re: Attack helis physics, flares and missiles
Posted: 2016-02-16 18:38
Acecombatzer0 wrote: My main point is it is unrealistic to use a Hellfire missile or a full salvo of hydras on one infantry as I have seen countless times in PR.
Acecombatzer0 wrote: My main point is it is unrealistic to use a Hellfire missile or a full salvo of hydras on one infantry as I have seen countless times in PR.
Acecombatzer0 wrote:
My main point is it is unrealistic to use a Hellfire missile or a full salvo of hydras on one infantry as I have seen countless times in PR. Munitions should be used more wisely as infantry have that risk all the time. (Should I use the HAT or save it for later?)
If possible Mats391, can you move this to a feedback or a suggestion thead so we don't derail the original discussion?
America is shooting intercontinental missiles at ISIS? Source? Cruise Missiles don't count. France doesn't have any bomber planes'[F|H wrote:Zackyx;2118737']Im sorry but you are Wrong, just watch Apache gun cam from Iraq or Afghanistan.
Russia has deployed intercontinental bomber and are bombing insurgents with intercontinental balistique missiles same for france and USA.
French Tiger have used Air-2-Air missiles in air to ground mode against toyotas...
Millitary doenst real care about money but about the mission. And they will use what ever they have at their disposal.
What? I never said CAS is OP, I'm actually for buffing CAS overall'dalianplant[x64 wrote:;2118736']
what the fuck is the issue with AA kits? Point and shoot, skill required 0. Like come on? If you die it's because you were stupid and thought that CAS heli couldn't see you on the open field.at least in my opinion, the issue is that the AA is not to CAS what TOWs are to tanks.
Maybe you go 3 pages back where the AA does a 120? turn like 3 meters before it hits the helo. Happens all the time and makes it impossible to count on AA missiles(vehicular, stationary or handheld) in any reliable fashion. Maybe the average CAS pilot can be shot down with AA like 70% of the time, I don't have any statistics on that, but once you pair good pilots with UAV it becomes a different story, and then another if you pair up even better pilots with UAV and some boots on the ground as well - the way Virus describes their Pre-CAS-rape preparations. That's when you start to see "magic" happening and your AA network, however thick or thin, becomes virtually useless against the one thing that it's supposed to put a dead stop to. That needs some kind of addressing and it doesn't matter whether it's 5, 15, 50 or 500 people who have the capacity to exploit this. I can relate to you guys feeling "we get nerfed cuz we good", but that's not the case. Stuff gets changed because you exploit it to extreme ends.Jacksonez__ wrote:what the fuck is the issue with AA kits? Point and shoot, skill required 0. Like come on? If you die it's because you were stupid and thought that CAS heli couldn't see you on the open field.
But isn't that with any asset? I've seen people get over 100 kills in APCs, Tanks and even CROWS humvees.Frontliner wrote:Maybe the average CAS pilot can be shot down with AA like 70% of the time, I don't have any statistics on that, but once you pair good pilots with UAV it becomes a different story, and then another if you pair up even better pilots with UAV and some boots on the ground as well ...
Spotters on the ground are fine because the enemy has time to prepare for it, vehicles can drive away quickly if necessary, etc. You cannot outrun the UAV. You cannot hide from it, especially since emplacements are so visible in the FLIR. And if the enemy CO plays his UAV smartly he can use the RTBing and rearming time of the CAS to recall the UAV and bring it back in once CAS is moving into striking position.fecht_niko wrote:I dont think its exploiting when you use the CO UAV and spotters on the ground. Thats actually teamwork, very milsim![]()
I'm more inclined to believe that the engine behaves in such a way that it leaves these bugs wide open and it's not up for Mats or anyone else to code it any different way without breaking something else, leaving another set of bugs open in which the missile doesn't work as intended. I'm guessing they are always up for solutions but as it stands the BF2 engine is being duct-taped all over and most will have to live with some approximations here and there for the sake of balance.They nerfed CAS because they couldnt work out a proper AA system, but thats the wrong direction.
If CAS flies torwards you while shooting AA, it has to die if the pilot cant dodge the missile. Reduce flare amount.
True, but CAS is fast and mobile and very few assets have a decent chance of killing it in the first place resulting in a relative state of invulnerability once you know where the counters are. That's why it's so frustrating that most factions only have 2 manpads and FOB emplacement missiles on CAS maps. The 2 Manpads are usually not where the CAS is. The emplacements can be seen from CO UAV, same with vehicular AA. But even if CAS get's spotted it's possible they don't get hit if the AAs go for the flares. A TOW missile on the other hand does not get diverted by Tank smoke.But isn't that with any asset? I've seen people get over 100 kills in APCs, Tanks and even CROWS humvees.
I don't wanna get into this whole circlejerk but just wanna say that this isn't true. It takes over a minute to move the UAV to a relevant place and it costs lots of fuel. If you would keep doing that every time CAS has to RTB you would run out of fuel extremely fast.Frontliner wrote:And if the enemy CO plays his UAV smartly he can use the RTBing and rearming time of the CAS to recall the UAV and bring it back in once CAS is moving into striking position.
Frontliner wrote:Stuff gets changed because you exploit it to extreme ends.
I haven't been UAV-ing in the longest time ever, but since the UAV recall does not cost you any fuel you'll gain more fuel no matter what. And when friendly CAS is done rearming you can sent the UAV out. Admittedly I have the INS 2.0 values in my head and I've never played it out like that, maybe I'll give it a shot in the next few days.STompa wrote:I don't wanna get into this whole circlejerk but just wanna say that this isn't true. It takes over a minute to move the UAV to a relevant place and it costs lots of fuel. If you would keep doing that every time CAS has to RTB you would run out of fuel extremely fast.
Erhm..moving the UAV from main to any relevant part of the map costs shitloads of fuel. I don't get why you even talk about this and pretend to know how it is when you obviously haven't tried doing UAV recently. Would also be impossible to time with cas rtb...Frontliner wrote:I haven't been UAV-ing in the longest time ever, but since the UAV recall does not cost you any fuel you'll gain more fuel no matter what. And when friendly CAS is done rearming you can sent the UAV out.
I gave intel when it was needed like marking the full squads. But obviously gotta prioritize helping the APC's and CAS and not spam inf squads defending a T-shape with useless bs. Markers help more if you pay attention.Frontliner wrote: 1 guy in UAV and 2 guys in the CAS does not equal a team. Just yesterday I got exactly zero intel from Stompa(nothing against you mate) who was UAV-ing that was directed at me personally discounting 1 marker when I was afk. And it's not as if I was being far and removed from the fight. You call that teamwork, eh?

Me too i wish i could fly outside AA envelope and shoot targets 7km away...Rabbit wrote:My only want is for cas choppers to work in a realistic fashion.