramiel or Karbala and there is no bike or car left.
The Ins should all the time be supported with vehicles.
"STUPID Freeman0092" so genius
playing PR since 0.45
playing PR since 0.45
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[508th_PIR] Grey
- Posts: 313
- Joined: 2011-09-12 02:31
Re: Release Iraqi Insurgency mode is not fun :/
It would help if assets were treated as such, and not thrown away within the first three minutes of the round. Also, insurgents should be maintaining a network of hideouts so that transport isn't an issue. These are not high-concept strategies, they are fundamental to PR gameplay. Just because you are playing as insurgent doesn't mean they don't apply.SterrUwe321 wrote: The Ins should all the time be supported with vehicles.
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SterrUwe321
- Posts: 80
- Joined: 2011-06-28 10:14
Re: Release Iraqi Insurgency mode is not fun :/
Too bad the normal cars are not armored and a simply burstfire out of an AR can easily take out the driver and wound the passangers. often we have no chose and just die, living the car next to the enemys with no chance of bringing them back.'[508th_PIR wrote: Grey;1939023']It would help if assets were treated as such, and not thrown away within the first three minutes of the round.
Well. that's pretty much what i'm doing the whole time. Building hideouts and die.'[508th_PIR wrote: Grey;1939023']
Also, insurgents should be maintaining a network of hideouts so that transport isn't an issue. These are not high-concept strategies, they are fundamental to PR gameplay. Just because you are playing as insurgent doesn't mean they don't apply.
But you can build as much Hideouts as you want. They are useless if you can't get a shot on the blufor. The only thing Hideouts do is providing the blufor with more kills, because we can spawn closer to the frontline where we just get shot again and again.
You can't make any great decision in the strategy if you're an Ins. You mostly spawn on a hideout,
on 1 side is the apc, and the 2 other sides there are Infantries who easily can snipe you with there overpowered m16+uber1337noscopequick360wtf rifles while STANDING, and the last side would be retourning to your own mainbase.
Well. You can sneak around, kill 1-2 enemys, die, and then they get revived.
You are pretty much useless as Insurgent.
The best weapon you have is your shovel, cuz as long there are Ins spawning near the cache the Blufor won't move there fat asses, they just camp 200m aways and have a fun time.
Building hideouts = Winning time.
Building Hideouts /=/ Making any difference in the tactical aspect of defensing in any way.
Maybe scopes should be removed completly out of the game.
"STUPID Freeman0092" so genius
playing PR since 0.45
playing PR since 0.45
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[508th_PIR] Grey
- Posts: 313
- Joined: 2011-09-12 02:31
Re: Release Iraqi Insurgency mode is not fun :/
Speak for yourself.SterrUwe321 wrote:You are pretty much useless as Insurgent.
You seem bound and determined here, so I don't see any point in continuing this discussion.
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=-=kittykiller
- Posts: 282
- Joined: 2012-02-12 18:43
Re: Release Iraqi Insurgency mode is not fun :/
you knopw what would be fun is a 60 v 40 imbalance in team sizes in favor of insurgents.
Also do not deny any kit shovel or binos! boom no need to penalise one member of the team for trying to work in a team oriented way
Also do not deny any kit shovel or binos! boom no need to penalise one member of the team for trying to work in a team oriented way
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=-=kittykiller
- Posts: 282
- Joined: 2012-02-12 18:43
Re: Release Iraqi Insurgency mode is not fun :/
as an insurgent the main weapon is the shovel
build the dog boxes blufor will attack them as if they are a cache. simple.
now what we need are additional kits at main cuz we dont have cache weaponary and the team size has gone to 50.
give SL a shovel so he can build his own dirty dog boxes
more dog boxes is more dynamic game for ins.
Make inf ieds kill out right so frustrating to kil lwith ieds only to have the blufor just revive by using corners as cover. this happens alot on fallujah
if you dont like dying dont play ins i think its fun to live the life of a jihadi rusher.
build the dog boxes blufor will attack them as if they are a cache. simple.
now what we need are additional kits at main cuz we dont have cache weaponary and the team size has gone to 50.
give SL a shovel so he can build his own dirty dog boxes
more dog boxes is more dynamic game for ins.
Make inf ieds kill out right so frustrating to kil lwith ieds only to have the blufor just revive by using corners as cover. this happens alot on fallujah
if you dont like dying dont play ins i think its fun to live the life of a jihadi rusher.
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Jackson[501stIR]
- Posts: 29
- Joined: 2009-06-13 17:53
Re: Release Iraqi Insurgency mode is not fun :/
hold on....fictional? hahahahahahArab wrote:Al Basrah was meant to be the ARF since the map is based on a fictional movie called Black Hawk Down.
and no sorry wrong again actually Ramiel is more based of Mogadishu..
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Pronck
- Posts: 1778
- Joined: 2009-09-30 17:07
Re: Release Iraqi Insurgency mode is not fun :/
As Kittykiller said, yes please give all the combatants including the Cell Leader and pickup kits shovels, this so making hideouts is easier. You would say it's common sense to build hideouts, well lots of people think different about it.
Also please give more scoped kits and other special kits to the insurgents to compensate the 50 men team. The BLUFOR got more toys now but the Insurgents don't.
Also please give more scoped kits and other special kits to the insurgents to compensate the 50 men team. The BLUFOR got more toys now but the Insurgents don't.
We are staying up!
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Arab
- PR:BF2 Developer
- Posts: 2898
- Joined: 2012-05-18 03:37
Re: Release Iraqi Insurgency mode is not fun :/
What happened to the 'Qom' song? Why did it got axed?
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[FSA]IrRahman
- Posts: 205
- Joined: 2013-03-23 23:08
Re: Release Iraqi Insurgency mode is not fun :/
Maybe because it has really offensive lyrics?Arab wrote:What happened to the 'Qom' song? Why did it got axed?

"This is a great game to play if you want to masturbate and still accomplish something" - viirusiiseli
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Pronck
- Posts: 1778
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Re: Release Iraqi Insurgency mode is not fun :/
Then we should forbid a lot of other music if it was about the lyrics.'[FSA wrote:IrRahman;1941682']Maybe because it has really offensive lyrics?
We are staying up!
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BroCop
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Mikemonster
- Posts: 1384
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Re: Release Iraqi Insurgency mode is not fun :/
Qom music was in fact removed due to a fatwa on the PR devs. The fatwa was in fact removed when the devs promised to update the Insurgent kit geometries to bring them up to date with Blufor ones. But the Qom music stayed off the PR airwaves as a reminder of who's boss.
Quite like the new song, it led us into the fray quite well the other day when we rushed a group of about 20 Blufor soldiers (we died gloriously).
Quite like the new song, it led us into the fray quite well the other day when we rushed a group of about 20 Blufor soldiers (we died gloriously).


