[texture] US Army Multicam

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Insanitypays
PR:BF2 Developer
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Re: [texture] US Army Multicam

Post by Insanitypays »

Ragnarok1775 wrote:I vote for using Scorpion/MultiCam for any "realistic fiction" maps (Op Barracuda, etc) and maybe Afghanistan maps, ACU for other historic War on Terror maps, and DCU (same as the French on Op Marlin) for Ramiel/Mogadishu.
I'm considering making some DCU skins.

Barracuda uses Marines, not army, so they'll keep wearing MARPAT

"Go to Heaven for the climate, Hell for the company." -Mark Twain
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Ragnarok1775
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Re: [texture] US Army Multicam

Post by Ragnarok1775 »

Yeah I know Op Barracuda is USMC, but I couldn't think off the top of my head any "near-future" maps. You know, like US Army vs MEC/PLA/Russia etc.

How difficult would it be to just use the French Tenue 42 Desert? Field gear and packs etc are very different though (and most sac-a-dos are bought third-party because the standard issue is a piece of ****). I understand the need for accuracy, but, I don't think BF2 is capable of a high enough resolution for anyone to really see the difference in MultiCam vs Scorpion or French vs American DCU.

Just to make things more complicated, Legion troops don't always wear helmets. Sometimes they wear berets on OPEX, even in combat. Blue berets during that Bosnian ****.
Insanitypays
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Re: [texture] US Army Multicam

Post by Insanitypays »

Ragnarok1775 wrote:How difficult would it be to just use the French Tenue 42 Desert?
What do you mean by this?

"Go to Heaven for the climate, Hell for the company." -Mark Twain
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Rabbit
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Re: [texture] US Army Multicam

Post by Rabbit »

If this goes in, it will replace ACU on all maps.
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AfSoccer "I just don't see the natural talent."
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StevePl4y5
Posts: 385
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Re: [texture] US Army Multicam

Post by StevePl4y5 »

[R-DEV]Rabbit wrote:If this goes in, it will replace ACU on all maps.
Even thought it's probably not very realistic. I aprove of this.
Ragnarok1775
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Re: [texture] US Army Multicam

Post by Ragnarok1775 »

Insanitypays wrote:What do you mean by this?
Tenue 42 is the French camouflage uniform (T42 refers to both the BDU clone and DCU clone). The patterns are pretty much identical to the American BDU and tri-color DCU, the only differences are things that don't concern PR anyway (shoulder epaulettes, different style pockets, etc).

I hate the ACU and do does everyone else who has worn it outside of an office environment. The pattern is ugly, the Velcro is loud, all sorts of problems. But, for realism's sake, I would not want to get rid of it on maps that have some historical basis (maps taking place in Iraq, or Afghanistan pre-2010). Just a reskin like desert vs woodland MARPAT. Using the Tenue 42 Desert on Ramiel would be cool also, and Scorpion/MultiCam for any near-future maps (US vs PLA/Russia/MEC). I think I said that already.

If you add weapons and field gear, the name changes to T41, even though the exact same clothing is on your body.
Last edited by Ragnarok1775 on 2014-06-21 00:16, edited 1 time in total.
Insanitypays
PR:BF2 Developer
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Re: [texture] US Army Multicam

Post by Insanitypays »

Ragnarok1775 wrote:Tenue 42 is the French camouflage uniform (T42 refers to both the BDU clone and DCU clone). The patterns are pretty much identical to the American BDU and tri-color DCU, the only differences are things that don't concern PR anyway (shoulder epaulettes, different style pockets, etc).
So why don't I just use DCU?

"Go to Heaven for the climate, Hell for the company." -Mark Twain
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Ragnarok1775
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Re: [texture] US Army Multicam

Post by Ragnarok1775 »

Why don't you? That's what I was suggesting. You already have the skin on Op Marlin, minus the blue helmet. Use it for Ramiel only...
Spush
Retired PR Developer
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Re: [texture] US Army Multicam

Post by Spush »

We would only use one or the other, no need to add more files for the game to load.
Ragnarok1775
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Re: [texture] US Army Multicam

Post by Ragnarok1775 »

How significant of a difference would it be to use three uniforms (DCU, ACU, MultiCam)? A lot of other countries represented in-game use two, and then you got the hadjis who seem to use several different arrangements of civilian clothing...I don't mean to argue or disrespect, just seems like it would not make that significant of a difference.

If you just use the Tenue 42 for US Army on Ramiel, then you really haven't added anything (maybe need to do something about the helmets). Then it's only one more uniform to add (MultiCam).
H.sta
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Re: [texture] US Army Multicam

Post by H.sta »

Sorry, you are just arguing an extremely lost cause. Right now there is no plan to add the US 3 colour desert for us forces, which is quite different from the french camo. The Dutch already has the 3 colour camo ingame. But a specific camo would need to be made for the US.

Maybe if there is a map that requires it, it could get made. but there is really no need for it.
Ragnarok1775
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Re: [texture] US Army Multicam

Post by Ragnarok1775 »

Yes, it looks slightly different in person (the lines between colors). French desert camo has more of the medium-brown, but not enough that anyone would really notice in-game, so why not reuse it? I still have not checked out the Dutch camo in-game, but their Marines use uniforms made in the USA, with the exact same color, pattern, and material as American BDU/DCU, but the cut and design/tailoring made to their needs.
Insanitypays
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Re: [texture] US Army Multicam

Post by Insanitypays »

Ragnarok1775 wrote:Yes, it looks slightly different in person (the lines between colors). French desert camo has more of the medium-brown, but not enough that anyone would really notice in-game, so why not reuse it? I still have not checked out the Dutch camo in-game, but their Marines use uniforms made in the USA, with the exact same color, pattern, and material as American BDU/DCU, but the cut and design/tailoring made to their needs.
The patterns are very different actually. Noticeably so.

You'd still have to add another suffix texture so they would have to re add the soldier skins and it would take up as much space as if I had just made custom skins.

No sense adding them for just one map though.

"Go to Heaven for the climate, Hell for the company." -Mark Twain
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Ragnarok1775
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Re: [texture] US Army Multicam

Post by Ragnarok1775 »

Looks close enough for me. In-game I don't think anyone would notice the difference.

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The technical side though, you might as well be speaking Spanish, I don't know anything about that stuff.
Insanitypays
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Re: [texture] US Army Multicam

Post by Insanitypays »

There are a lot of very obvious differences that players will dislike. No reason to be inaccurate when I could just as easily use DCU.

Image

"Go to Heaven for the climate, Hell for the company." -Mark Twain
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StevePl4y5
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Re: [texture] US Army Multicam

Post by StevePl4y5 »

Ragnarok1775 wrote:Looks close enough for me. In-game I don't think anyone would notice the difference.

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The technical side though, you might as well be speaking Spanish, I don't know anything about that stuff.
It's completely different. But you're just beating a dead horse anyways, more would have to be done to make the US Army in Ramiel look like how it was at the time, new weapons, new player models, it's not that simple. Sure you might just wanna add the camo, but that makes no sense and it's just wasting space.
Ragnarok1775
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Re: [texture] US Army Multicam

Post by Ragnarok1775 »

I don't know how all that stuff works. I never wore DCU (I'm not that old) but I've seen it, it's what inspired the French desert camo, we nicknamed it "Daguet" because it was inspired by Op Daguet (Gulf War) and the American use of that camo. If you got a big sheet of cotton stamped in the DCU pattern and cut it to Tenue 42 specifications, nobody is gonna know the difference if you're standing 10m away. It's close enough for me at least, maybe someone else is more picky.

If there are other technical things that prevent it, well, I don't know anything about those. If I had a skill like 3D modeling and texturing, well, I probably would not know anything about Tenue 42.
Insanitypays
PR:BF2 Developer
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Re: [texture] US Army Multicam

Post by Insanitypays »

Ragnarok1775 wrote:I don't know how all that stuff works. I never wore DCU (I'm not that old) but I've seen it, it's what inspired the French desert camo, we nicknamed it "Daguet" because it was inspired by Op Daguet (Gulf War) and the American use of that camo. If you got a big sheet of cotton stamped in the DCU pattern and cut it to Tenue 42 specifications, nobody is gonna know the difference if you're standing 10m away. It's close enough for me at least, maybe someone else is more picky.

If there are other technical things that prevent it, well, I don't know anything about those. If I had a skill like 3D modeling and texturing, well, I probably would not know anything about Tenue 42.
I'm going to have to disagree. DCU was researched and adopted the late 80's while T42 was researched and adopted closely after.
As far as I know they weren't developed in conjunction.
The stencil is obviously different as well. I'm not sure how you're overlooking that.

I actually do extensive research when I work on this stuff, and my artistic skill actually isn't even that far developed...

"Go to Heaven for the climate, Hell for the company." -Mark Twain
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Rudd
Retired PR Developer
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Re: [texture] US Army Multicam

Post by Rudd »

Always respect the artist's integrity to achieve the best and most accurate result :)

I don't know if we want DCU in PR, your talents might be better applied to other projects, however your attention to detail is to be lauded.
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Ragnarok1775
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Re: [texture] US Army Multicam

Post by Ragnarok1775 »

No, they weren't developed together, you're right. Maybe I wasn't clear. During Operation Daguet, French forces wore OD green, just as they wore in Tchad and other conflicts. Around 1992 is when Tenue 42 started getting produced with the woodland and desert patterns. The desert pattern was nicknamed "Daguet" because of Op Daguet being in the desert (even though it was already over). The new pattern was issued to troops in Tchad and other desert environments, and is still in use today along with the woodland pattern (Europe, Cote d'Ivoire, Republique Centrafricaine, and was used in Afghanistan).

The American DCU was issued starting in 1989 to replace the six-color desert pattern (which was still used by the USMC during the Gulf War 1991 anyway). It was replaced in the USAF in 2011, USMC in 2002-2004, and US Army in 2005-2008.

I certainly have no right to criticize or tell you what to do since it's your work (skills I do not have) but I don't think I could tell the difference in-game...
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