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Re: Playing PR as a blind/visually impaired user
Posted: 2015-09-11 09:28
by Hadi
Shoo, those are nice suggestions. A while back I tried driving an APC with Ducky at the gun, It wasn't that bad

Re: Playing PR as a blind/visually impaired user
Posted: 2015-09-12 01:37
by CyR3x
Whole thread is epic! Nothing more to add.
Re: Playing PR as a blind/visually impaired user
Posted: 2015-09-12 10:24
by Fabio Chavez
In the past i have been playfully experimenting with different ways of visually altering 3D shooter terrains and generally there are plenty of ways to take existing content and alter its appearance e.g. to simplify contours and colors to be more suitable for various grades of visual impairment. Here are some random screenshots that i made over the time, which where not actually intended to be helpful for handicapet users, but they should give an idea what i am talking about:
Screenshot1
screenshot2
Screenshot3
Going from here, its easy to imagine to take up on the framework of role based cooperative or competitive military shooters and create a completely new game from it. With 3D audio and adaptable and personalizeable visualization it could enable even people with different kinds and grades of sensory impairments to fulfill different roles according to their preferences and abilitys to contribute to shared team tasks and goals. With clever sound design and visual design (AND BARRIER FREE USER INTERFACE) i can see no reason why team vs team or team vs environment gameplay would not be as complex and fun as any other teamplay based first person game. In this case the inovation from games like project reality could be transferred into some unsuspecting way.
I dont have a computer at the moment but i will get a new one in a few weeks, i am interested in exploring such possibilitys but my technical skills are very limited.