PR:BF2 v1.3.6.0 Changelog

The changelogs for recently released Project Reality versions
solidfire93
Posts: 491
Joined: 2015-06-26 14:21

Re: PR:BF2 v1.3.6.0 Changelog

Post by solidfire93 »

Nate. wrote:This helps with the turret momentum:

- reduce sensitivity to 0.5 in land vehicles controls
- increase pitch factor by 5

Move slow(ish): perfectly fine aim
Move fast: you have to compensate a bit when going to target
try armour in Grozny while you get raped by RPG from every Building

Move slow(ish) not gonna work my friend !

and some dont use DPI mouse, i use normal stock Dell mouse !

it need to be changed or back to its older movement !

although im very happy for this hotfix and hope for the best
GG Dev's
(serioulsy what was wrong with old turret movement ?)
INVIS
Posts: 78
Joined: 2011-11-27 18:13

Re: PR:BF2 v1.3.6.0 Changelog

Post by INVIS »

You guys are so awesome to keep developing and being so quick.
Much <3
Rageguy
Posts: 7
Joined: 2014-03-09 22:51

Re: PR:BF2 v1.3.6.0 Changelog

Post by Rageguy »

This is by far the worst update.

I'm sure this comes from a place of wanting to improve upon the game. but jesus christ do you even test this stuff before implementing it?

i'm glad the tow is more realistic now, but are you trying say the TOW in real life does not have thermal that can be Toggled?

and i'm sure that real life motorized turrets have input lag, delay and all that stuff. but real life does also not have veiw distance or mouse and keyboard settings that you use to swing stuff.

what i am trying to say is that some things are better off without being implemented. they just do not work because of the age of engine and because its a game. this will never be ARMA2 MILLSIM SIRYESSIR mod. and i hope to god you do not try to make it so.
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Mineral
Retired PR Developer
Posts: 8534
Joined: 2012-01-02 12:37
Location: Belgium

Re: PR:BF2 v1.3.6.0 Changelog

Post by Mineral »

Rageguy wrote:i'm glad the tow is more realistic now, but are you trying say the TOW in real life does not have thermal that can be Toggled?
Yup.


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Jacksonez__
Posts: 1090
Joined: 2013-07-28 13:19

Re: PR:BF2 v1.3.6.0 Changelog

Post by Jacksonez__ »

i'm glad the tow is more realistic now, but are you trying say the TOW in real life does not have thermal that can be Toggled?
TOW-2 has two (wide/narrow) different zoom setting on day-sight and one zoom setting on night/thermal sight. It has two separate sights actually, not some switch you use to toggle thermal / day sight. The thermal sight is above the day sight.

You are supposed to seek the target with wide sight and use narrow sight when you are about to fire. Night/thermal is easier since you can see the heat traces.
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