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Re: PR:BF2 v1.2.0.0 Changelog
Posted: 2014-05-25 22:56
by Tommygun
mat552 wrote:First time in years I've been interested to play Insurgency. Excited to see how it'll work out.
Me too. Civis may get back to more of an intel role and I see no reason why ambushes by people organized enough cant still be set up. Shooting people at 20m is not unheard of?
Re: PR:BF2 v1.2.0.0 Changelog
Posted: 2014-05-26 08:20
by HunterMed
Thanks a lot for the new content and small and big fixes!
Re: PR:BF2 v1.2.0.0 Changelog
Posted: 2014-05-26 09:33
by ComradeHX
Tommygun wrote:Me too. Civis may get back to more of an intel role and I see no reason why ambushes by people organized enough cant still be set up. Shooting people at 20m is not unheard of?
You really think that's the only thing civi is good for?
Civilian kit was already nerfed to the ground with the lack of rope/medic bag...etc.
Now it's even less useful.
Intel can be acquired by anyone(because most insurgents have binos); now BluFor will shoot civi even more often so civi has to hide, and it's already taking away a gun/2grenades from the squad...
Re: PR:BF2 v1.2.0.0 Changelog
Posted: 2014-05-26 13:00
by Daniel
[quote=""'[R-DEV"]melonmuncher;2008007']It's a pretty obscure system, mainly designed for the big guns (AR, MG).
It's shown only while the radio commorose is show (Q) and takes three seconds to load. Not only that but it only shows the approx amount.[/quote]
AWESOME system!!! Whose idea was it?
[quote="Spook""]besides... and ... a shit ton of small details were added and fixed too. Good work guys! Impressive.[/quote]
Which details just as few examples, Spook?
[R-DEV]AncientMan wrote:Since when do we test stuff?
xD xD ROFL "Since you don't accept any new BF2 testers anymore, own fault PR team!" xD

Re: PR:BF2 v1.2.0.0 Changelog
Posted: 2014-05-26 13:06
by Mineral
Daniel wrote:
xD xD ROFL "Since you don't accept any new BF2 testers anymore, own fault PR team!" xD
Sure we do

Re: PR:BF2 v1.2.0.0 Changelog
Posted: 2014-05-26 13:34
by Tarranauha200
Should be less scopes instead of more. The ammo count is unrealistic and unnecessary. Otherwise good patch.
Re: PR:BF2 v1.2.0.0 Changelog
Posted: 2014-05-26 13:59
by Midnight_o9
Tarranauha200 wrote:Should be less scopes instead of more. The ammo count is unrealistic and unnecessary. Otherwise good patch.
Oh come on, it's not an ammo count, it's an ammo estimation, it's very rough, just 3 bars indicating how full your mag is, just like in RO2 where you have
Full / half full / close to empty here you get one bar, two bars and three bars.
How about you play, test, THEN say how unrealistic it is?
I bet in real life you'd be able to assess the amount of bullet left by taking it out and looking or by the weight of it so it's not unrealistic and it's needed for some classes and weapons when you clearly can't keep a track on the amount you fire.
Re: PR:BF2 v1.2.0.0 Changelog
Posted: 2014-05-26 17:40
by Stealth Clobber
Lots of complainers in here, I get the feeling most haven't even tried out the changes yet.

Re: PR:BF2 v1.2.0.0 Changelog
Posted: 2014-05-26 18:12
by Fir3w411
ha, just got PR working again this morning and this is a great way to kick it off again !

Re: PR:BF2 v1.2.0.0 Changelog
Posted: 2014-05-26 21:32
by Acecombatzer0
Seems to be some controversy on these patch notes.
IMHO
The ammo check is a really cool feature, it simulates you removing the magazine and checking it's weight, which gives you an approximate bullet count.
I have to respectfully disagree with the insurgency collabs being in the ROE if they are next to insurgents, I'm gonna link this video here
The Battle for Marjah - YouTube
Go to 54:20, Taliban Insurgents are clearly using civilians (some of them can be possible collaborators) as cover to ditch out of there, the Marines do not engage as a result.
And I would wait on the implementation of the F-35, the aircraft is still technically in development and was never fully introduced. If PR wants to take place in the near future then, maybe more weapons still in development should start to be in the game.
But overall great notes, I can't wait to play this game again after a long absence.
Re: PR:BF2 v1.2.0.0 Changelog
Posted: 2014-05-26 21:37
by Rudd
Seems to be some controversy on these patch notes.
because previous patch notes have never had controversy...
Re: PR:BF2 v1.2.0.0 Changelog
Posted: 2014-05-26 22:54
by Midnight_o9
Acecombatzer0 wrote:And I would wait on the implementation of the F-35, the aircraft is still technically in development and was never fully introduced. If PR wants to take place in the near future then, maybe more weapons still in development should start to be in the game.
PR has always been set in near future but they can't possibly update every faction every time an army somewhere announce they're gonna switch weapons. Otherwise they should redo the French forces entirely since those famas are going out.
Also fun > realism, so the implementation of a new asset is more important than if it's already here in real life or if it will be in a year.
Re: PR:BF2 v1.2.0.0 Changelog
Posted: 2014-05-27 03:31
by AnA10Warthog
It seems it now also has Steam overlay support now? Is this an intentional fix, or is this not supposed to be in there?
Re: PR:BF2 v1.2.0.0 Changelog
Posted: 2014-05-27 03:41
by ComradeHX
Stealth Clobber wrote:Lots of complainers in here, I get the feeling most haven't even tried out the changes yet.
You keep assuming that; because you have not tried out the changes yet yourself.
Re: PR:BF2 v1.2.0.0 Changelog
Posted: 2014-05-27 14:39
by XSHADOWGX
Great job guys! Long live the DEVS and long live Project reality!!!
Re: PR:BF2 v1.2.0.0 Changelog
Posted: 2014-05-27 17:11
by Dunstwolke
Nice patch, thanks.
Like the smooth logging in without going through Gamespy. It also fixed my issue with only a handful of servers being displayed in the server-list ( ;
Re: PR:BF2 v1.2.0.0 Changelog
Posted: 2014-05-27 18:06
by Stealth Clobber
ComradeHX wrote:You keep assuming that; because you have not tried out the changes yet yourself.
Keep assuming? I haven't posted on this forum in months dude.