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Re: Arresting a Wounded Soldier
Posted: 2013-09-09 11:03
by Nate.
Who will get the kill? The guy that arrested him or the guy that shot him wounded?
Re: Arresting a Wounded Soldier
Posted: 2013-09-09 11:34
by Spook
the guy who killed him ofc. its the same as if you shoot someone down and someone else throws a nade on his body. he will go dead dead and you will get the kill. otherwise we would create a new kind of PR douchebags who would run around and steal kills. I dont think you can even change it so that the arrester would get the kill.
Re: Arresting a Wounded Soldier
Posted: 2013-09-09 13:02
by Vicious302
Just do what I have been doing recently: troll them by taking their kit and hiding it so even if they do get revived, they are a civilian.
Re: Arresting a Wounded Soldier
Posted: 2013-09-09 14:36
by ghostfool84
'Xander[nl wrote:;1947351']The medic could as well indeed, but he would be at high risk doing so and if he gets shot while trying to arrest people instead of being in the back healing up his squad, they lose a vital squad component and will be at a disadvantage. The only time the medic is busy is during a firefight, which should be the very reason to limit arresting abilities to this kit only. He won't have time to arrest people while the fighting is still ongoing, and he can't risk running out because the kit is so valuable anyway. Only after the fighting is completely over, and the other 7 people are securing the area, the medic is relieved of his primary duties and he can start arresting people.
Of course that would be better, I doubt it's possible. Hence why we were discussing kit restrictions. It's not perfect, but it's probably the best we can come up with.
Medic doesnt need another task thats only is "hold mousebutton for 15second" and it would lead that many people will actually try to arrest people even its not a good moment, for the same reason the medic got no scope and no grenades so he dont need this too.
Give it only to the Rifleman, that would lead to more Rifleman and less Specialkits in the Squad and you have to make a decision - arrest enemy soldiers or maybe add a special kit to the squad
Re: Arresting a Wounded Soldier
Posted: 2013-09-09 16:14
by Heavy Death
I completely agree and support the suggestion. Not sure if i like the additional restrainers (which would play around with itemslots yet again) or just add the function to the knife...
Not sure if this could work, but can it be made that right click on the knife would play an animation of putting the knife away, feeling for pulse or some other hand trickery, and then pulling out the zips and arresting, all in a duration of 10 secs or so.
Re: Arresting a Wounded Soldier
Posted: 2013-09-09 17:03
by Maj.Osama
Great idea
and why not lot this move add more tickets to your team

( since there is no Intel in AAS )
but for the kill ratio , the one who shot down the enemy get the kill , but the one who arrest him get points and help his team
not sure about adding more time to the respawn time :S ( ppl well just give up immediately after they got wounded )
hope it get implemented soon ..
Re: Arresting a Wounded Soldier
Posted: 2013-09-09 19:14
by Gracler
Maj.Osama wrote:
not sure about adding more time to the respawn time :S ( ppl well just give up immediately after they got wounded )
hope it get implemented soon ..
That is why i suggested the opposite that the enemy get a small "reward" on his respawn if he get's arrested. Also it should not cost the enemy any ticket for being arrested as that would make it tactical for the enemy to hit give up asap. A wounded enemy that get arrested get a small discount on his re-spawn and that is it.... no penalty's in team points or anything.
So if your squad just wiped out an enemy squad they can "secure" there kills by arresting the wounded, or they can continue and hope they killed everyone, which when the give up delay is re-activated will take quite a while.
They are probably better off just searching for the enemy fob or rallypoint while the rest of your squad is securing the prisoners.
Specialist and medic have plenty of work already so I still suggest that it's only added to riflemen kit.
After a firefight the medic is busy healing his team-mates, the specialist is busy blowing up the objective or getting a marksman or AR onto a roof for oversight, so that only leaves the riflemen to do the arresting. Although you should provide care for the prisoners I don't see why a regular soldier can't patch up a wounded enemy to make him ready for transport.
Re: Arresting a Wounded Soldier
Posted: 2013-09-10 04:01
by zloyrash
Bad idea.
Why we should go and arrest wounded people? Why we should do this useless moves every time? PR gonna be arrest\prevent from arrest game insted of to do useful tactic movements. Why we must stay close to body and wait and waste our time?
Heh, you killed 3 guys in the forest, ok, now go and arrest them! =) nice
Next patch we will go pee at the base, take a breakfast, tie shoelaces and write emails to home.
Btw, with that idea you will dont want to go attack and clean building, cause you will be arrested right after being killed and become dead without a chance to revive by your mates.
It stimulate defence-camper playstyle even more. Attack--Defence is unbalanced already and will be even more unbalanced. Sitting--Moving will be more unbalanced.
PR going to be "corridor game" more and more. Without freedom, tricky tactics, epic attacks and assaults. Just camping, laying still and defence to win.
Re: Arresting a Wounded Soldier
Posted: 2013-09-10 07:26
by Gracler
zloyrash wrote:Bad idea.
Why we should go and arrest wounded people? Why we should do this useless moves every time? PR gonna be arrest\prevent from arrest game insted of to do useful tactic movements. Why we must stay close to body and wait and waste our time?
Heh, you killed 3 guys in the forest, ok, now go and arrest them! =) nice
Next patch we will go pee at the base, take a breakfast, tie shoelaces and write emails to home.
Btw, with that idea you will dont want to go attack and clean building, cause you will be arrested right after being killed and become dead without a chance to revive by your mates.
It stimulate defence-camper playstyle even more. Attack--Defence is unbalanced already and will be even more unbalanced. Sitting--Moving will be more unbalanced.
PR going to be "corridor game" more and more. Without freedom, tricky tactics, epic attacks and assaults. Just camping, laying still and defence to win.
I would like to know what makes defenders stronger than attackers suddenly? Defenders have been nerfed in 1.0 since the deviation is much less and your squad will be able to move in and do accurate fire on a stationary enemy.
Makes no sense to me that suddenly the defenders are stronger since this thing goes both ways as you can wipe out an defending squad completely if he isn't coordinated enough with another squad.
Besides id say it is a minority of players that actually defend, most run around attacking all day.
If you are attacking a building 1 person at a time your asking for a beating either way.
Re: Arresting a Wounded Soldier
Posted: 2013-09-10 08:04
by zloyrash
Gracler wrote:I would like to know what makes defenders stronger than attackers suddenly? Defenders have been nerfed in 1.0 since the deviation is much less and your squad will be able to move in and do accurate fire on a stationary enemy.
Makes no sense to me that suddenly the defenders are stronger since this thing goes both ways as you can wipe out an defending squad completely if he isn't coordinated enough with another squad.
Besides id say it is a minority of players that actually defend, most run around attacking all day.
If you are attacking a building 1 person at a time your asking for a beating either way.
Disagree that you can easily move in and make smart shots to stationary enemy. Stationary guy can kill you very fast and you have not be able to even aim your gun to him.
Yeasterday i have situation on muttrah docks containers

Red guy have blocked us(2 guys) in deepening of the containers.
I know he was there and know he stay stationary. I realize that there is no way to check red guy position and stay alive. I have no instrument to look out from our corner. So I cant step out and shoot him - no chance! 98% vs 2%
Than red guy moved to new position and I told my mate to do the "trick" - he run out from the corner and next moment I tried to step out and shoot redguy.
Ok, he killed me, but my mate killed red guy and revive my. Thats because red guy made a mistake - he should stay at 1st position.
I post about it here:
https://www.realitymod.com/forum/f255-i ... ost1946064
Main idea - There is no good tactic now to get stationary camper, no able to "lean right\left" to check the rooms. Soldiers weight system not balanced with new shooting system. Decrease soldier moving inertia may help.
Sorry for offtoping.
Re: Arresting a Wounded Soldier
Posted: 2013-09-10 08:34
by Skitrel
I like the idea. A couple of thoughts though.
Can we have a method of confirming whether someone is in wounded state or dead-dead? Perhaps a sound effect that wounded soldiers emit constantly.
This in itself would be massively useful not just for recognising that a soldier needs arresting, but for medics to actually do their job with soldiers that aren't able to use local mumble.
That and the thought of multiple screaming wounded around when the battle goes horribly sounds like a recipe for greater immersion.
Re: Arresting a Wounded Soldier
Posted: 2013-09-11 16:05
by Onil
Why wouldn't you be able to use local mumble? And in that case you can use the comm rose to call the medic if needed.
I actually do like the fact that you would be confirming kills without knowing if the enemy is already dead dead or not. That's the point... you go next to the body and "check his vitals" and if he is still alive, you arrest him.
Re: Arresting a Wounded Soldier
Posted: 2013-09-11 17:05
by MaSSive
Correction you disarm him, give him first aid, and then arrest him

Re: Arresting a Wounded Soldier
Posted: 2013-09-11 17:10
by Adalaxy
Onil wrote:Why wouldn't you be able to use local mumble?
Some people just aren't quick enough or paying attention sometimes. I have combed through the wasteland of firefight calling for wounded only to be yelled at later in the round with a " i was wounded but you didn't heal me!" Some people still think the the map icons are enough to get treated.
Re: Arresting a Wounded Soldier
Posted: 2013-09-11 19:35
by Southers
Great idea about certain classes arresting wounded soldiers to secure that kill.
I think wounded soldiers should be given a wounded animation while like rolling in pain on the floor with sound affects to go with. This would help medics like me too
The amount of times I have stood over wounded guys thinking i wish i could confirm the kill. (in agreement about shooting and knifeing not seeming right though)
Re: Arresting a Wounded Soldier
Posted: 2013-09-12 00:34
by Rolling_Ruedo
paul161616 wrote:
now im wondering what people would think about another ticket lost for being detained? i imagine it playing out with a good effect to the overall tactical realism of firefights, encouraging retreats when overwhelmed(IMO retreats are rarely ever used) and also counter-attacks when one side is defeated(i feel like counter-attacks would be more co-ordinated. eg: squad 2 gets wiped out near the flag, squad 1 moves in to deter the enemy from detaining POWs. or sq 2 gets wiped out and the CAS squad bombs the objective to kingdom come.) just brainstorming. thoughts?
Me gusta
Seems like the perfect way to encourage people to retreat rather than the current "get wiped, rinse, repeat" tactic I tend to see. One problem that may arise however, is that people would give up ASAP to avoid being arrested. Not entirely sure what could be done about that.
Re: Arresting a Wounded Soldier
Posted: 2013-09-12 03:15
by Wheres_my_chili
^or you could just give up and not have to worry about any of that.
Re: Arresting a Wounded Soldier
Posted: 2013-09-12 16:05
by Onil
Well as it was suggested in this thread before, you can make it so that if you give up your spawn time will be hugely increased but if you get arrested it is decreased even if you do loose an extra ticket for being arrested. That would fix the quick give-up reaction besides the system that the devs are adding that only allows you to give up after an X time delay.
Re: Arresting a Wounded Soldier
Posted: 2013-09-12 16:38
by Wheres_my_chili
Would that really be condusive to gameplay though? The matches are already really short as is, i dont think that adding a ticket penalty is the right direction. Why dont we just keep this as it was originally suggested: as a way to confirm your kills.
Re: Arresting a Wounded Soldier
Posted: 2013-09-12 16:51
by Onil
Well, you currently already loose one ticket when you go down/wounded and another ticket when you go dead... so being arrested would be the same as getting killed and going dead dead. A total of 2 tickets but I suppose that adding one more ticket to the arrest wouldn't change much.
And I actually disagree that the rounds are currently short. They're only short if the teams are unbalanced.