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Re: Project Normandy Update

Posted: 2013-11-05 17:35
by AfterDune
Juno = Canada, UK
Gold = UK
Sword = UK

PR:WW2 doesn't feature Canada or the UK, so those aren't going to happen. Utah isn't in the planning either, only Omaha.

Re: Project Normandy Update

Posted: 2013-11-06 20:31
by LITOralis.nMd
Utah would require the inland battles of the 101st Airborne Division and the 82nd Airborne Division, there wasn't really any fighting of note with the landing force.

http://www.warchronicle.com/dday/utah/plan.jpg
The south flank would be the only option for a PR map, and it would not be incredibly interesting.
The map would be based on US paratroopers randomly dropping out of the sky when you click the spawn button .

Re: Project Normandy Update

Posted: 2013-11-07 12:43
by Tommygun
Would EA get upset using their bf1942 maps as a starting point? Some quite cool ones I seem to remember and it may save some work...dont knowif its possible or desirable.

Posted: 2013-11-07 12:49
by Mineral
You aren't allowed to use the assets, colormaps or heightmaps. They have stated that in the past. Same for bf:v. However maps inspired by the same locations are obviously allowed.

Re: Project Normandy Update

Posted: 2013-11-07 20:33
by Tommygun
You don't get if you never ask. People can always say no but if you sell it they may just say yes. Damn, its a tribute program to the bf series kinda ;) but also kinda true?

Re: Project Normandy Update

Posted: 2013-11-07 20:43
by Rabbit
Tommygun wrote:You don't get if you never ask. People can always say no but if you sell it they may just say yes. Damn, its a tribute program to the bf series kinda ;) but also kinda true?
Why bother? The levels are small, not very realistic, and not that great quality speaking.

Re: Project Normandy Update

Posted: 2013-11-07 20:49
by AfterDune
It also won't save any work, you'd still have to start all over pretty much. And besides, what Rabbit says. It's not worth it anyway.

Re: Project Normandy Update

Posted: 2013-11-11 12:52
by SShadowFox
QualityHD wrote:I ripped the intro to Saving Private Ryan for all you Omaha Beach fans, this will satisfy you until PR: WWII drops Saving Private Ryan Normandy Omaha Beach Landings - YouTube
Damn, YouTube is fast...

Re: Project Normandy Update

Posted: 2013-11-16 05:06
by titsmcgee852
SShadowFox wrote:Damn, YouTube is fast...
They must have some sort of audio skimmer when your video finishes uploading.

Re: Project Normandy Update

Posted: 2013-11-19 00:13
by 22cal
Dear Santa,

All I want for Christmas is Project Normandy!!!

P.S. Maybe some new PC hardware to upgrade.

Re: Project Normandy Update

Posted: 2013-11-20 19:46
by Ratface
As it is a minimod for BF2 :P R, it will be using the BF2 refractor engine.

Re: Project Normandy Update

Posted: 2013-11-21 12:18
by AfterDune
Nothing? It'll be an updated version with brand new maps and what not. Much more polished than what it was.

Re: Project Normandy Update

Posted: 2013-11-21 12:55
by AfterDune
It's hard to tell when it'll be ready, due to real life getting in the way more often than not :( .

Re: Project Normandy Update

Posted: 2013-11-21 15:52
by Pvt.LHeureux
Yeah we're few working on it and I haven't done one animation in weeks because of school exams and studies getting in the way. Animation is quite boring too haha, but so satisfying when you get something done good :)

Re: Project Normandy Update

Posted: 2013-11-23 21:21
by Gracler
QualityHD wrote:I wish I could help with the project but I don't know anything about the refractor engine
I don't think anyone did when they started, besides you don't really need to know anything about the engine if you can model in 3d's max 9, and then hand it over to a skilled exporter.

I started about a year ago learning about bf2 modding, and have been doing bits and pieces once in a while when I had the time. The hardest part was to learn modeling since I didn't know that either, but I also wanted to learn to export and test the model in-game but it has been a lot easier than I first thought.

With some patience and free time to spare its good practice to model something even for an old game as BF2. Anyone can do it really.