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Re: Sbeneh Outskirts

Posted: 2014-03-31 00:50
by Rabbit
PlaynCool wrote:Tank seems to get stuck in the terrain quite often.
..... Any locations in particular that are the worst offenders?

Re: Sbeneh Outskirts

Posted: 2014-04-01 02:09
by Daniel
I know it is often next to roads, or the small dry creekbeds... (But srsly, u gotta watch where u r driving ur tank to, it isn't hard... -.- )

Re: Sbeneh Outskirts

Posted: 2014-04-02 00:40
by PlaynCool
Yeah, well normally you don't expect it to get stuck in a ditch, or when trying to cross a small pile of dust, sure it needs getting used to, but for me i rarely jump in a tank, i'm mostly inf and having it stuck in a places where it should pass no prob is frustrating. On the eastern side of the map i have experienced it more often when you try to go off road. Also the t-72's mass of gravity is not correct at least to my opinion that tank can't do off road well.

Re: Sbeneh Outskirts

Posted: 2014-04-02 12:18
by ghostfool84
Clanmates reported that you cant repair your vehicle (Tank) on INF Layer when playing Opfor.

I got terrible framerate (10-15fps) on this INF layer, maybe because there are so many players in a small area...

Re: Sbeneh Outskirts

Posted: 2014-04-03 04:44
by Daniel
PlaynCool wrote:Also the t-72's mass of gravity is not correct at least to my opinion that tank can't do off road well.
That is because of the hull being low to the ground/the tracks being quite high compared to the other tanks. Not sure if realistic or the DEVs used a not-so-good model here...

Re: Sbeneh Outskirts

Posted: 2014-04-03 05:49
by Ason
[R-DEV]Rabbit wrote:Lol, I was just screwing around on it, dropping commander artillery.
How do you do that? Rcon command? Is it possible on local server aswell? I've seen those videos with insane artillery explosions everywhere and it doesn't look like the in-game type :P

Re: Sbeneh Outskirts

Posted: 2014-04-03 12:55
by Rabbit
Ason wrote:How do you do that? Rcon command? Is it possible on local server aswell? I've seen those videos with insane artillery explosions everywhere and it doesn't look like the in-game type :P
AAS32/64/128 and INS/64 should now have it available.

Re: Sbeneh Outskirts

Posted: 2014-04-21 10:53
by PLODDITHANLEY
Played it a few times hard n fast, with a good skirmish map too that plays well even with 10 players on, I haven't played it enough to comment on wider issues.

Well done and thanks for your time.

Re: Sbeneh Outskirts

Posted: 2014-06-17 21:31
by Rabbit
Got some feedback from players today that seem to hate how many objects there are, mainly random junk ones like crates, cars, tvs, etc, do others feel the same about this?

Discuss.

Re: Sbeneh Outskirts

Posted: 2014-06-17 21:39
by Pronck
No. It gives the map the immersion we miss on almost all urban maps.

Re: Sbeneh Outskirts

Posted: 2014-06-17 22:13
by ComradeHX
[R-DEV]Rabbit wrote:Got some feedback from players today that seem to hate how many objects there are, mainly random junk ones like crates, cars, tvs, etc, do others feel the same about this?

Discuss.
I don't see why people would complain; map is still way more clean than real cities.

Re: Sbeneh Outskirts

Posted: 2014-06-18 11:11
by MADsqirrel
Got some feedback from players today that seem to hate how many objects there are, mainly random junk ones like crates, cars, tvs, etc, do others feel the same about this?

Discuss.

You have to swtich lanes a lot when driving on the main road, but thats not a problem and all that trash and barricades is really good for the immersion.
It does also mean that you have a bit cover if you happen to fight on ther road.
I like it.

Re: Sbeneh Outskirts

Posted: 2014-06-18 11:44
by UAE FPSB9K58
[R-DEV]Rabbit wrote:Got some feedback from players today that seem to hate how many objects there are, mainly random junk ones like crates, cars, tvs, etc, do others feel the same about this?

Discuss.
It perfectly gives the impression of a war-torn Syria. It does make drops in FPS for me, but the amount of objects is just right. The contrast between the clean fields and the messy/dirty streets is noticeable and each provide the correct atmosphere for the battlezone.

Re: Sbeneh Outskirts

Posted: 2014-06-18 11:54
by camo
Don't change it, it adds so much more to immersion.

Re: Sbeneh Outskirts

Posted: 2014-06-18 12:53
by Jacksonez__
I reckon that in INS the mec team has rather extreme ticket count. I remember one game in which we spent like 200 tickets on one cache and kept loosing assets - yet we won with generous amount of tickets.

Re: Sbeneh Outskirts

Posted: 2014-06-18 21:39
by Daniel
Keep it as it is now, except the Shilka AA, let it spawn NOT depending on flag-layout! :)

Posted: 2014-06-25 22:40
by Cavazos
I like all the debris.

Sent from my XT1028 using Tapatalk

Re: Sbeneh Outskirts

Posted: 2014-06-26 00:09
by Death!
[R-DEV]Rabbit wrote:Got some feedback from players today that seem to hate how many objects there are, mainly random junk ones like crates, cars, tvs, etc, do others feel the same about this?

Discuss.
That was me probably, but I did not say that! I said the map got a lot of details and that is why it is laggy, like Fallujah.

It's the engine fault, not yours. I like the details, just dislike the lag. It becomes worse on insurgency because it concentrates 80+ players on the same spot making things really laggy.

Despite the lag, Sbeneh is the best new map IMO.

Re: Sbeneh Outskirts

Posted: 2015-06-04 16:38
by Rabbit
A lot has changed for 1.3 for this, so please provide feedback. Main changes are assets, fob/emplacements and how they are placed/ built, textures, fps, FSA pickup kits at main and whatever else.

Re: Sbeneh Outskirts

Posted: 2015-06-04 17:32
by ComradeHX
[R-DEV]Rabbit wrote:A lot has changed for 1.3 for this, so please provide feedback. Main changes are assets, fob/emplacements and how they are placed/ built, textures, fps, FSA pickup kits at main and whatever else.
Could use thicker/taller grass in the fields.

With the changes to smoke...etc., T-72 is way better even against 2 T-62.

Is anyone working on a T-55?

http://spioenkop.blogspot.com/2014/11/s ... -t-55.html
Syrian T-55MVs are also equipped with the 9M117M Bastion anti-tank missile fired through the T-55's 100mm main gun. Although the 9M117M was previously unknown to be in Syrian service, rebels captured around a dozen of them near Tel Ahmar, Quneitra Governorate. Quneitra has traditionally been home to the T-55MV fleet, and these missiles would have been a nasty suprise for Israeli armour in case of war. Due to the cost of these missiles, each tank only carries a few.
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