Clypp wrote:Why can't you use the model's leaf? Just putting it in front of the screen in a 3D ironsight should do the trick. It's not as if the vBF2 style crosshairs have any sort of accuracy anyway.
I should really make a sticky post, or a template of this for every time I post it.
You cant simply chuck a leaf on the screen and exspect players to be able to aim from it. A Leaf sight dose not work like that.
The leaf site is used, to control the elevation of the gun to fire at diffrent rages. The more elevation, the further the shot will go (till you get past 45deg of course). Now you control this, by lining the front iron sight up with a point on the Leaf, that has the range marked on it. at diffrent points, the gun will have more elevation, and less elevation. Here is a screenshot of it done in a game where you can do it (god knows what game this is from, just from google).
See how both the leaf and front sight are used.
Now if we just slap a leaf on the screen, how the hell are players ment to use it? They cant is the awnser. The Leaf is useless without the front sight.
So you ask, why don't we chuck a front sight on? Well the awnser is, we can, BUT due to the BF2 engine, the player can not adjust the iron sight on the leaf, and even if we could, BF2 always have the bulliest fire where ever the middle of the screen is pointing, not the gun. So even if we did find some work around to tilt the gun up with it (which i really, highly dout), it still wouldn't work cos the shell would head directly forwards and land 2 feet in front of you still.
So for the moment, the crappy cross-hair thing, curtsy of EA is all we have and it works, reletivly well if you learn how far each range is etc.
Hope that awnsers your question.
Also, I personally prefer hand nades form GL nades as you have more control over them
Top _Cat the great wrote:DICE orginaly had 3D ironsites, there is a vid that has been shown a fiar ammount on this site, of both M4 3D site and GL.
http://uk.gamespot.com/pages/video_play ... efs;button - Almost exactly half way through is the 3d GL site.
They managed it on the engine, so why can you (DEVs) not?
also TC, that's 2D, and he was only firing it dead ahead so it looked like it was working. but if he had to fire it at long ranges, it would be useless and would just cover up the screen the player would need to see to aim.