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Re: [Map]Kunar Strike!

Posted: 2016-04-09 23:59
by Rabbit
Map looks great! I think your map will set a new standard in PR!

Re: [Map]Kunar Strike!

Posted: 2016-04-10 00:36
by Zeno
for f... sake... we want you to succeed.. but for that to happen you are going to need to listen to the community... The dev team can only consider the mappers that take critique seriously and in a serious mannner. so please reconsider your behaviour and be productive towards the community as a whole! we still love modders!

Re: [Map]Kunar Strike!

Posted: 2016-04-12 20:25
by WhatTheHell
Since I found no 3d Modeller I decided to make my own bridge! Hah!

Image

Made of approximately 120 Wooden planks I not finished yet.

I had to come here and update the thread to ask if such a creation would be heavy for performance!



Other question, I tried to place Static FX to make waterFall and River aesthetic effects, and each time I place an effect, the loop doesn't kick in and I can only see the animation once before it becomes invisible.

Any solution?

Re: [Map]Kunar Strike!

Posted: 2016-04-12 20:41
by Rabbit
Its better to load a lot of small statics rather that one BIG static with many lods.

Re: [Map]Kunar Strike!

Posted: 2016-04-12 20:46
by Ratface
Rabbit wrote:Its better to load a lot of small statics rather that one BIG static with many lods.
We really need to get you a sarcasm font ;)

Yes, that will impact performance. Each one of those little planks will have their own cull distance data, which means rather than rendering 1 thing you're asking users to render 120 of them. That's what causes performance drops.

I would suggest your gather a list of things you need, post them either on the front of this thread or in a new request thread, and see if any modelers from the community come forward. However, it's always hard to tell if people are going to come to your aid or not, just depends on who is available.

Re: [Map]Kunar Strike!

Posted: 2016-04-12 20:47
by Zeno
Damn ninjaed by Rat.

Re: [Map]Kunar Strike!

Posted: 2016-04-12 21:11
by Mineral
[R-DEV]Ratface wrote:We really need to get you a sarcasm font ;)
Lets use italic.

Re: [Map]Kunar Strike!

Posted: 2016-04-12 21:45
by Fir3w411
Map looks great, but needs more rocks.

Re: [Map]Kunar Strike!

Posted: 2016-04-12 21:46
by LiamNL
But isn't the text within a quote already italicized?

Re: [Map]Kunar Strike!

Posted: 2016-04-12 22:31
by WhatTheHell
Anyone for the Static FX problem???

Re: [Map]Kunar Strike!

Posted: 2016-04-14 21:41
by WhatTheHell
Update

Image

Image



I still need someone to make Afghan bridges (probably rope suspended bridge)
Staircase (3 steps, 5 steps)

Re: [Map]Kunar Strike!

Posted: 2016-04-14 21:58
by Navo
Haters gonna hate, looks fucking awesome.

Re: [Map]Kunar Strike!

Posted: 2016-04-14 22:31
by Zeno
Solid 5/7 there buddy! :D

Re: [Map]Kunar Strike!

Posted: 2016-04-14 22:38
by WhatTheHell
Reasonnable rating Zeno,

Maybe its because I stare at my map too much, but I think I would give below that myself :P

Re: [Map]Kunar Strike!

Posted: 2016-04-14 23:41
by potatochan
planemap 1 makes the magic happen.

Re: [Map]Kunar Strike!

Posted: 2016-04-15 01:00
by James2464
Wow nice work! Looking forward to more :)

Re: [Map]Kunar Strike!

Posted: 2016-04-19 10:17
by solidfire93
looking forward to it,keep up the good work :)

Re: [Map]Kunar Strike!

Posted: 2016-04-19 19:39
by Zeno
any progress?

Re: [Map]Kunar Strike!

Posted: 2016-05-04 22:16
by WhatTheHell
[R-CON]Zeno wrote:any progress?
Of course,

Image


Update of requirement for any Community member that would be interested to help

-Bridges
-Making unique building out of the custom houses I made with AfghanNorth Walls asset (Performance related)
-Staircase (3 steps, 5 steps, Large and narrow ones)
- A small Village Mosque
- Some Indoor props?
---Stove
--- fireplace
--- Bed with matress??
- Smaller door frame without window
- Water Plane

PM me I will send you the map File and precisions details as for what needs to be done.


Info I need to collect

- How can I set the Static FX to loop in the editor so I can see it in motion
- How to fix Map crash at 60-70% when it say the Colormap Txt00x00 is missing (or something)

I'll update the post if I remember other things. (:

Re: [Map]Kunar Strike!

Posted: 2016-05-05 02:44
by Acecombatzer0
Look awesome!

But that minaret looks ridiculous there