Re: HAT kits
Posted: 2014-02-11 14:27
wat.Kerryburgerking wrote:HATs are defensive weapons, not offensive weapons.
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wat.Kerryburgerking wrote:HATs are defensive weapons, not offensive weapons.
Well in my opinion that was smart-play by their armor, they had more angles covered and mitigated the threat of their direct counter (anti-tank weapons), so kudos to them. The HAT kit defeats (or cripples) armor in the right circumstances, and if the HAT kit is not able to get a clear shot, the armor has the upper hand. It's pretty well balanced in that sense, although due to the horrendous SPGs that the militia get, I do wish they'd get more AT (more LATs or one more HAT)sold67 wrote:Yeah you are right Daniel. I'm mainly referring to conventional maps when it comes to armor squads sticking within close proximity to each other. It isn't uncommon for APCs to sometimes stick with the tanks and cooperatively defend or attack flags though. Just had it happen yesterday coincidentally on a round of Fools Road I had where the APC and tank were staying together near a flag which kept my squad hidden and pinned down.
No, he's not. If we were talking about an AT Gun or TOW emplacement, I would agree because those are immobile and those can only be used defensively, but if you have a man-portable weapon, it can be used offensively if you're playing the weapon right, get good intel and the map allows you to sneak up on the enemy armour, preferably with every 3 aspects in your favour. While Fool's Road is one of the maps where it doesn't work that well due to the few buildings that are to be found, but it does work on most other maps extremely well, unless of course some first timer decides to do some 1337 shit with it.matty1053 wrote:Kerry is right.
You don't go rushing to the first enemy flag with hat kit.
That is how you lose the hat kit.
I see newbies take the hat kit too frequently. They end up just losing it. By dying.
Fools Road is balanced.
I have won on militia about 10 times. You have to have a good team.
Kerryburgerking wrote:HATs are defensive weapons, not offensive weapons.
What? what?...wut?matty1053 wrote:You don't go rushing to the first enemy flag with hat kit.
what lol.O_turista_portugues wrote:What? what?...wut?
What's should a squad do when trying to attack a flag with a BMP/tank defending it? While a TOW can be easily set for defensive purposes attackers only have CAS or HAT nothing more.
We need more CAS because people suck with it and more armor, because people tend to waste them, oh and some additional tickets for each map, because you know, people tend to die, a LOT.crokojot wrote:We need to have 3 HATs... There is just few people that know to use HAT and after some changes with using HAT weapons its not so easy to use by newbies so many time happens that you dont have that when you need it...LAT is now pretty good,with AA you can destroy jeeps and if you have a time you can destroy armor even with enemy HAT but we need more HAT-s...If armor squad is good you can be good with HAT but you cannot do nothing. So ... main thing is that newbies need to learn shoot with HAT on servers cause with BOTS is different thing and other players doesnt need to be crippled because of small amount of HATs.
It is not so expansive.![]()
This is PR though and most RL stuff don't apply, don't compare it.Kerryburgerking wrote:What i meant is that HAT kits are for personal self defense, ask any armed force in the world if they send out people with RPGs/Eryx/NLAW/SRAWs to hunt armor...
I can't speak for any force that isn't Bundeswehr or Wehrmacht, but yes, at least those 2 would.Kerryburgerking wrote:What i meant is that HAT kits are for personal self defense, ask any armed force in the world if they send out people with RPGs/Eryx/NLAW/SRAWs to hunt armor...