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Re: Project Reality: BF2 v1.4 Announced!

Posted: 2016-11-24 15:06
by LiamBai
SANGUE-RUIM wrote:we are not bribable

or are we? :twisted:
Mats is. :D

Re: Project Reality: BF2 v1.4 Announced!

Posted: 2016-11-24 15:10
by bahiakof
Just out of curiosity, is there any implementation for the commander?

Re: Project Reality: BF2 v1.4 Announced!

Posted: 2016-11-24 15:14
by Haley
I just want to say thanks for putting in the time and work guys, we appreciate it.

Re: Project Reality: BF2 v1.4 Announced!

Posted: 2016-11-24 15:19
by TBoy205
Is the smoke from grenade launchers and tank rounds fixed ... ?

Re: Project Reality: BF2 v1.4 Announced!

Posted: 2016-11-24 15:31
by Madar_al_Fakar
Sounds awesome, looks great! :D
I was thought expecting more new maps outside of the Falklands theater (like some of those that Frank Jeager mentioned perhaps) but ok . ;D
I suspect that doing the upgrade to a new version of Python was the difficult part to do for this patch. (?) :)

Re: Project Reality: BF2 v1.4 Announced!

Posted: 2016-11-24 15:40
by gwa1hir
you guys made my day! thank you so much.

Re: Project Reality: BF2 v1.4 Announced!

Posted: 2016-11-24 15:44
by RAWSwampFox
Good Morning,

Will the manual provide more gameplay details when code is changed? Example after hotfixes/updates, 1.4.x

Re: Project Reality: BF2 v1.4 Announced!

Posted: 2016-11-24 15:47
by Mineral
Manual won't be updated, maybe at a later stage. We didn't have the time.

Re: Project Reality: BF2 v1.4 Announced!

Posted: 2016-11-24 16:19
by Jacksonez__
Talking about the sawed-off Mosin nagant, it is a real thing

https://www.youtube.com/watch?v=7q-e42h6FOM

Re: Project Reality: BF2 v1.4 Announced!

Posted: 2016-11-24 16:30
by rPoXoTauJIo
DogACTUAL wrote:What did you change exactly with the new flight model? Is stalling possible when manouvering too hard now?
Can you elaborate on the new mechanics behind the changes, please i like to know stuff like this. :D
Yes4567

Re: Project Reality: BF2 v1.4 Announced!

Posted: 2016-11-24 16:51
by Maj.Osama
A big thank you to Mineral and the project reality team for an amazing job . Can't wait to play the new albasrah and the tanks :D :D :D :twisted:

Re: Project Reality: BF2 v1.4 Announced!

Posted: 2016-11-24 17:16
by Rabbit
Image :( RIP in peace.

Re: Project Reality: BF2 v1.4 Announced!

Posted: 2016-11-24 17:17
by Scubbo
terrific news, looking forward to it!

Re: Project Reality: BF2 v1.4 Announced!

Posted: 2016-11-24 18:04
by kolafox
Thank you for your work and for this great game,I hope soon will be released the patch!

Re: Project Reality: BF2 v1.4 Announced!

Posted: 2016-11-24 18:08
by SANGUE-RUIM
kolafox wrote:Thank you for your work and for this great game,I hope soon will be released the patch!
well, you know how we have a very specific definition of "soon"

:mrgreen:

Re: Project Reality: BF2 v1.4 Announced!

Posted: 2016-11-24 18:28
by Dragon7722
Great to hear. Amazing! :D

Re: Project Reality: BF2 v1.4 Announced!

Posted: 2016-11-24 19:04
by Mickey Mouse
So what exactly is the difference between the t-72s and t-72b?

Also, are heli speeds fixed?

Re: Project Reality: BF2 v1.4 Announced!

Posted: 2016-11-24 19:07
by Jacksonez__
I forgot to ask, will Militia get the T-72 now? Since there are better versions of T-72, the militia should get the nerfed/inferior T-72.

Re: Project Reality: BF2 v1.4 Announced!

Posted: 2016-11-24 19:11
by InfantryGamer42
Mickey Mouse wrote:So what exactly is the difference between the t-72s and t-72b?

Also, are heli speeds fixed?
T-72B hase better armour and optic(not really imporetent for game) and ATGM i think

Re: Project Reality: BF2 v1.4 Announced!

Posted: 2016-11-24 19:29
by Oskar
Does this mean I get to play PR with Mineral soon again, finally? ;)