PR:BF2 v1.3.5.0 Changelog

The changelogs for recently released Project Reality versions
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Navo
Posts: 1389
Joined: 2011-05-22 14:34

Re: PR:BF2 v1.3.5.0 Changelog

Post by Navo »

STompa wrote:How about when you are playing AR. It's completely gamechanging, makes the game much easier.
So does dolphin diving :mr-t:
STompa
Posts: 278
Joined: 2014-12-17 10:54

Re: PR:BF2 v1.3.5.0 Changelog

Post by STompa »

Navo wrote:So does dolphin diving :mr-t:
No it doesn't lol. You need to learn how to do it properly for it to be useful, it requires practice and timing. I don't see how that has anything to do with this anyways. I couldn't care less about if dolphin diving is effective or not in-game. Anyways I even kind of apologized for overreacting a bit and explained why I wrote what I did. So I dont understand what you're trying to say here other than trying to insult me somehow. I don't get why me expressing my initial concerns personally offended some people. That wasn't my intention obviously.
Last edited by STompa on 2015-10-31 23:59, edited 2 times in total.
Raklodder
Posts: 940
Joined: 2013-04-22 08:36

Re: PR:BF2 v1.3.5.0 Changelog

Post by Raklodder »

'[R-DEV wrote:Mineral;2102583']
  • Removed sound of Page Up/Page Down Yes/No answers. Text message still shows.
No more annoying pre-round spam and having ones squad members exposed while being stealthy.
'[R-DEV wrote:Mineral;2102583']
  • Added deviation indicator to all handheld weapons when sighting in.
I don't know what to make of this, only time will tell - why the heck not?
'[R-DEV wrote:Mineral;2102583']
  • Fixed various crashes that happened during map loading for clients.
Have happened to me on several occasions since having updated to Windows 10.
simeon5541
Posts: 507
Joined: 2011-01-11 22:33
Location: Serbia

Re: PR:BF2 v1.3.5.0 Changelog

Post by simeon5541 »

...Boragh APC...Wai what ? Actual Mideastern made vehicle for MEC ?
Is that completely new model,or just reskined BMP-1 ?
I mean Boragh is some sort of hybreed between Chinese copy of BMP-1 and M113,right ?
Was there some update revealing it,or info and screenshots aren't released yet ?
Navo
Posts: 1389
Joined: 2011-05-22 14:34

Re: PR:BF2 v1.3.5.0 Changelog

Post by Navo »

STompa wrote:No it doesn't lol. You need to learn how to do it properly, it requires practice and timing. I don't see how that has anything to do with this anyways. I couldn't care less about if dolphin diving is effective or not in-game. Anyways I even kind of apologized for overreacting a bit and explained why I wrote what I did. So I dont understand what you're trying to say here other than trying to insult me somehow. I don't get why me expressing my initial concerns personally offended some people. That wasn't my intention obviously.
Just joking brosef, I have no strong feelings one way or the other about dolphin diving, or you.

https://31.media.tumblr.com/tumblr_luh2 ... qfvsmh.png
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: PR:BF2 v1.3.5.0 Changelog

Post by Rudd »

The indicator is so small that the butthurt people in this thread are going to feel very silly when they see it.
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Geronimo
Posts: 274
Joined: 2013-03-28 20:49

Re: PR:BF2 v1.3.5.0 Changelog

Post by Geronimo »

It's about time for a deviation indicator in a game without weapon sway.

Too bad its not more like this: (video is not by me)

Edit: linked wrong video...
Last edited by Geronimo on 2015-11-01 10:45, edited 4 times in total.
RockerAgent47
Posts: 15
Joined: 2015-02-07 00:35

Re: PR:BF2 v1.3.5.0 Changelog

Post by RockerAgent47 »

When will we be able to update? Is there a specific date ?
K4on
Retired PR Developer
Posts: 5055
Joined: 2009-05-08 19:48

Re: PR:BF2 v1.3.5.0 Changelog

Post by K4on »

matty1053
Posts: 2007
Joined: 2013-07-03 00:17

Re: PR:BF2 v1.3.5.0 Changelog

Post by matty1053 »

Will the French Faction be expanded to any existing PR maps in the future? I'd love to see the French in Lashkar Valley on a ALT INS Layer.

But I'm hyped as a mother trucker for this. I love you devs, if I could somehow track ya'll down and give you guys a nice kiss on the forehead I would! :)
DETROIT TIGERS
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Jagira
Posts: 101
Joined: 2014-06-30 08:05

Re: PR:BF2 v1.3.5.0 Changelog

Post by Jagira »

For people crying about the deviation indicator:
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It's that little dot above the downward arrow
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: PR:BF2 v1.3.5.0 Changelog

Post by Rudd »

Will the French Faction be expanded to any existing PR maps in the future? I'd love to see the French in Lashkar Valley on a ALT INS Layer.
I'm afraid this wont happen as you can only change to factions that share the same language (e.g. USA, USMC and Canada (well, kinda on that last one :P ))
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Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Re: PR:BF2 v1.3.5.0 Changelog

Post by Psyko »

Jagira wrote:For people crying about the deviation indicator:
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It's that little dot above the downward arrow
Kk...all joking aside, i'm being serious now.

The real question is WHY?
Isn't this is a quick-time-event in disguise. There are many other things that will draw new players.
Scubbo
Posts: 264
Joined: 2014-09-06 06:13

Re: PR:BF2 v1.3.5.0 Changelog

Post by Scubbo »

it's a great addition IMO, a way to easily train new players (much like holding Q to check bullet status of current mag)
fatalsushi83
Posts: 551
Joined: 2013-12-03 07:49

Re: PR:BF2 v1.3.5.0 Changelog

Post by fatalsushi83 »

Psyko wrote:Kk...all joking aside, i'm being serious now.

The real question is WHY?
Isn't this is a quick-time-event in disguise. There are many other things that will draw new players.
I really don't see why you're so upset about this. Saying that putting a deviation indicator on the HUD is taking an advantage away from experienced players is saying that beginners should be punished for not knowing obscure gameplay mechanics that were implemented only because PR uses a crappy 10-year old engine with severe limitations.

To rephrase what someone else said, if PR were on a newer engine, there would be a realistic visual indicator like weapon sway to show how stable you are. Because that's impossible in PR, a small deviation indicator seems like a perfectly reasonable solution. Plus, counting to 8 before firing your AR is definitely not skill. It's being able to count to 8.

So to answer your question of why: Because it's realistic to give some kind of indication of how stable to are when firing (now there is absolutely no indication) and because it makes the game more accessible without dumbing it down (like I said, you don't have to be a hardcore PR vet to count).
Last edited by fatalsushi83 on 2015-11-01 06:24, edited 1 time in total.
IlluminatorConfirmed
Posts: 124
Joined: 2015-03-22 12:24

Re: PR:BF2 v1.3.5.0 Changelog

Post by IlluminatorConfirmed »

deviation indicator on the HUD

RIP project reality
You will not grasp her with your mind or cover with a common label, for Russia is one of a kind - believe in her, if you are able...
[img]http://i.imgur.com/EQz7wtW.png[/img]
IlluminatorConfirmed
Posts: 124
Joined: 2015-03-22 12:24

Re: PR:BF2 v1.3.5.0 Changelog

Post by IlluminatorConfirmed »

And what about Mig-21? We don't have any of those in Russian Air Force for about 30 years or so.
You will not grasp her with your mind or cover with a common label, for Russia is one of a kind - believe in her, if you are able...
[img]http://i.imgur.com/EQz7wtW.png[/img]
Arab
PR:BF2 Developer
Posts: 2898
Joined: 2012-05-18 03:37

Re: PR:BF2 v1.3.5.0 Changelog

Post by Arab »

Current Project Reality Forum Alert Level
WE ARE CURRENTLY AT OMG
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IlluminatorConfirmed
Posts: 124
Joined: 2015-03-22 12:24

Re: PR:BF2 v1.3.5.0 Changelog

Post by IlluminatorConfirmed »

'[R-CON wrote:Arab;2102755']
Current Project Reality Forum Alert Level
WE ARE CURRENTLY AT OMG
Image
Image
You will not grasp her with your mind or cover with a common label, for Russia is one of a kind - believe in her, if you are able...
[img]http://i.imgur.com/EQz7wtW.png[/img]
Arab
PR:BF2 Developer
Posts: 2898
Joined: 2012-05-18 03:37

Re: PR:BF2 v1.3.5.0 Changelog

Post by Arab »

IlluminatorConfirmed wrote:Image
Edit: K40n beated me to it :razz:
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