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Re: The AWFUL state of public servers right now
Posted: 2014-09-17 06:58
by Pronck
In the past there were a lot of proper public players to even this out. But since the general skill level has dropped there are just a few players that can stand a good fight against organized teams.
Re: The AWFUL state of public servers right now
Posted: 2014-09-17 07:29
by bren
What server is this topic directed to?
We have trained administrators to manage teams, instead of getting rid of them from the server completely as clans have fled to our server in regards to not being treated properly due to them wanting to play together.
Re: The AWFUL state of public servers right now
Posted: 2014-09-17 07:43
by sickem
Think it was in your server Bren. Me and a few friends were playing during the round this was just happening in we don't mind but it was stacked. What made it worse though was people were switching off our team to get to the stacked team including tiki. It could have been a normal fun round if people did not continue to feed the stack.
Re: The AWFUL state of public servers right now
Posted: 2014-09-17 07:44
by Masaca1
This was indeed on the FCV server.
I believe Tikii is referring to the Black Gold map in which it was literally 95% clans on China and relatively in-experienced and new players on Russia. There was hardly any communication between squads and the Chinese team thrashed the hell out of Russia.
Here's the scoreboard within the first 20 minutes:
By the end, Russia had ~45 players whereas China had 51. Admins appeared non-existant or simply didn't care. It wasn't fun and despite the efforts of myself and other clan members to encourage communication, no one seemed interested. A failure on both the players on Russia for not wanting to work as a team and the clans for stacking/team switching to China.
I've never really experienced anything like it, and considering I've been on PR for over 7 years it really says something. Still not as bad as *some other servers* who's admins team switch so they can use APCs, but non-the less can ruin the game for new players.
Call me a graceful loser but when the team I'm on gets annihilated, the last thing that goes through my mind is "omg team swap now". I enjoy a challenge but this was simply a case of rage quit.
Re: The AWFUL state of public servers right now
Posted: 2014-09-17 09:21
by L4gi
Love these threads.

Re: The AWFUL state of public servers right now
Posted: 2014-09-17 10:10
by IWI-GALIL.556FA
^Says the guy who's always on the winning end of team stacks...
Re: The AWFUL state of public servers right now
Posted: 2014-09-17 10:41
by Wayet
i played on PRTA and always at the end of the round theres team scramble .
clan stack i only witness on Merk and NEW era .
Re: The AWFUL state of public servers right now
Posted: 2014-09-17 10:50
by Mineral
Not locked yet? Oh jolly ho!
Re: The AWFUL state of public servers right now
Posted: 2014-09-17 10:57
by Midnight_o9
Re: The AWFUL state of public servers right now
Posted: 2014-09-17 11:13
by Wicca
'[R-DEV wrote:Mineral;2034855']
Not locked yet? Oh jolly ho!
Nice one, I always wanted a place for that gif!
Re: Wake-up call (clan stacking discussion)
Posted: 2014-09-17 11:41
by Spec
Merged.
Re: Wake-up call (clan stacking discussion)
Posted: 2014-09-17 11:43
by disnoxxio
Its up to the admins to ask to switch some clan members. But every self respecting clan should also realize that maybe they can split up in both teams. The hardcore clans are whining about lacking of skill, but they are self avoiding to learn new players how to play because they close themselves in and just want to rape the team.
God who doesn't love a good rape, but I don't like games I steamroll with 300+ tickets. It's a responsibility of those clans as well.
Re: The AWFUL state of public servers right now
Posted: 2014-09-17 16:12
by bren
Masaca1 wrote:This was indeed on the FCV server.
I believe Tikii is referring to the Black Gold map in which it was literally 95% clans on China and relatively in-experienced and new players on Russia. There was hardly any communication between squads and the Chinese team thrashed the hell out of Russia.
Here's the scoreboard within the first 20 minutes:
By the end, Russia had ~45 players whereas China had 51. Admins appeared non-existant or simply didn't care. It wasn't fun and despite the efforts of myself and other clan members to encourage communication, no one seemed interested. A failure on both the players on Russia for not wanting to work as a team and the clans for stacking/team switching to China.
I've never really experienced anything like it, and considering I've been on PR for over 7 years it really says something. Still not as bad as *some other servers* who's admins team switch so they can use APCs, but non-the less can ruin the game for new players.
Call me a graceful loser but when the team I'm on gets annihilated, the last thing that goes through my mind is "omg team swap now". I enjoy a challenge but this was simply a case of rage quit.
Was this after a seed game?
Teams typically aren't scrambled til appropriate after the seeding round resulting in AFK admins who are in charge of that stuff.
And no matter what since I remember the time..it's the public fault for seeding it when admins aren't on. As much as its nice for it to be full we can't provide 24/7 Administration. FCV is going to be disbanded tomorrow as a punishment, so I'm sure the new replacement (heheh) will be better. Hopefully.
Re: Wake-up call (clan stacking discussion)
Posted: 2014-09-17 16:25
by gamma_gandalph
For one I don't really see what can be done about teamstacking other than asking clans to spread out and occasionally scramble the teams. For two, I don't think it's as big a problem as this thread makes it out to be. There are two things to keep in mind: first, the PR community is tiny. So the chances of stacked teams are just that much higher. Secondly, the way PR works, loosing a game by a seemingly huge amount of tickets doesn't actually mean that much. It can be one player or one commander, one squad building that perfect FOB, one Tank squad flank that catches the enemy off guard, so many small things, that might as well happen at the beginning of the round can hava a profound effect on the developement of the rest of the round. There is nothing anyone can do about this.
Re: Wake-up call (clan stacking discussion)
Posted: 2014-09-17 19:17
by Tit4Tat
The problem is that clans who think they are shit hot cant stand losing, and they end up leaving when it goes tits up, sad but true.
Think of certain clans as if they are celebrities, celebrities only like to rub shoulders with their counter parts.
But there is a small number of clans who basically don't give a shit where and with whom they play, respect to them.
Re: The AWFUL state of public servers right now
Posted: 2014-09-17 23:36
by Masaca1
brenn4n wrote:Was this after a seed game?
Teams typically aren't scrambled til appropriate after the seeding round resulting in AFK admins who are in charge of that stuff.
And no matter what since I remember the time..it's the public fault for seeding it when admins aren't on. As much as its nice for it to be full we can't provide 24/7 Administration. FCV is going to be disbanded tomorrow as a punishment, so I'm sure the new replacement (heheh) will be better. Hopefully.
Server had been going for a while and the games were fine, Beirut caused players to move from IDF to Russia which resulted in the Black Gold game being pretty one sided. Burn all the heretics!
I didn't check if there were any admins on for that game - I wasn't actually aware that scrambling teams was part of their job if I'm honest. I always thought server crashes solved that issue (which can be fairly regular on PR, inb4 DDoS).
It's never been an issue on PR and I don't think one game can be generalised upon. It was bad circumstances. I was, however, just backing up what Tikii said about how bad that specific game went.
Re: Wake-up call (clan stacking discussion)
Posted: 2014-09-18 04:39
by tiki
My apologies to the forum administrators as this is my first few posts on these forums and I didn't utilize the search function to find a related thread to air my frustrations in.
I was pretty heated when the FCV server was playing beirut at the start of the round, had 56 players on one team, 40ish on the other. 'How does this happen?' I thought. 'The server blocks people from joining a team if it has more players than the other, right? PR has done this since forever!' Well, as it turns out, an entire clan was admin swapped onto one team, leading to the imbalance. But no worries, right? The admins can just throw a bunch of public player scum onto the lower team while the clan goes on to fill a squad and pubstomp using APC assets.
There are no servers where I haven't witnessed this happening. If you have a clan, go play clan wars. Practicing on public servers to the disadvantage of public, or inexperienced players, is totally scummy. I like clans, I even want to join a clan in PR or PR2 one day when I've honed my ability to coordinate, lead squads, and generally play the game better, but I wouldn't want to participate in something like this. There's one team coincidentally having some better players, leading to their win, and then there's admin-supported team stacking which happens on a regular basis and GUARANTEES wins.
What about me, huh? What if I was playing with people on that team who I liked from the previous game? Too bad, says the admins, you get teamswapped because you don't have a clan tag and our administration doesn't pander to you. I wouldn't mind getting teamswapped if the teams were simply not balanced or it was a scramble, but I got moved so the clan could stomp together, and there's evidence of this.
I wouldn't be surprised if the server owner of FCV, HOG, or any of the other public servers were completely unaware this was happening. PR can't hold up during this age in its life by being a good game alone, it needs solid community servers without this kind of nonsense on it. All of you who make light of these complaints or disregard them as nonissues are immature and supporting this kind of thing, especially with the size of PR's current playerbase, is completely cancerous. New players who haven't joined clans and haven't learned the game are going to quickly tire of it once they notice the pattern of "play with vets on the clanstacked team, guaranteed win!"
@Masaca1: This isn't just a one time instance, that game was just the lynchpin for me. I went on do to fairly well that round, but quit half way through thanks to the sheer unbalance of the teams.
Re: Wake-up call (clan stacking discussion)
Posted: 2014-09-18 12:45
by _Fizzco_
tiki wrote: If you have a clan, go play clan wars. Practicing on public servers to the disadvantage of public, or inexperienced players, is totally scummy.
Just so you know the competitive scene in this game is all but dead, we get the occasional skirmish or large match VERY rarely. If you think that were practicing on public servers your completely wrong, we play this game because we enjoy playing it just like you and every other person that plays it.
Your basically calling clans "scummy" because were playing a game that we've been playing for years now.
Re: Wake-up call (clan stacking discussion)
Posted: 2014-09-18 13:12
by mat552
_Fizzco_ wrote:Your basically calling clans "scummy" because were playing a game that we've been playing for years now.
Having played for years makes it worse because you have the experience to know better, not to mention you know what it's like to be on that other team. Clans should be leading the charge and make serious efforts to self balance, not pat themselves on the back for winning by creating a vertical difficulty curve on the other team.
Re: Wake-up call (clan stacking discussion)
Posted: 2014-09-18 15:36
by Nate.
leading the charge
I think OD-S is pretty outstanding in "leading the charge"
