This should definitely help INS.Mikemonster wrote:Thanks Pronk, and agreed there isn't a right or wrong when it comes to how to lead.
I have made a suggestion to reinstate the Collab kit as a SL kit, we'll see if it gets approved. I think it would be a sensible way to balance Ins a bit, without giving one side more or less firepower.
Fallujah West Balance Issues
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Viral_Krieger
- Posts: 24
- Joined: 2013-05-31 20:56
Re: Fallujah West Balance Issues
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Mikemonster
- Posts: 1384
- Joined: 2011-03-21 17:43
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fatalsushi83
- Posts: 551
- Joined: 2013-12-03 07:49
Re: Fallujah West Balance Issues
Just played insurgency on Fallujah. The new kits and improved RPG are great but this map simply does not work with 100 people. Here's what happened on the last two caches. Second to last cache goes up at Red Cross. Bluefor immediately figures out its there because there are so many of them around the map. I spawn on the cache but it's already surrounded and I get killed four times over by enemy grenades and snipers. Last cache goes up after just a few minutes because so many insurgents are being spawn-camped. I spawn on the last cache, which is on a roof, hoping for a chance but immediately get shot by an AR that's camping the roof from a block away.
CIA or HOG admins, please create just one 64 player server for small maps! 100 player servers in 1.0 work great for some maps but have made others completely unplayable.
CIA or HOG admins, please create just one 64 player server for small maps! 100 player servers in 1.0 work great for some maps but have made others completely unplayable.
