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Re: [Faction Concept] ČSLA 80-s, Cold War mini-mod.

Posted: 2016-10-26 09:26
by Chuva_RD
Astounding work! Hope this get into 1.4!

Re: [Faction Concept] ČSLA 80-s, Cold War mini-mod.

Posted: 2016-10-26 09:29
by izvil
i think its best model for lod2

Re: [Faction Concept] ČSLA 80-s, Cold War mini-mod.

Posted: 2016-10-26 15:07
by KSVM_UA_
'[R-CON wrote:rPoXoTauJIo;2147190']We've been seeking for ot-64 model lately, as our faction lead sucks in max.
This one seems the most optimized so far.
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What you guys think, isn't wheels too high poly?
You could potentionally cut a couple of tris here and there, but i think its mostly fine...
\_(&#12484 ;) _/

Re: [Faction Concept] ČSLA 80-s, Cold War mini-mod.

Posted: 2016-11-10 22:12
by w0lf3k
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Re: [Faction Concept] ČSLA 80-s, Cold War mini-mod.

Posted: 2016-11-10 22:20
by Mineral
Ambient occlusion bake please :) Would add soo much.

Re: [Faction Concept] ČSLA 80-s, Cold War mini-mod.

Posted: 2016-11-11 08:38
by CaptMiller
looks awesome

Re: [Faction Concept] ČSLA 80-s, Cold War mini-mod.

Posted: 2016-11-11 08:41
by Ivancic1941
Who is devs of this? wolf3k, popx ... Is it Ferdinand Amadus starter of this still active?

Re: [Faction Concept] ČSLA 80-s, Cold War mini-mod.

Posted: 2016-11-11 10:09
by Frontliner
How are the soldier models coming along?

Re: [Faction Concept] ČSLA 80-s, Cold War mini-mod.

Posted: 2016-11-11 10:18
by rPoXoTauJIo
Frontliner wrote:How are the soldier models coming along?
Reskinned bf2 meshes insanity did for us
I've exported part of kits but it's seems that we'll need new one as current have bad texture sheet and quite a lot of wasted UV space.
Ivancic1941 wrote:Who is devs of this? wolf3k, popx ... Is it Ferdinand Amadus starter of this still active?
Yes he is, doing most important task in comfaction - pushing people to work :D

Re: [Faction Concept] ČSLA 80-s, Cold War mini-mod.

Posted: 2016-11-11 10:35
by w0lf3k
atm is rpoxo(coding), ferdinand(leading :D ) and me(modelling/painting).

edit: some normals
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Re: [Faction Concept] ČSLA 80-s, Cold War mini-mod.

Posted: 2016-11-11 13:55
by anantdeathhawk
That's one beautiful truck :D

Re: [Faction Concept] ČSLA 80-s, Cold War mini-mod.

Posted: 2016-11-11 13:57
by w0lf3k
[R-DEV]Mineral wrote:Ambient occlusion bake please :) Would add soo much.
AO map applied.
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That shadows on backface is okay? Or i did smth wrong?
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Re: [Faction Concept] ČSLA 80-s, Cold War mini-mod.

Posted: 2016-11-11 18:35
by rPoXoTauJIo
Adjusted spec a bit.
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Re: [Faction Concept] ČSLA 80-s, Cold War mini-mod.

Posted: 2016-11-15 12:13
by Ivancic1941
Tatra is great!
Thats good to hear that Amadeus is still here pushing this up ( maybe even to 1.4 :) ) Did he try modeling or mapping to help or he is one of the lucky that got faction from requesting (no offense,thats actualy good to hear, community is active )

What about map,is Borovsko bridge finished and waiting faction? Do you have voices?As of first page after tatra you still have one completly new vech to make. What stage is faction ?% Would be nice if leader do some rewiew of status

@wolf3k Nice job modeling. Do you still help Ukraine faction or they are in stealmate for now?

Re: [Faction Concept] ČSLA 80-s, Cold War mini-mod.

Posted: 2016-11-15 12:20
by rPoXoTauJIo
Ivancic1941 wrote:What about map,is Borovsko bridge finished and waiting faction?
Could get some adjustments but yeah, considered as main map.
Ivancic1941 wrote:Do you have voices?
We're not yet at stage to worry about voices, still plenty of stuff to go :)
Ivancic1941 wrote:As of first page after tatra you still have one completly new vech to make. What stage is faction ?% Would be nice if leader do some rewiew of status
Gonna update soon?.
Ivancic1941 wrote:Ukraine faction
We still workin on it ;)

Re: [Faction Concept] ČSLA 80-s, Cold War mini-mod.

Posted: 2016-11-15 12:22
by w0lf3k
Yes, i'm still in UAF-Dev team. But all my project freezed untill i finish my education.

Re: [Faction Concept] ČSLA 80-s, Cold War mini-mod.

Posted: 2016-11-15 15:21
by Ivancic1941
Thank you on fast answers

Re: [Faction Concept] ČSLA 80-s, Cold War mini-mod.

Posted: 2017-07-02 10:40
by w0lf3k
i have problems with texture/smooth group with mirrored wheels in bf2editor and meshviewer with GLSL shaders :( xform applied, smooth groups looks fine in 3ds. w/o xform texture/smooth is fine, but wheel poly's flipped.
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Re: [Faction Concept] ČSLA 80-s, Cold War mini-mod.

Posted: 2017-07-02 22:41
by Rhino
Most likely isn't an issue with the wheel being "flipped", most likely the issue is on both wheels you just can't notice it on the other side due to the lighting angle.

If it isn't your smoothing groups not assigned correctly in max, then this is actually most likely more of a bug with the export tools than anything else most likely and is pretty common tbh. The way one normally can fix it is by changing the triangle setup of the affected area of the mesh. You could try Tesselating the central face (in face mode, not edge), which will add a couple of more tris per wheel but nothing huge and can remove them in LOD1, and should hopefully fix that issue.

Re: [Faction Concept] ?SLA 80-s, Cold War mini-mod.

Posted: 2017-07-03 00:05
by w0lf3k
Ty for reply.
[R-DEV]Rhino wrote:Most likely isn't an issue with the wheel being "flipped", most likely the issue is on both wheels you just can't notice it on the other side due to the lighting angle.
No, i checked. Original wheel is fine.
[R-DEV]Rhino wrote: If it isn't your smoothing groups not assigned correctly in max, then this is actually most likely more of a bug with the export tools than anything else most likely and is pretty common tbh. The way one normally can fix it is by changing the triangle setup of the affected area of the mesh. You could try Tesselating the central face (in face mode, not edge), which will add a couple of more tris per wheel but nothing huge and can remove them in LOD1, and should hopefully fix that issue.
i try to change geometry, but this not helps :(
For now i found solution: mirror UV, it works well with circle part, but for this "thing" Image
i need to change UV in meshviewer, because this part is not symmetrycal and mirroring change texture on it. flipping UV of this part not helps and bug just return :(

this is origin wheel
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this is mirrored geometry+xform reset(w/o it geometry is fine in 3ds, but have flipped normals in meshviewer)+flips normal back.
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if i change geometry. looks like circled fine, but its not, compare reflection on origin and this. it looks inverted. tessellate looks same
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and my "solution" with mirrored UV's. But after every export need to fix UV of that part in MV :(
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