Project Normandy Update

Project Reality announcements and development highlights.
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: Project Normandy Update

Post by AfterDune »

Juno = Canada, UK
Gold = UK
Sword = UK

PR:WW2 doesn't feature Canada or the UK, so those aren't going to happen. Utah isn't in the planning either, only Omaha.
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LITOralis.nMd
Retired PR Developer
Posts: 5658
Joined: 2010-04-10 16:15

Re: Project Normandy Update

Post by LITOralis.nMd »

Utah would require the inland battles of the 101st Airborne Division and the 82nd Airborne Division, there wasn't really any fighting of note with the landing force.

http://www.warchronicle.com/dday/utah/plan.jpg
The south flank would be the only option for a PR map, and it would not be incredibly interesting.
The map would be based on US paratroopers randomly dropping out of the sky when you click the spawn button .
Tommygun
Posts: 325
Joined: 2011-03-16 08:08

Re: Project Normandy Update

Post by Tommygun »

Would EA get upset using their bf1942 maps as a starting point? Some quite cool ones I seem to remember and it may save some work...dont knowif its possible or desirable.
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Mineral
Retired PR Developer
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Joined: 2012-01-02 12:37
Location: Belgium

Post by Mineral »

You aren't allowed to use the assets, colormaps or heightmaps. They have stated that in the past. Same for bf:v. However maps inspired by the same locations are obviously allowed.
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Tommygun
Posts: 325
Joined: 2011-03-16 08:08

Re: Project Normandy Update

Post by Tommygun »

You don't get if you never ask. People can always say no but if you sell it they may just say yes. Damn, its a tribute program to the bf series kinda ;) but also kinda true?
Last edited by Tommygun on 2013-11-07 20:34, edited 1 time in total.
Reason: *Disclaimer* Beer
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: Project Normandy Update

Post by Rabbit »

Tommygun wrote:You don't get if you never ask. People can always say no but if you sell it they may just say yes. Damn, its a tribute program to the bf series kinda ;) but also kinda true?
Why bother? The levels are small, not very realistic, and not that great quality speaking.
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AfSoccer "I just don't see the natural talent."
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AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: Project Normandy Update

Post by AfterDune »

It also won't save any work, you'd still have to start all over pretty much. And besides, what Rabbit says. It's not worth it anyway.
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SShadowFox
Posts: 1123
Joined: 2012-01-25 21:35

Re: Project Normandy Update

Post by SShadowFox »

QualityHD wrote:I ripped the intro to Saving Private Ryan for all you Omaha Beach fans, this will satisfy you until PR: WWII drops Saving Private Ryan Normandy Omaha Beach Landings - YouTube
Damn, YouTube is fast...
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[R-DEV]Spec:The suggestion is not accepted, I merely wanted to comment.

Shame doesn't work on me, Nor on men of my caliber.
titsmcgee852
Posts: 316
Joined: 2012-10-06 00:37

Re: Project Normandy Update

Post by titsmcgee852 »

SShadowFox wrote:Damn, YouTube is fast...
They must have some sort of audio skimmer when your video finishes uploading.
22cal
Posts: 98
Joined: 2011-04-26 23:15

Re: Project Normandy Update

Post by 22cal »

Dear Santa,

All I want for Christmas is Project Normandy!!!

P.S. Maybe some new PC hardware to upgrade.
Ratface
Retired PR Developer
Posts: 962
Joined: 2011-04-21 18:57

Re: Project Normandy Update

Post by Ratface »

As it is a minimod for BF2 :P R, it will be using the BF2 refractor engine.
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: Project Normandy Update

Post by AfterDune »

Nothing? It'll be an updated version with brand new maps and what not. Much more polished than what it was.
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AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: Project Normandy Update

Post by AfterDune »

It's hard to tell when it'll be ready, due to real life getting in the way more often than not :( .
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Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: Project Normandy Update

Post by Pvt.LHeureux »

Yeah we're few working on it and I haven't done one animation in weeks because of school exams and studies getting in the way. Animation is quite boring too haha, but so satisfying when you get something done good :)
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
Gracler
Posts: 947
Joined: 2009-03-22 05:16

Re: Project Normandy Update

Post by Gracler »

QualityHD wrote:I wish I could help with the project but I don't know anything about the refractor engine
I don't think anyone did when they started, besides you don't really need to know anything about the engine if you can model in 3d's max 9, and then hand it over to a skilled exporter.

I started about a year ago learning about bf2 modding, and have been doing bits and pieces once in a while when I had the time. The hardest part was to learn modeling since I didn't know that either, but I also wanted to learn to export and test the model in-game but it has been a lot easier than I first thought.

With some patience and free time to spare its good practice to model something even for an old game as BF2. Anyone can do it really.
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