small 0.5 testing video leak (authorized)

General discussion of the Project Reality: BF2 modification.
Animalmother
Posts: 1201
Joined: 2006-03-26 03:31

Post by Animalmother »

'[R-DEV wrote:duckhunt']yea this mod suxx huh?
without Minuteman III ICBMS yeah.
'[R-PUB wrote:MrD']the mortar is an extension of his penis and he 'ejaculates' rounds


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PlayPR!
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Joined: 2006-08-22 05:04

Post by PlayPR! »

'[R-DEV wrote:dbzao']@mongol... watch again... :p
I'm know what it is! I think.... I just used the browser to zoom in on the weapon, but I'm not sure if could completely ID it. But I'm pretty sure of what it is by using logical reasoning.
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eggman
Retired PR Developer
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Joined: 2005-12-27 04:52

Post by eggman »

=HR=Drayu wrote:over on our forums, we are speculating that the binocs are calling in some form of strike using a laser designator....but hey...speculation (mixed with a little hope :D )
no(t yet).
[COLOR=#007700][COLOR=DarkGreen]C[COLOR=Olive]heers!
egg[/COLOR][/COLOR][/COLOR]

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Ghostrider
Retired PR Developer
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Post by Ghostrider »

Bob_Marley wrote:Very interesting indeed. But no sign of the F16 with cluster bombs, mavericks, rockets, 30mm gun pod and sidewinders as of yet... :cry:
lol, the day you see an F-16 with a 30mm gun let me know :)

-Ghost
-=ToD=-KNIFE
Posts: 268
Joined: 2006-12-04 22:41

Post by -=ToD=-KNIFE »

F16's are you mad??? We want Tornados! I think that i also wet myself after watching that *runs to toilet*
Killi Vanilli
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Joined: 2007-01-16 16:46

Post by Killi Vanilli »

Awesome. Can't wait.
Bob_Marley
Retired PR Developer
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Post by Bob_Marley »

'[R-DEV wrote:Ghostrider']lol, the day you see an F-16 with a 30mm gun let me know :)

-Ghost
How many times. Its a 30mm gun pod. It mounts on the centre line. The same place a drop tank or ECM pod or whatever could go. I'm not talking about the 20mm internal gun, you crazy fool!
The USAF was rather reluctant to let the idea of a dedicated CAS F-16 go, and planned to replace its A-10's with F-16s fitted with a version of the Warthog's Avenger cannon. In November 1988, the 174th TFW of the New York ANG began transitioning from the A-10A Thunderbolt II to the F-16A/B block 10, becoming the first unit to operate the F-16 in a close air support role.

During Desert Storm, their 24 F-16A/B aircraft were equipped to carry the General Electric GPU-5/A Pave Claw pod on the centerline station. The pod houses a 30mm GAU-13/A four-barrel derivative of the seven-barrel GAU-8/A cannon used by the A-10A, and 353 rounds of ammunition. The aircraft received the new designation F/A-16, and were the only F-16s ever to be equipped with this weapon, intended for use against a variety of battlefield targets, including armor.

If the tests were successful, there were plans for a fleet of F/A-16C's with the same armament. To demonstrate the concept, the AF installed Pave Penny avionics, 30mm gun pods and European One paint jobs on 7 F-16C's (#83128, -129, -130, -131, -132, -144, -2??). F-16B no. 2 (#75752) was given similar treatment except for a Falcon Eye system. These aircraft flew from Nellis with the 'WA' tailcode.

The F-16s from the 174th were deployed to the Persian Gulf during Desert Storm, but the project proved to be a miserable failure. Precision aiming was impossible for several reasons:

* The pylon mount isn't as steady as the A-10's rigid mounting;
* The F-16 flies much faster than an A-10, giving the pilots too little time approaching the target;
* Firing the gun shook the aircraft harshly and made it impossible to control;
* Essential CCIP (continuously computed impact point) software was unavailable.

Pilots ended up using the gun as an area effect weapon, spraying multiple targets with ammunition, producing an effect rather like a cluster bomb. It took only a couple of days of this before they gave up, unbolted the gun pods, and went back to dropping real cluster bombs - which did the job more effectively.

The F/A-16C plan was quietly forgotten. The USAF still has plans to replace the A-10 with F-16s, but they no longer involve 30mm gun pods (or, apparently, a designation with an "A" in it).
Quoted from F16.net

I may have shot down my own argument for giving them a 30mm gun in PR, but I've proven that F16s have flown with 30mm guns in combat, damn it!

So now I want an F16 with the same disposeable stores and an ECM pod on the centre line!
Last edited by Bob_Marley on 2007-01-21 19:48, edited 1 time in total.
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
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Many thanks to [R-DEV]Adriaan for the sig!
dhimmi
Posts: 224
Joined: 2006-10-12 22:35

Post by dhimmi »

How about all that but you need to manually reload the aircraft with a bomb cart that can only be driven by an engineer and it takes 2 trips to a separate sandbagged ammo dump to fully reload the F16.
And you can only start a jet with a drivable APU that can be operated by either a pilot or an engineer and can be blown up with 8 SLAMS and takes double the aircraft time to respawn.
Farks
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Post by Farks »

I think the AT- round ricocheted on the second tank...
huleboeren
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Joined: 2006-07-07 15:46

Post by huleboeren »

Farks wrote:I think the AT- round ricocheted on the second tank...
Rocket ricochetting was in vBF2 too.
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Farks
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Joined: 2007-01-20 00:08

Post by Farks »

huleboeren wrote:Rocket ricochetting was in vBF2 too.
It is? I've never seen it.
Ferocious_Imbecile
Posts: 884
Joined: 2005-11-22 06:52

Post by Ferocious_Imbecile »

rico11b wrote:Yeah I know what you mean. I've had it happen when I was all alone and the rifleman threw me a ammo pack and then ran away. There wasn't anyone else around to leech off the pack so to speak. I know what you are saying though.

Later
R
did someone say you could reload a light anti tank weapon in the latest version???? (AT is my favorite)
[img]http://www.armedassault.eu"][img]72e6a0e6.gif[/img]
huleboeren
Posts: 559
Joined: 2006-07-07 15:46

Post by huleboeren »

Farks wrote:It is? I've never seen it.
I saw it in a gameplay video. Might have been before it was released, so it might have been pulled out of the final version.
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Bodybag2224
Posts: 210
Joined: 2006-11-28 01:49

Post by Bodybag2224 »

Ok after I took a look a couple of times at the vid I determined that yes, there definently was something at the front of the bridge, so laser target is out. However I don't think that it wasn't a mine because there is a smaller explosion before it so my best guess is C4, IED or a new explosion device?
Teek
Posts: 3162
Joined: 2006-12-23 02:45

Post by Teek »

There was a mine or c4 pack at the end of the bridge, the Light AT Immobilized the second tank (The turret or body did not move) and smoke from walls and barrels. The Saxon attack had explosions from the burnt car (note to self: avoid burnt cars in 0.5)
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Hauler
Posts: 219
Joined: 2006-10-26 09:21

Post by Hauler »

Tracers still look like rubbish. Hopefully I had a bad angle. Now dont jump all over me but I hope that when we play they look different much different then what the tank was shooting.
Last edited by Hauler on 2007-01-25 05:07, edited 1 time in total.
"Who just threw a grenade at a tank :? ??: "
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