Re: [Vehicle] CV9035NL (WIP)
Posted: 2014-04-03 20:42
quick question, by the last few lods, does it matter if the UV is messed and teh texture is stretched? They wont see that anyways right





I think it would be better to go with the r/l screen: https://www.dropbox.com/s/s6y0z4yy6whlf ... 0UTAAS.png[R-DEV]AfterDune wrote:lol @ windows xp screen![]()
I wouldn't have wooden boxes either unless you've got a ref that says they use that. Metal/plastic ones would be far more realistic afaik and ye, only put them under the seats if you have a refs showing them their commonly too.[R-COM]Glimmerman wrote:if i can make a suggestion about the boxes under the seats, they dont have wooden fixed boxes under those seats irl.
This is because the should be totally free from the floor as a shock protection measure against IEDs and mines.
To pimp up the interrior you might make them look like to aluminium ammo boxes or maybe the soldiers kit?
I see no purpose to have it, would just add more networkables to the object, another draw call (or two more if you include the new 3p material for the interior) and it would require the 3p model to also have the interior.[R-COM]Glimmerman wrote:+ a loading ramp that goes up and down with up and down arrow button would look very cool, dont know if its a good idea to have it?
[R-COM]Glimmerman wrote:if you ask me then I would remove the boxes and add a gunrack with some Diemaco's in them.
if its not a big hassle to do so.
+ a loading ramp that goes up and down with up and down arrow button would look very cool, dont know if its a good idea to have it?





Not perpetually good tbh. Just looking at your col1 and col2, loads of pointless verts/edges and it can be simplified loads, as well as col2 needing the barrel but you should be doing the main model before doing the wreck...CTRifle wrote:So, how does this look then?