Petition for DICE

General discussion of the Project Reality: BF2 modification.
karambaitos
Posts: 3788
Joined: 2008-08-02 14:14

Re: Petition for DICE

Post by karambaitos »

Skitrel wrote:

Time and development decisions, ultimately. It's hard to pinpoint certain aspects, but communities often underestimate just how long and how hard development of some of these things is, especially when they're doing a lot of work at the cutting edge. The PR community understands this in some part thanks to the communicative team here often explaining in explicit detail just how long even the simplest sounding things can take to develop.

i dont underestimate how long it takes to develop things, but when they treat their community as morons (which most of BF3s community are, but still), and use the previous excuse instead of an intelligent one, in undermines their own efforts, and makes them seem incompetent, and foolish.

for DICE i can only feel sad, but for EAs managment and after it has run multiple studios into the ground, i cannot feel anything but resentment, and that they are completely incompetent.
There is only one unforgivable lie That is the lie that says, This is the end, you are the conqueror, you have achieved it and now all that remains is to build walls higher and shelter behind them. Now, the lie says, the world is safe.? The Great Khan.

40k is deep like that.
ExeTick
Posts: 855
Joined: 2011-01-13 22:50

Re: Petition for DICE

Post by ExeTick »

I shared the petition on battlefield forum. I didnt see it there.


I hope it will get allot more people signing it :-)
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M.Hart
Posts: 48
Joined: 2011-06-01 08:10

Re: Petition for DICE

Post by M.Hart »

Well, it's the humble bundle time now (https://www.humblebundle.com) maybe it's just the right time to make such petition. Who knows...

_____________EDIT_______________

If you know about the most likely reasons behind the humble bundle, you might find some hope.
"Let's get serious." - Serious Sam

"War does not determine who is right - only who is left." - Bertrand Russell

"A journey of a thousand miles begins with a single step." - Confucius
Skitrel
Posts: 81
Joined: 2013-07-31 12:12

Re: Petition for DICE

Post by Skitrel »

karambaitos wrote:i dont underestimate how long it takes to develop things, but when they treat their community as morons (which most of BF3s community are, but still), and use the previous excuse instead of an intelligent one, in undermines their own efforts, and makes them seem incompetent, and foolish.

for DICE i can only feel sad, but for EAs managment and after it has run multiple studios into the ground, i cannot feel anything but resentment, and that they are completely incompetent.
"They" is the wrong interpretation. It happens far too often. "They" are an enormous entity made up of several thousand individual employees (EA) and a studio of several hundred (DICE).

One individual can say something wrong, mistakenly, or without thinking thoroughly in the moment, and the end result can be the entire community reviling them, turning angsty, being incredibly obnoxious, and absolutely everyone the same thing because of one person's mistakes.

You want more feedback from them, but at the same time you are judging many many people for one person's poor response in one interview. This is why the community does not get the feedback and answers it wants, because communities can be amazing when they're small because the community can be guided by a few people within it that many respect. But when a community gets so large it becomes an unruly unguided mob that latches onto mantras and chants them as loud as possible while wielding their torches and pitchforks.

This isn't unexpected really, unfortunately the majority of the audience for such games comes from males 16-25 who are quite easily led by simply hearing many others say the same thing rather than taking an analytical approach.

As for EAs problems and the studios that have failed in the past. That's another story for another thread. There are many many far more complex stories behind each studio that has failed, all of which complicate things to huge degrees. I'd be happy to go into detail about those perhaps privately, they're interesting stories. I did a tonne of research on the matter a few months back in preparation of a potential 1 hour video I wanted to do on the topic, I have no idea whether that video might come to fruition but the stories are indeed quite interesting. The problem is that it's all far too easy to point the finger at the big bad evil EA for a mob than it is to recognise the many more complex contributors to a matter. Bullfrog. Westwood. Origin and Maxis are pretty much the long and short of it, 3 of which I wouldn't really attribute the closure of as EA's fault, but to a complex mess of things.

Ultimately a development studio hinges on those that work at it, and those that work at a studio have absolutely zero obligation to stay there. A few key people leaving a studio for other ventures can result in the complete and total collapse of said studio. At that point what is a company supposed to do? At that point they aren't the same studio anymore, if you've lost your most important upper staff who were key in creative decisions you've lost everything. Hiring new people is a lie, the creative style and decisions change, you end up with a different studio entirely using the old studio's name. Remember Rare? All their great games of the 90s? Have you had a look at what they've done since they lost their key staff? They should have been closed, they're a limping dog that should have been put down, a shell of what they once were.

Next to no one involved with the creation of Goldeneye and Perfect Dark is left there, would you call them the same studio any more?

Games hinge on the creative minds behind them, not the names of a development studio. Surely you can see the merit in closing a studio that is no longer the studio it was? I won't argue they're sad days, but it's inevitable in all of them, if the right people leave to do something else, the studios should be closed, renamed, or merged into new ones.
matty1053
Posts: 2007
Joined: 2013-07-03 00:17

Post by matty1053 »

Well I have a family friend that works for EA. He deals with EAs partners I will try to talk To him about this
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karambaitos
Posts: 3788
Joined: 2008-08-02 14:14

Re: Petition for DICE

Post by karambaitos »

Skitrel wrote:"They" is the wrong interpretation. It happens far too often. "They" are an enormous entity made up of several thousand individual employees (EA) and a studio of several hundred (DICE).

One individual can say something wrong, mistakenly, or without thinking thoroughly in the moment, and the end result can be the entire community reviling them, turning angsty, being incredibly obnoxious, and absolutely everyone the same thing because of one person's mistakes.

You want more feedback from them, but at the same time you are judging many many people for one person's poor response in one interview. This is why the community does not get the feedback and answers it wants, because communities can be amazing when they're small because the community can be guided by a few people within it that many respect. But when a community gets so large it becomes an unruly unguided mob that latches onto mantras and chants them as loud as possible while wielding their torches and pitchforks.
that's how life is it only takes one crooked cop to sully the name of a precinct, as the saying goes (sort of).

you better be prepared for your interviews.
This isn't unexpected really, unfortunately the majority of the audience for such games comes from males 16-25 who are quite easily led by simply hearing many others say the same thing rather than taking an analytical approach.
true, but if you botch up your interviews, and say stupid stuff, like EA usually does, then yes you deserve what coming to you, amd fans are known to be quite an vocal bunch.

whether its joe shmoe from DICE or the CEO of EA saying it doesnt matter, hes representing the company, his and other peoples work, a screw up at that level is a screw up indeed.
As for EAs problems and the studios that have failed in the past. That's another story for another thread. There are many many far more complex stories behind each studio that has failed, all of which complicate things to huge degrees. I'd be happy to go into detail about those perhaps privately, they're interesting stories. I did a tonne of research on the matter a few months back in preparation of a potential 1 hour video I wanted to do on the topic, I have no idea whether that video might come to fruition but the stories are indeed quite interesting. The problem is that it's all far too easy to point the finger at the big bad evil EA for a mob than it is to recognise the many more complex contributors to a matter. Bullfrog. Westwood. Origin and Maxis are pretty much the long and short of it, 3 of which I wouldn't really attribute the closure of as EA's fault, but to a complex mess of things.

Ultimately a development studio hinges on those that work at it, and those that work at a studio have absolutely zero obligation to stay there. A few key people leaving a studio for other ventures can result in the complete and total collapse of said studio. At that point what is a company supposed to do? At that point they aren't the same studio anymore, if you've lost your most important upper staff who were key in creative decisions you've lost everything. Hiring new people is a lie, the creative style and decisions change, you end up with a different studio entirely using the old studio's name. Remember Rare? All their great games of the 90s? Have you had a look at what they've done since they lost their key staff? They should have been closed, they're a limping dog that should have been put down, a shell of what they once were.

Next to no one involved with the creation of Goldeneye and Perfect Dark is left there, would you call them the same studio any more?

Games hinge on the creative minds behind them, not the names of a development studio. Surely you can see the merit in closing a studio that is no longer the studio it was? I won't argue they're sad days, but it's inevitable in all of them, if the right people leave to do something else, the studios should be closed, renamed, or merged into new ones.
A complex mess of things all caused by EAs management, it has been going on for years, acquire a studio that is quite successful, impose demands on the developers, force them to release unfinished products, the people that are quite experienced in their field, they no longer have a reason to stay with the company, since they can easily find other jobs

Pandemic Studios - Wikipedia, the free encyclopedia
Westwood Studios - Wikipedia, the free encyclopedia

both companies show a similar history, yet they are so many years apart.



anywhooo this has gone waaay off topic.
There is only one unforgivable lie That is the lie that says, This is the end, you are the conqueror, you have achieved it and now all that remains is to build walls higher and shelter behind them. Now, the lie says, the world is safe.? The Great Khan.

40k is deep like that.
Skitrel
Posts: 81
Joined: 2013-07-31 12:12

Re: Petition for DICE

Post by Skitrel »

karambaitos wrote:that's how life is it only takes one crooked cop to sully the name of a precinct, as the saying goes (sort of).

you better be prepared for your interviews.



true, but if you botch up your interviews, and say stupid stuff, like EA usually does, then yes you deserve what coming to you, amd fans are known to be quite an vocal bunch.

whether its joe shmoe from DICE or the CEO of EA saying it doesnt matter, hes representing the company, his and other peoples work, a screw up at that level is a screw up indeed.



A complex mess of things all caused by EAs management, it has been going on for years, acquire a studio that is quite successful, impose demands on the developers, force them to release unfinished products, the people that are quite experienced in their field, they no longer have a reason to stay with the company, since they can easily find other jobs

Pandemic Studios - Wikipedia, the free encyclopedia
Westwood Studios - Wikipedia, the free encyclopedia

both companies show a similar history, yet they are so many years apart.



anywhooo this has gone waaay off topic.
Westwood were faltering prior to EA's acquisition. They made phenomenal rts titles but seemed to want to try and cash in on other genres, the kids were enjoying third person shooters, they tried it with Renegade, flopped. The kids were enjoying MMOs, they tried it with Earth and Beyond, flopped. The kids were enjoying C&C multiplayer, they took it and crazily made TWO games that used RTS view to control ONE unit. Unsurprisingly it flopped.

Westwood diverted from what they were doing well in, they created a failed FPS - Renegade, a failed multiplayer 1 unit only C&C, wanted to create Renegade 2 which also would have inevitably failed - cancelled by EA, wanted to create an MMO - cancelled by EA, and wanted to create yet another FPS (Tiberium) - cancelled by EA.

EA took a studio that was diverting from what they were exceptional at into areas they were clearly failing in, with fingers in too many pots, with no clear direction, and what they did with them was refocus. We got command and conquer generals out of them under EA, which was excellent.

At the final time Westwood was shut down there was merely a third of the original Westwood staff. The studio had become a shell, it was no longer Westwood Studios.

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There is absolutely no way to spin Westwood's death as created by EA when they were trying to make those games at the time of acquisition, what happened under EA was us getting another high quality Westwood RTS from a studio that was going loopy.

This is what I'm talking about when it comes to the angry internet mob, people just listen to what the angsty teenage kids are saying, who are all doing nothing but repeating what the other angsty teenagers and immature twenty somethings are saying. The mob presents a really simple to digest and easy to repeat mantra "Fuck EA! They're evil!".

The evidence presented is never anything more than "They bought X studio and then X studio was later closed". This really isn't an in depth analysis of the causes of a studio closure, assuming the fault of something without looking into the details is ludicrous, and when you look at the details the picture becomes far far blurrier.

I have no doubt that there are, and have been, various business practices and corporate culture that is questionable. Anyone that has worked for any large company will attest to the fact that every large company has its fair share of incompetents and dodgy "old boys club" culture. The smart amongst them will also attest to the fact that office politics and corporate culture is very very complex, the motivations and decisions that occur between people are all that of individual personal circumstances and goals of many different people. Things are complicated, things are messy, things are not black and white.

Westwood is the least blurry of all of them though. The studio was doing dumb stuff when EA acquired them. They'd lost important chunks of the team, EA managed to get a couple good games out of them while certain members remained and then when they left they closed it and offered the rest jobs in the new teams restructured for the C&C franchise. This was the most fair closure, next to Bullfrog anyway, which closed because Molyneux left taking half the team with him to start Lionhead, because they left the other half left and started Muckyfoot, clear cut, there was no Bullfrog left because of Peter.

Pandemic's story is murky, former staff have talked of how it was totally necessary though, saying the studio was given free creative reign to do what they want but the management and production accountability was terrible. When former staff of a studio say things like that rather than in their own defence you have to wonder what was lurking underneath. Unfortunately there hasn't been any extensive investigative journalism into it yet, the significants in the creative team joined 343 and Microsoft keep a tight reign on who speaks about what.

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Like I said, there are extensive and more interesting stories lying underneath the mob mantras, if people aren't giving evidence or in depth detail about a topic to support their mindless pitchfork wielding they're not worth listening to. Always look underneath.

I don't know about it being too off topic really, their previous business history fits with whether or not they'll do something like this in their present.

If I were to hazard a guess, I'd say that they WILL do something like this, but not until they bring modability back to Battlefield games. What they'll do is wait until they can announce a Battlefield game with modding in it, then they'll open source older titles for the publicity, and they'll use it to spin EA heading in the right direction now that it's under a new CEO. Give good PR to EA for once, create tonnes of happy people in all the communities, get tonnes of people working on mods on their older engine, build new communities all geared up to mod their new title.

That's what I'd do if I were in their marketing team anyway, I don't think Ian and the rest of his team think all that differently to myself.
Rambo Medic
Posts: 35
Joined: 2012-05-18 03:23

Re: Petition for DICE

Post by Rambo Medic »

Bluedrake42 wrote:
AWESOME! This video along with all of the awesome people who have been sharing this has caused a huge surge in signatures as well as thread activity! I'm going to message Dslyecxi, as he has posted some PR videos quite recently, as well as all the other PR youtubers.
Cameratoss
Posts: 53
Joined: 2013-08-08 18:41

Re: Petition for DICE

Post by Cameratoss »

Signed for PR and a big Fuck you EA!! for good tradition. I haven't bought or played an EA game in 4 years. BF2 for PR doesn't count. I'm so pride of myself Image
ShockUnitBlack
Posts: 2100
Joined: 2010-01-27 20:59

Re: Petition for DICE

Post by ShockUnitBlack »

Truth is that PR has to wean itself off the Refractor 2 engine sooner or later (and probably sooner, to be frank - I just don't see PR:BF2 having populated servers two years from now).

Even if the devs got the engine sourcecode - and that's a big, big if - you're still looking at a ten year old engine. And it's not if the engine's suddenly going to do everything you want it to just because you have that code - you're still looking at a ton of work to make any significant changes to the engine.

Basically PR needs to find a new home at some point in the near future if it wants to continue on as a franchise. The Refractor engine isn't going to cut it much longer.
"I Want To Spend The Rest Of My Life With You Tonight."
Predator.v2
Posts: 379
Joined: 2010-01-26 13:49

Re: Petition for DICE

Post by Predator.v2 »

@Shock:
Next to PR:BF2, they are also working on PR:Arma3 and PR2 (CryEngine3).
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johan19
Posts: 61
Joined: 2008-10-04 12:42

Re: Petition for DICE

Post by johan19 »

Truth is that PR has to wean itself off the Refractor 2 engine sooner or later (and probably sooner, to be frank - I just don't see PR:BF2 having populated servers two years from now).

Even if the devs got the engine sourcecode - and that's a big, big if - you're still looking at a ten year old engine. And it's not if the engine's suddenly going to do everything you want it to just because you have that code - you're still looking at a ton of work to make any significant changes to the engine.

Basically PR needs to find a new home at some point in the near future if it wants to continue on as a franchise. The Refractor engine isn't going to cut it much longer.
They are still looking for PR2 devs if you think PR isn't going to cut it much longer see link Project Reality 2
Astartes
Posts: 22
Joined: 2013-08-20 16:19

Re: Petition for DICE

Post by Astartes »

I've signed it but it probably will not do much good.

EA wants your attention on future Battlefield titles.

When BF4 comes out, they'll most likely be irritated with people continuing to play BF3.
shahram
Posts: 175
Joined: 2013-03-18 07:41

Re: Petition for DICE

Post by shahram »

Astartes wrote:I've signed it but it probably will not do much good.

EA wants your attention on future Battlefield titles.

When BF4 comes out, they'll most likely be irritated with people continuing to play BF3.
It's a wisely analysis.
alpher
Posts: 3
Joined: 2009-05-14 07:13

Re: Petition for DICE

Post by alpher »

signed!
gonzalo658
Posts: 100
Joined: 2009-04-08 20:23

Re: Petition for DICE

Post by gonzalo658 »

Signed and shared!
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Kevokpo
Posts: 286
Joined: 2011-09-25 14:40

Re: Petition for DICE

Post by Kevokpo »

come on guys only 56 signs left spread out the voice!
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IWI-GALIL.556FA
Posts: 511
Joined: 2013-03-25 20:51

Re: Petition for DICE

Post by IWI-GALIL.556FA »

This is why I'm so enthused about PR2's almost limitless engine. Although still in the distant future, I can see it being everything that PR can't be (because of engine limitations) and much, much more. The future is looking bright :)

And now, we wait.....
DesmoLocke
Posts: 1770
Joined: 2008-11-28 19:47

Re: Petition for DICE

Post by DesmoLocke »

30 more to go as of right now. Then what?
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PR player since 0.5 (Feb 2007)

Skitrel
Posts: 81
Joined: 2013-07-31 12:12

Re: Petition for DICE

Post by Skitrel »

DesmoLocke wrote:30 more to go as of right now. Then what?
Then nothing, the more the better. The goal is merely set by the person who makes the petition, it doesn't actually achieve anything though.

The more that sign up the more recognisable and usable such petitions are in business meetings. On the flip side however - petitions are also used in meetings to demonstrate a lack of demand too, so failure to spread it further can also have the negative effect of guaranteeing failure.
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